◆ ChangePADSteps()
ORKFramework.Events.Steps.ChangePADSteps.ChangePADSteps |
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◆ Execute()
override void ORKFramework.Events.Steps.ChangePADSteps.Execute |
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BaseEvent |
baseEvent | ) |
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◆ GetNodeDetails()
override string ORKFramework.Events.Steps.ChangePADSteps.GetNodeDetails |
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inline |
◆ actorObject
EventObjectSetting ORKFramework.Events.Steps.ChangePADSteps.actorObject = new EventObjectSetting() |
◆ opArousal
SimpleOperator ORKFramework.Events.Steps.ChangePADSteps.opArousal = SimpleOperator.Add |
◆ opDominance
SimpleOperator ORKFramework.Events.Steps.ChangePADSteps.opDominance = SimpleOperator.Add |
◆ opHappiness
SimpleOperator ORKFramework.Events.Steps.ChangePADSteps.opHappiness = SimpleOperator.Add |
◆ opPleasure
SimpleOperator ORKFramework.Events.Steps.ChangePADSteps.opPleasure = SimpleOperator.Add |
◆ valueArousal
EventFloat ORKFramework.Events.Steps.ChangePADSteps.valueArousal = new EventFloat() |
◆ valueDominance
EventFloat ORKFramework.Events.Steps.ChangePADSteps.valueDominance = new EventFloat() |
◆ valueHappiness
EventFloat ORKFramework.Events.Steps.ChangePADSteps.valueHappiness = new EventFloat() |
◆ valuePleasure
EventFloat ORKFramework.Events.Steps.ChangePADSteps.valuePleasure = new EventFloat() |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/ORK Support/Assets/Pixel Crushers/LoveHate/Third Party Support/ORK Framework Support/Scripts/Events/ChangePADStep.cs