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PixelCrushers.Wrappers.LODManager Class Reference

This wrapper for PixelCrushers.LODManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.Wrappers.LODManager:
Collaboration diagram for PixelCrushers.Wrappers.LODManager:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.LODManager
void FindPlayer ()
 Assigns the GameObject tagged "Player" to the player property.
 
void CheckLOD ()
 Updates the current level of detail based on distance from the player and the component's LOD ranges.
 
- Static Public Member Functions inherited from PixelCrushers.LODManager
static List< string > ZonePluginActivator ()
 For optional UtopiaWorx Zone Controller integration.
 
- Properties inherited from PixelCrushers.LODManager
LOD[] levels [get, set]
 The LODs.
 
float monitorFrequency [get, set]
 The frequency at which to check distance from the player and update the current LOD if necessary.
 
Transform player [get, set]
 Gets or sets the player's transform.
 

Detailed Description

This wrapper for PixelCrushers.LODManager keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: