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override void | Initialise () |
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override BlockReturn | Run (BlockReturn param) |
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◆ Initialise()
override void PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock.Initialise |
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inline |
◆ Run()
override BlockReturn PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock.Run |
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BlockReturn |
param | ) |
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inline |
◆ arousalChange
Float_Value PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock.arousalChange |
◆ dominanceChange
Float_Value PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock.dominanceChange |
◆ factionMember
GameObject_Value PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock.factionMember |
◆ happinessChange
Float_Value PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock.happinessChange |
◆ pleasureChange
Float_Value PixelCrushers.LoveHate.plyGame.ModifyPAD_plyBlock.pleasureChange |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/plyGame Support/Assets/Pixel Crushers/LoveHate/Third Party Support/plyGame Support/Scripts/Blocks/03 Emotional State/ModifyPAD_plyBlock.cs