This is the base script for handling Love/Hate events.
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This is the base script for handling Love/Hate events.
◆ AddEvent()
override void PixelCrushers.LoveHate.plyGame.EventHandler_Base.AddEvent |
( |
plyEvent |
e | ) |
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inline |
◆ CheckEvents()
override void PixelCrushers.LoveHate.plyGame.EventHandler_Base.CheckEvents |
( |
| ) |
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inline |
◆ SendEvent()
void PixelCrushers.LoveHate.plyGame.EventHandler_Base.SendEvent |
( |
string |
loveHateEventName | ) |
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inlineprotected |
◆ StateChanged()
override void PixelCrushers.LoveHate.plyGame.EventHandler_Base.StateChanged |
( |
| ) |
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inline |
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Integration/plyGame Support/Assets/Pixel Crushers/LoveHate/Third Party Support/plyGame Support/Scripts/Events/EventHandler_Base.cs