◆ OnEnter()
override void PixelCrushers.PlayMakerSupport.IsGameSavedInSlot.OnEnter |
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◆ Reset()
override void PixelCrushers.PlayMakerSupport.IsGameSavedInSlot.Reset |
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◆ slot
FsmInt PixelCrushers.PlayMakerSupport.IsGameSavedInSlot.slot = new FsmInt() |
◆ storeResult
FsmBool PixelCrushers.PlayMakerSupport.IsGameSavedInSlot.storeResult = new FsmBool() |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Source/Assets/Pixel Crushers/Common/Third Party Support/PlayMaker Support/Scripts/Actions/Save System/IsGameSavedInSlot.cs