This wrapper for PixelCrushers.UILocalizationManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.UILocalizationManager | |
void | Initialize () |
bool | HasLanguage (string language) |
Checks if text table(s) support the specified language. | |
bool | HasField (string fieldName) |
Checks if text table(s) have a specified field. | |
string | GetFieldTextForLanguage (string fieldName, string language) |
Returns the localized text for a field in a specified language. | |
string | GetLocalizedText (string fieldName) |
Returns the localized text for a field in the current language. | |
void | UpdateUIs (string language) |
Updates the current language and all localized UIs. | |
Properties inherited from PixelCrushers.UILocalizationManager | |
LocalizedFonts | localizedFonts [get, set] |
static UILocalizationManager | instance [get, set] |
Current global instance of UILocalizationManager. | |
TextTable | textTable [get, set] |
Overrides the global text table. | |
List< TextTable > | additionalTextTables [get, set] |
(Optional) Any additional text tables. | |
string | currentLanguage [get, set] |
Gets or sets the current language. | |
string | currentLanguagePlayerPrefsKey [get, set] |
The PlayerPrefs key to store the player's selected language code. | |
bool | saveLanguageInPlayerPrefs [get, set] |
bool | useDefaultLanguageForBlankTranslations [get, set] |
Events inherited from PixelCrushers.UILocalizationManager | |
static System.Action< string > | languageChanged = null |
This wrapper for PixelCrushers.UILocalizationManager keeps references intact if you switch between the compiled assembly and source code versions of the original class.