This wrapper for PixelCrushers.LODManager keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.LODManager | |
void | FindPlayer () |
Assigns the GameObject tagged "Player" to the player property. | |
void | CheckLOD () |
Updates the current level of detail based on distance from the player and the component's LOD ranges. | |
Static Public Member Functions inherited from PixelCrushers.LODManager | |
static List< string > | ZonePluginActivator () |
For optional UtopiaWorx Zone Controller integration. | |
Properties inherited from PixelCrushers.LODManager | |
LOD[] | levels [get, set] |
The LODs. | |
float | monitorFrequency [get, set] |
The frequency at which to check distance from the player and update the current LOD if necessary. | |
Transform | player [get, set] |
Gets or sets the player's transform. | |
This wrapper for PixelCrushers.LODManager keeps references intact if you switch between the compiled assembly and source code versions of the original class.