◆ OnEnter()
override void PixelCrushers.PlayMakerSupport.LoadSceneAtSpawnpoint.OnEnter |
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◆ Reset()
override void PixelCrushers.PlayMakerSupport.LoadSceneAtSpawnpoint.Reset |
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◆ sceneName
FsmString PixelCrushers.PlayMakerSupport.LoadSceneAtSpawnpoint.sceneName = new FsmString() |
◆ spawnpoint
FsmString PixelCrushers.PlayMakerSupport.LoadSceneAtSpawnpoint.spawnpoint = new FsmString() |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Source/Assets/Pixel Crushers/Common/Third Party Support/PlayMaker Support/Scripts/Actions/Save System/LoadSceneAtSpawnpoint.cs