Implements SavedGameDataStorer using PlayerPrefs. More...
Public Member Functions | |
string | GetPlayerPrefsKey (int slotNumber) |
override bool | HasDataInSlot (int slotNumber) |
override void | StoreSavedGameData (int slotNumber, SavedGameData savedGameData) |
override SavedGameData | RetrieveSavedGameData (int slotNumber) |
override void | DeleteSavedGameData (int slotNumber) |
Public Member Functions inherited from PixelCrushers.SavedGameDataStorer | |
bool | HasDataInSlot (int slotNumber) |
Return true if the specified slot contains a saved game. | |
void | StoreSavedGameData (int slotNumber, SavedGameData savedGameData) |
Store saved game data in the specified slot. | |
SavedGameData | RetrieveSavedGameData (int slotNumber) |
Retrieve saved game data from the specified slot, or null if no saved game in the slot. | |
void | DeleteSavedGameData (int slotNumber) |
Delete the saved game from the specified slot if present. | |
virtual IEnumerator | StoreSavedGameDataAsync (int slotNumber, SavedGameData savedGameData) |
Asynchronously store the saved game data in the specified slot. | |
Properties | |
string | playerPrefsKeyBase [get, set] |
bool | debug [get] |
Properties inherited from PixelCrushers.SavedGameDataStorer | |
virtual float | progress [get, protected set] |
Return the current progress (0-1) of the current async save operation. | |
Implements SavedGameDataStorer using PlayerPrefs.
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