◆ AddDirectParentSchematicNode()
Makinom.Schematics.Nodes.AddDirectParentSchematicNode.AddDirectParentSchematicNode |
( |
| ) |
|
|
inline |
◆ Execute()
override void Makinom.Schematics.Nodes.AddDirectParentSchematicNode.Execute |
( |
Schematic |
schematic | ) |
|
|
inline |
◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.AddDirectParentSchematicNode.GetNodeDetails |
( |
| ) |
|
|
inline |
◆ actorObject
SchematicObjectSelection Makinom.Schematics.Nodes.AddDirectParentSchematicNode.actorObject = new SchematicObjectSelection() |
◆ factionName
string Makinom.Schematics.Nodes.AddDirectParentSchematicNode.factionName = string.Empty |
◆ parentActorObject
SchematicObjectSelection Makinom.Schematics.Nodes.AddDirectParentSchematicNode.parentActorObject = new SchematicObjectSelection() |
◆ parentFactionName
string Makinom.Schematics.Nodes.AddDirectParentSchematicNode.parentFactionName = string.Empty |
◆ useFactionActor
bool Makinom.Schematics.Nodes.AddDirectParentSchematicNode.useFactionActor = false |
◆ useParentFactionActor
bool Makinom.Schematics.Nodes.AddDirectParentSchematicNode.useParentFactionActor = false |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/AddDirectParentSchematicNode.cs