◆ SwitchFactionStep()
ORKFramework.Events.Steps.SwitchFactionStep.SwitchFactionStep |
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◆ Execute()
override void ORKFramework.Events.Steps.SwitchFactionStep.Execute |
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BaseEvent |
baseEvent | ) |
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inline |
◆ GetNodeDetails()
override string ORKFramework.Events.Steps.SwitchFactionStep.GetNodeDetails |
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inline |
◆ actorObject
EventObjectSetting ORKFramework.Events.Steps.SwitchFactionStep.actorObject = new EventObjectSetting() |
◆ newFactionActorObject
EventObjectSetting ORKFramework.Events.Steps.SwitchFactionStep.newFactionActorObject = new EventObjectSetting() |
◆ newFactionName
string ORKFramework.Events.Steps.SwitchFactionStep.newFactionName = string.Empty |
◆ useNewFactionActor
bool ORKFramework.Events.Steps.SwitchFactionStep.useNewFactionActor = false |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/ORK Support/Assets/Pixel Crushers/LoveHate/Third Party Support/ORK Framework Support/Scripts/Events/SwitchFactionStep.cs