◆ SwitchFactionSchematicNode()
Makinom.Schematics.Nodes.SwitchFactionSchematicNode.SwitchFactionSchematicNode |
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◆ Execute()
override void Makinom.Schematics.Nodes.SwitchFactionSchematicNode.Execute |
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◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.SwitchFactionSchematicNode.GetNodeDetails |
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◆ actorObject
SchematicObjectSelection Makinom.Schematics.Nodes.SwitchFactionSchematicNode.actorObject = new SchematicObjectSelection() |
◆ newFactionActorObject
SchematicObjectSelection Makinom.Schematics.Nodes.SwitchFactionSchematicNode.newFactionActorObject = new SchematicObjectSelection() |
◆ newFactionName
string Makinom.Schematics.Nodes.SwitchFactionSchematicNode.newFactionName = string.Empty |
◆ useNewFactionActor
bool Makinom.Schematics.Nodes.SwitchFactionSchematicNode.useNewFactionActor = false |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/SwitchFactionSchematicNode.cs