◆ arrayNames
List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.arrayNames = new List<string>() |
◆ arrayValues
◆ boolNames
List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.boolNames = new List<string>() |
◆ boolValues
List<bool> PixelCrushers.PlayMakerGlobalVariableSaver.Data.boolValues = new List<bool>() |
◆ floatNames
List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.floatNames = new List<string>() |
◆ floatValues
List<float> PixelCrushers.PlayMakerGlobalVariableSaver.Data.floatValues = new List<float>() |
◆ intNames
List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.intNames = new List<string>() |
◆ intValues
List<int> PixelCrushers.PlayMakerGlobalVariableSaver.Data.intValues = new List<int>() |
◆ stringNames
List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.stringNames = new List<string>() |
◆ stringValues
List<string> PixelCrushers.PlayMakerGlobalVariableSaver.Data.stringValues = new List<string>() |
The documentation for this class was generated from the following file: