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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456]
 CPixelCrushers.LoveHate.AdventureCreatorSupport.ACUtilityUtility functions to assist with Love/Hate Adventure Creator integration
 CPixelCrushers.AssetUtility
 CBaseEventCheckStep
 CBaseEventStep
 CBaseSchematicCheckNode
 CBaseSchematicNode
 CBool_Value
 CPixelCrushers.CheckInputManagerSettingsThis script runs when Unity starts or reloads assemblies after compilation
 CPixelCrushers.ComponentUtilityUtility functions for working with components
 CPixelCrushers.CoroutineUtilityUtility functions for working with coroutines
 CPixelCrushers.CSVUtility
 CPixelCrushers.CursorControlMethods to hide and show the cursor
 CPixelCrushers.ActiveSaver.Data
 CPixelCrushers.AnimatorSaver.Data
 CPixelCrushers.EnabledSaver.Data
 CPixelCrushers.MultiActiveSaver.Data
 CPixelCrushers.MultiEnabledSaver.Data
 CPixelCrushers.PlayMakerGlobalVariableSaver.Data
 CDecoratorDrawer
 CPixelCrushers.LoveHate.DeedA deed is an objective record of an act committed by an actor to a target
 CPixelCrushers.LoveHate.DeedOverrideInfo
 CPixelCrushers.LoveHate.DeedTemplateA deed template defines the attributes of a deed that the DeedReporter can report to the FactionManager
 CPixelCrushers.DestructibleSaver.DestructibleData
 CPixelCrushers.DictionaryExtensionsExtension methods for generic dictionaries
 CEditor
 CPixelCrushers.EditorGUIZoomArea
 CEditorWindow
 CPixelCrushers.LoveHate.EmotionDefinitionEmotion definition for EmotionModel and EmotionalState
 CPixelCrushers.EncodingTypeTools
 CPixelCrushers.EncryptionUtility
 CEventInteraction
 CPixelCrushers.LoveHate.ORKFrameworkSupport.OrkFactionMember.EventInteractions
 CPixelCrushers.LoveHate.FactionDefines a faction record for the faction database
 CPixelCrushers.LoveHate.FactionDatabaseEditor.FactionDatabaseFoldouts
 CPixelCrushers.LoveHate.EmeraldAISupport.EmeraldAILoveHateMember.FactionRelationThresholds
 CPixelCrushers.TextTable.FieldKeyValuePair
 CPixelCrushers.LoveHate.FieldOfViewDefines a field of view, which is an area with a horizontal arc and vertical arc
 CFloat_Value
 CPixelCrushers.LocalizedFonts.FontForLanguage
 CFsmStateAction
 CPixelCrushers.GameObjectUtilityUtility functions for working with GameObjects
 CPixelCrushers.GameTimeThis is a wrapper around Unity's Time class that allows you to specify a mode: UnityStandard (Time.time), Realtime (Time.realtimeSinceStartup), or Manual (you set the time values each frame)
 CIAction
 CSystem.IComparable
 CICondition
 CIDeselectHandler
 CIEquatable
 CIEventSystemHandler
 CPixelCrushers.IEventSystemUserAllows classes to have a reference to an EventSystem
 CIGameSave
 CPixelCrushers.IMessageHandlerInterface for MessageSystem message handlers
 CPixelCrushers.InputDeviceManagerEditor.InputAxis
 CInt_Value
 CIPersistable
 CIPointerEnterHandler
 CISaveData
 CISerializationCallbackReceiver
 CISerializationSurrogate
 CPixelCrushers.TextTable.LanguageKeyValuePair
 CPixelCrushers.AnimatorSaver.LayerData
 CPixelCrushers.LoveHate.GameCreatorSupport.LHUtilityUtility methods used by Love/Hate conditions and actions
 CPixelCrushers.MessageSystem.ListenerInfo
 CPixelCrushers.ListExtensionsExtension methods for generic lists
 CPixelCrushers.LODManager.LOD
 CPixelCrushers.LoveHate.LoveHateThis static wrapper class provides easy access to FactionManager methods
 CPixelCrushers.LoveHate.Wrappers.LoveHateCoreMenuItemsThis class implements asset creation menu items
 CPixelCrushers.LoveHate.Wrappers.LoveHateInteractionMenuItemsThis class implements asset creation menu items
 CPixelCrushers.LoveHate.plyGame.LoveHatePlyBlockUtility
 CPixelCrushers.LoveHate.MakinomSupport.MakinomTools
 CPixelCrushers.TagMaskDrawer.MenuItemTagInfo
 CPixelCrushers.MessageArgsThis struct is passed to listeners of the MessageSystem when a message is sent
 CPixelCrushers.MessageEvents.MessageEvent
 CPixelCrushers.MessageSystemGeneral purpose message system
 CPixelCrushers.MessageEvents.MessageToSend
 CMonoBehaviour
 CPixelCrushers.MoreEditorGuiUtility
 CPixelCrushers.MoreEditorUtility
 CPixelCrushers.MoreGizmosProvides more drawing routines for gizmos
 CPixelCrushers.MorePhysics2DProvides more routines for Physics2D
 CPixelCrushers.PositionSaver.MultiscenePositionData
 CPixelCrushers.PlayMakerGlobalVariableSaver.ObjectArray
 CPixelCrushers.LoveHate.ORKFrameworkSupport.OrkEventTools
 CPixelCrushers.LoveHate.PadAn emotional state, based on the PAD model: https://en.wikipedia.org/wiki/PAD_emotional_state_model
 CPixelCrushers.LoveHate.EmeraldAISupport.EmeraldAILoveHateMember.PermittedTemperaments
 CplyBlock
 CplyEvent
 CplyEventHandler
 CPixelCrushers.Pool< T >This generic class implements an object pool
 CPixelCrushers.Pool< PixelCrushers.LoveHate.Deed >
 CPixelCrushers.Pool< PixelCrushers.LoveHate.Relationship >
 CPixelCrushers.Pool< PixelCrushers.LoveHate.Rumor >
 CPixelCrushers.Pool< PixelCrushers.LoveHate.WitnessQueueItem >
 CPixelCrushers.Pool< PixelCrushers.MessageSystem.ListenerInfo >
 CPixelCrushers.PositionSaver.PositionData
 CPixelCrushers.LoveHate.FactionDatabaseImportExportCSVWindow.Prefs
 CPixelCrushers.TextTableMassExportImportWindow.Prefs
 CPixelCrushers.LoveHate.PresetA preset is a predefined set of traits, useful as a shortcut to apply traits to factions and deeds
 CPropertyAttribute
 CPropertyDrawer
 CPixelCrushers.LoveHate.RangeAnimationDefines an animation trigger that applies to a [min,max) range and a set of temperaments
 CPixelCrushers.LoveHate.EmeraldAISupport.RangeEmote
 CPixelCrushers.LoveHate.DeedReactionEvents.Reaction
 CPixelCrushers.RectExtensions
 CPixelCrushers.LoveHate.RelationshipDefines a relationship to another faction, which is a set of traits that always includes affinity as the first trait
 CRemember
 CRememberData
 CPixelCrushers.RuntimeTypeUtilityUtility methods to work with types
 CPixelCrushers.SafeConvertConversion methods that return default values instead of throwing exceptions
 CPixelCrushers.DiskSavedGameDataStorer.SavedGameInfo
 CPixelCrushers.SavedGameData.SaveRecordHolds the data returned by a Saver along with the Saver's key and the index of the scene that the Saver was in
 CPixelCrushers.SaveSystemEditorUtilityUtility menu items for the Save System
 CPixelCrushers.SceneNotifierService to notify subscribers when a scene is being unloaded
 CPixelCrushers.PositionSaver.ScenePositionData
 CScriptableObject
 CPixelCrushers.ScriptableObjectUtilityUtility functions for creating ScriptableObjects
 CPixelCrushers.TextTableEditorWindow.SearchBarSettings
 CPixelCrushers.SpawnedObjectManager.SpawnedObjectData
 CPixelCrushers.SpawnedObjectManager.SpawnedObjectDataList
 CPixelCrushers.LoveHate.StabilizePAD.StabilizeSettings
 CString_Value
 CPixelCrushers.TagMaskA list of tags
 CPixelCrushers.LoveHate.TraitDefinitionA trait definition defines a single personality value (such as Charity) or relationship value (such as Rivalry)
 CPixelCrushers.AnimatorSaver.TriggerData
 CPixelCrushers.TypeUtility
 CPixelCrushers.UIAnimatorMonitorInvokes a callback method when an animator has entered and then exited a specified trigger state
 CPixelCrushers.UIDropdownFieldA UIDropdownField can refer to a UI.Dropdown or TMPro.TMP_Dropdown
 CPixelCrushers.UIInputFieldA UIInputField can refer to a UI.Text or TMPro.TextMeshProUGUI
 CPixelCrushers.UITextFieldA UITextField can refer to a UI.Text, TMPro.TextMeshProUGUI, or SuperTextMesh
 CPixelCrushers.UIUtility
 CUnityEvent
 CPixelCrushers.LoveHate.WitnessQueueItemWitness queue items are deeds waiting to be evaluated by witnesses