◆ CheckAffinityStep()
Makinom.Schematics.Nodes.CheckAffinityStep.CheckAffinityStep |
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◆ Execute()
override void Makinom.Schematics.Nodes.CheckAffinityStep.Execute |
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Schematic |
schematic | ) |
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inline |
◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.CheckAffinityStep.GetNodeDetails |
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inline |
◆ check
ValueCheck Makinom.Schematics.Nodes.CheckAffinityStep.check = ValueCheck.IsEqual |
◆ checkValue
FloatValue Makinom.Schematics.Nodes.CheckAffinityStep.checkValue = new FloatValue() |
◆ checkValue2
FloatValue Makinom.Schematics.Nodes.CheckAffinityStep.checkValue2 |
◆ judgeFactionName
string Makinom.Schematics.Nodes.CheckAffinityStep.judgeFactionName = string.Empty |
◆ judgeObject
SchematicObjectSelection Makinom.Schematics.Nodes.CheckAffinityStep.judgeObject = new SchematicObjectSelection() |
◆ subjectFactionName
string Makinom.Schematics.Nodes.CheckAffinityStep.subjectFactionName = string.Empty |
◆ subjectObject
SchematicObjectSelection Makinom.Schematics.Nodes.CheckAffinityStep.subjectObject = new SchematicObjectSelection() |
◆ useJudgeActor
bool Makinom.Schematics.Nodes.CheckAffinityStep.useJudgeActor = false |
◆ useSubjectActor
bool Makinom.Schematics.Nodes.CheckAffinityStep.useSubjectActor = false |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/CheckAffinitySchematicNode.cs