◆ ChangePADSteps()
Makinom.Schematics.Nodes.ChangePADSteps.ChangePADSteps |
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◆ Execute()
override void Makinom.Schematics.Nodes.ChangePADSteps.Execute |
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Schematic |
schematic | ) |
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◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.ChangePADSteps.GetNodeDetails |
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inline |
◆ actorObject
SchematicObjectSelection Makinom.Schematics.Nodes.ChangePADSteps.actorObject = new SchematicObjectSelection() |
◆ opArousal
FloatOperator Makinom.Schematics.Nodes.ChangePADSteps.opArousal = FloatOperator.Add |
◆ opDominance
FloatOperator Makinom.Schematics.Nodes.ChangePADSteps.opDominance = FloatOperator.Add |
◆ opHappiness
FloatOperator Makinom.Schematics.Nodes.ChangePADSteps.opHappiness = FloatOperator.Add |
◆ opPleasure
FloatOperator Makinom.Schematics.Nodes.ChangePADSteps.opPleasure = FloatOperator.Add |
◆ valueArousal
FloatValue Makinom.Schematics.Nodes.ChangePADSteps.valueArousal = new FloatValue() |
◆ valueDominance
FloatValue Makinom.Schematics.Nodes.ChangePADSteps.valueDominance = new FloatValue() |
◆ valueHappiness
FloatValue Makinom.Schematics.Nodes.ChangePADSteps.valueHappiness = new FloatValue() |
◆ valuePleasure
FloatValue Makinom.Schematics.Nodes.ChangePADSteps.valuePleasure = new FloatValue() |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/ChangePADSchematicNode.cs