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SchematicObjectSelection | actorObject = new SchematicObjectSelection() |
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SchematicObjectSelection | targetObject = new SchematicObjectSelection() |
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string | deedTag = string.Empty |
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◆ ReportDeedStep()
Makinom.Schematics.Nodes.ReportDeedStep.ReportDeedStep |
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inline |
◆ Execute()
override void Makinom.Schematics.Nodes.ReportDeedStep.Execute |
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Schematic |
schematic | ) |
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inline |
◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.ReportDeedStep.GetNodeDetails |
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inline |
◆ actorObject
SchematicObjectSelection Makinom.Schematics.Nodes.ReportDeedStep.actorObject = new SchematicObjectSelection() |
◆ deedTag
string Makinom.Schematics.Nodes.ReportDeedStep.deedTag = string.Empty |
◆ targetObject
SchematicObjectSelection Makinom.Schematics.Nodes.ReportDeedStep.targetObject = new SchematicObjectSelection() |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/ReportDeedSchematicNode.cs