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PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D Class Reference

This is a rudimentary 2D player controller for the example scene. More...

Inheritance diagram for PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D:
Collaboration diagram for PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D:

Public Member Functions

virtual void CommitDeed (string tag)
 

Public Attributes

float speedFactor = 0.5f
 
float uiUpdateFrequency = 0.5f
 
- Public Attributes inherited from PixelCrushers.LoveHate.Example.Mover2D
bool controlMovement = true
 
Vector3 moveToPosition
 

Protected Member Functions

override void Start ()
 
IEnumerator UpdateUICoroutine ()
 
virtual void Update ()
 
virtual void OnCollisionEnter2D (Collision2D coll)
 
virtual void OnCollisionExit2D (Collision2D coll)
 
void CheckTouchNPC (NPC npc)
 
void CheckUntouchNPC (NPC npc)
 
- Protected Member Functions inherited from PixelCrushers.LoveHate.Example.Mover2D
virtual void FixedUpdate ()
 

Properties

NPC currentTarget [get]
 
InteractionUI interactionUI [get]
 

Additional Inherited Members

- Protected Attributes inherited from PixelCrushers.LoveHate.Example.Mover2D
Rect cameraRect
 
Rigidbody2D rb
 

Detailed Description

This is a rudimentary 2D player controller for the example scene.

Member Function Documentation

◆ CheckTouchNPC()

void PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.CheckTouchNPC ( NPC  npc)
inlineprotected

◆ CheckUntouchNPC()

void PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.CheckUntouchNPC ( NPC  npc)
inlineprotected

◆ CommitDeed()

virtual void PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.CommitDeed ( string  tag)
inlinevirtual

◆ OnCollisionEnter2D()

virtual void PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.OnCollisionEnter2D ( Collision2D  coll)
inlineprotectedvirtual

◆ OnCollisionExit2D()

virtual void PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.OnCollisionExit2D ( Collision2D  coll)
inlineprotectedvirtual

◆ Start()

override void PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.Start ( )
inlineprotectedvirtual

◆ Update()

virtual void PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.Update ( )
inlineprotectedvirtual

◆ UpdateUICoroutine()

IEnumerator PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.UpdateUICoroutine ( )
inlineprotected

Member Data Documentation

◆ speedFactor

float PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.speedFactor = 0.5f

◆ uiUpdateFrequency

float PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.uiUpdateFrequency = 0.5f

Property Documentation

◆ currentTarget

NPC PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.currentTarget
get

◆ interactionUI

InteractionUI PixelCrushers.LoveHate.Example.RudimentaryPlayerController2D.interactionUI
get

The documentation for this class was generated from the following file: