◆ CheckHasAncestorStep()
Makinom.Schematics.Nodes.CheckHasAncestorStep.CheckHasAncestorStep |
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◆ Execute()
override void Makinom.Schematics.Nodes.CheckHasAncestorStep.Execute |
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Schematic |
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◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.CheckHasAncestorStep.GetNodeDetails |
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◆ actorObject
SchematicObjectSelection Makinom.Schematics.Nodes.CheckHasAncestorStep.actorObject = new SchematicObjectSelection() |
◆ factionName
string Makinom.Schematics.Nodes.CheckHasAncestorStep.factionName = string.Empty |
◆ parentActorObject
SchematicObjectSelection Makinom.Schematics.Nodes.CheckHasAncestorStep.parentActorObject = new SchematicObjectSelection() |
◆ parentFactionName
string Makinom.Schematics.Nodes.CheckHasAncestorStep.parentFactionName = string.Empty |
◆ useFactionActor
bool Makinom.Schematics.Nodes.CheckHasAncestorStep.useFactionActor = false |
◆ useParentFactionActor
bool Makinom.Schematics.Nodes.CheckHasAncestorStep.useParentFactionActor = false |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/Makinom Support/Assets/Pixel Crushers/LoveHate/Third Party Support/Makinom Support/Scripts/Nodes/CheckHasAncestorSchematicNode.cs