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RangeEmote[] | greetings |
| The emotes to play based on affinity.
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float | timeBetweenGreetings = 300f |
| At least this many seconds must pass before greeting the same character.
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int | cacheSize = 32 |
| The max size of the cache of other GameObjects to keep track of.
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◆ Awake()
override void PixelCrushers.LoveHate.EmeraldAISupport.GreetingEmote.Awake |
( |
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inlineprotectedvirtual |
◆ Greet()
override void PixelCrushers.LoveHate.EmeraldAISupport.GreetingEmote.Greet |
( |
FactionMember |
other | ) |
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inlineprotectedvirtual |
◆ greetings
RangeEmote [] PixelCrushers.LoveHate.EmeraldAISupport.GreetingEmote.greetings |
Initial value:= new RangeEmote[3]
{
new RangeEmote(-1, -100, -25, RangeAnimation.AllTemperaments),
new RangeEmote(-1, -25, 25, RangeAnimation.AllTemperaments),
new RangeEmote(-1, 25, 100, RangeAnimation.AllTemperaments)
}
The emotes to play based on affinity.
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Emerald AI Integration/Assets/Pixel Crushers/LoveHate/Third Party Support/Emerald AI Support/Scripts/GreetingEmote.cs