Holds the data returned by a Saver along with the Saver's key and the index of the scene that the Saver was in.
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Holds the data returned by a Saver along with the Saver's key and the index of the scene that the Saver was in.
◆ SaveRecord() [1/2]
PixelCrushers.SavedGameData.SaveRecord.SaveRecord |
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◆ SaveRecord() [2/2]
PixelCrushers.SavedGameData.SaveRecord.SaveRecord |
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string |
key, |
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int |
sceneIndex, |
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string |
data |
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inline |
◆ data
string PixelCrushers.SavedGameData.SaveRecord.data |
◆ key
string PixelCrushers.SavedGameData.SaveRecord.key |
◆ sceneIndex
int PixelCrushers.SavedGameData.SaveRecord.sceneIndex |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Source/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs