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PixelCrushers.Wrappers.UIButtonKeyTrigger Class Reference

This script adds a key or button trigger to a Unity UI Selectable. More...

Inheritance diagram for PixelCrushers.Wrappers.UIButtonKeyTrigger:
Collaboration diagram for PixelCrushers.Wrappers.UIButtonKeyTrigger:

Additional Inherited Members

- Public Attributes inherited from PixelCrushers.UIButtonKeyTrigger
KeyCode key = KeyCode.None
 
string buttonName = string.Empty
 
bool anyKeyOrButton = false
 
bool skipIfBeingClickedBySubmit = true
 
bool simulateButtonClick = true
 
float simulateButtonDownDuration = 0.1f
 
- Static Public Attributes inherited from PixelCrushers.UIButtonKeyTrigger
static bool monitorInput = true
 Set false to prevent all UIButtonKeyTrigger components from listening for input.
 
- Protected Member Functions inherited from PixelCrushers.UIButtonKeyTrigger
virtual void Awake ()
 
void Update ()
 
virtual bool IsBeingClickedBySubmit ()
 
virtual void Click ()
 
IEnumerator SimulateButtonClick ()
 
- Properties inherited from PixelCrushers.UIButtonKeyTrigger
UnityEngine.UI.Selectable selectable [get, set]
 
UnityEngine.EventSystems.EventSystem eventSystem [get, set]
 
- Properties inherited from PixelCrushers.IEventSystemUser

Detailed Description

This script adds a key or button trigger to a Unity UI Selectable.


The documentation for this class was generated from the following file: