◆ ChangeAffinityStep()
Makinom.Schematics.Nodes.ChangeAffinityStep.ChangeAffinityStep |
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◆ Execute()
override void Makinom.Schematics.Nodes.ChangeAffinityStep.Execute |
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Schematic |
schematic | ) |
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◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.ChangeAffinityStep.GetNodeDetails |
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inline |
◆ judgeFactionName
string Makinom.Schematics.Nodes.ChangeAffinityStep.judgeFactionName = string.Empty |
◆ judgeObject
SchematicObjectSelection Makinom.Schematics.Nodes.ChangeAffinityStep.judgeObject = new SchematicObjectSelection() |
◆ op
FloatOperator Makinom.Schematics.Nodes.ChangeAffinityStep.op = FloatOperator.Add |
◆ subjectFactionName
string Makinom.Schematics.Nodes.ChangeAffinityStep.subjectFactionName = string.Empty |
◆ subjectObject
SchematicObjectSelection Makinom.Schematics.Nodes.ChangeAffinityStep.subjectObject = new SchematicObjectSelection() |
◆ useJudgeActor
bool Makinom.Schematics.Nodes.ChangeAffinityStep.useJudgeActor = false |
◆ useSubjectActor
bool Makinom.Schematics.Nodes.ChangeAffinityStep.useSubjectActor = false |
◆ value
FloatValue Makinom.Schematics.Nodes.ChangeAffinityStep.value = new FloatValue() |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/ChangeAffinitySchematicNode.cs