◆ CheckHappinessStep()
Makinom.Schematics.Nodes.CheckHappinessStep.CheckHappinessStep |
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◆ Execute()
override void Makinom.Schematics.Nodes.CheckHappinessStep.Execute |
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Schematic |
schematic | ) |
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inline |
◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.CheckHappinessStep.GetNodeDetails |
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inline |
◆ actorObject
SchematicObjectSelection Makinom.Schematics.Nodes.CheckHappinessStep.actorObject = new SchematicObjectSelection() |
◆ check
ValueCheck Makinom.Schematics.Nodes.CheckHappinessStep.check = ValueCheck.IsEqual |
◆ checkValue
FloatValue Makinom.Schematics.Nodes.CheckHappinessStep.checkValue = new FloatValue() |
◆ checkValue2
FloatValue Makinom.Schematics.Nodes.CheckHappinessStep.checkValue2 |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/CheckHappinessSchematicNode.cs