Here is a list of all functions with links to the classes they belong to:
- r -
- Raycast2DWithoutSelf() : PixelCrushers.MorePhysics2D
- ReadCSVFile() : PixelCrushers.CSVUtility
- ReadStringFromFile() : PixelCrushers.DiskSavedGameDataStorer
- Recheck() : PixelCrushers.QuestMachine.QuestCondition, PixelCrushers.QuestMachine.QuestNodeStateQuestCondition, PixelCrushers.QuestMachine.QuestStateQuestCondition
- RecheckConditions() : PixelCrushers.QuestMachine.QuestConditionSet
- RecheckOfferConditions() : PixelCrushers.QuestMachine.Quest
- RecompileScripts() : PixelCrushers.MoreEditorUtility
- RecordData() : PixelCrushers.ActiveSaver, PixelCrushers.AnimatorSaver, PixelCrushers.DestructibleSaver, PixelCrushers.EnabledSaver, PixelCrushers.MultiActiveSaver, PixelCrushers.MultiEnabledSaver, PixelCrushers.PositionSaver, PixelCrushers.QuestMachine.Demo.DemoInventory, PixelCrushers.QuestMachine.EntityTypeSaver, PixelCrushers.QuestMachine.QuestIndicatorSaver, PixelCrushers.QuestMachine.QuestListContainer, PixelCrushers.QuestMachine.SpawnedEntity, PixelCrushers.Saver, PixelCrushers.SpawnedObject, PixelCrushers.SpawnedObjectManager
- RecordDestruction() : PixelCrushers.DestructibleSaver, PixelCrushers.SpawnedObject
- RecordOfferableQuests() : PixelCrushers.QuestMachine.QuestGiver
- RecordQuestsByState() : PixelCrushers.QuestMachine.QuestGiver
- RecordRelevantPlayerQuests() : PixelCrushers.QuestMachine.QuestGiver
- RecordRewardSystems() : PixelCrushers.QuestMachine.QuestGeneratorEntity
- RecordSavedGameData() : PixelCrushers.SaveSystem, PixelCrushers.SaveSystemMethods
- RecursivelyApplySavers() : PixelCrushers.SaveSystem
- RecursivelyInformBeforeSceneChange() : PixelCrushers.SaveSystem
- RecursivelyRecordSavers() : PixelCrushers.SaveSystem
- RefreshAfterOneFrame() : PixelCrushers.UIPanel
- RefreshByGroup() : PixelCrushers.QuestMachine.UnityUIQuestHUD
- RefreshCounterItemNames() : PixelCrushers.QuestMachine.ORKSupport.ORKInventoryCounterSynchronizer
- RefreshFromAllQuests() : PixelCrushers.QuestMachine.QuestIndicatorManager
- RefreshHeading() : PixelCrushers.QuestMachine.UnityUIQuestJournalUI
- RefreshIndicator() : PixelCrushers.QuestMachine.QuestMachineMessages
- RefreshIndicators() : PixelCrushers.QuestMachine.QuestMachineMessages
- RefreshList() : PixelCrushers.QuestMachine.AssetInfoLists
- RefreshNavigableSelectables() : PixelCrushers.QuestMachine.UnityUIBaseUI
- RefreshNow() : PixelCrushers.QuestMachine.UnityUIQuestHUD, PixelCrushers.QuestMachine.UnityUIQuestJournalUI
- RefreshSelectablesList() : PixelCrushers.UIPanel
- RefreshUIs() : PixelCrushers.QuestMachine.QuestMachineMessages
- Register() : PixelCrushers.QuestMachine.QuestTimerManager
- RegisterAudioClip() : PixelCrushers.QuestMachine.QuestMachine
- RegisterForQuestEvents() : PixelCrushers.QuestMachine.QuestListContainer
- RegisterImage() : PixelCrushers.QuestMachine.QuestMachine
- RegisterImages() : PixelCrushers.QuestMachine.QuestDatabase
- RegisterQuestAsset() : PixelCrushers.QuestMachine.QuestMachine
- RegisterQuestDatabases() : PixelCrushers.QuestMachine.QuestMachineConfiguration
- RegisterQuestInstance() : PixelCrushers.QuestMachine.QuestMachine
- RegisterQuestListContainer() : PixelCrushers.QuestMachine.QuestMachine
- RegisterSaver() : PixelCrushers.SaveSystem
- RegisterTimer() : PixelCrushers.QuestMachine.QuestTimerManager
- RegisterWithMessageSystem() : PixelCrushers.QuestMachine.QuestIndicatorManager, PixelCrushers.QuestMachine.Spawner
- Release() : PixelCrushers.Pool< T >
- Remove() : PixelCrushers.QuestMachine.UnityUIInstancedContentManager
- RemoveAll() : PixelCrushers.TextTable
- RemoveAll< TKey, TValue >() : PixelCrushers.DictionaryExtensions
- RemoveAllFields() : PixelCrushers.TextTable
- RemoveCompletedQuestsWithNoDialogue() : PixelCrushers.QuestMachine.QuestGiver
- RemoveCurrency() : PixelCrushers.QuestMachine.InventoryProUtility
- RemoveEntity() : PixelCrushers.QuestMachine.QuestDomain
- RemoveEntityType() : PixelCrushers.QuestMachine.WorldModel
- RemoveFact() : PixelCrushers.QuestMachine.WorldModel
- RemoveField() : PixelCrushers.TextTable
- RemoveItem() : PixelCrushers.QuestMachine.Demo.DemoInventory, PixelCrushers.QuestMachine.InventoryProUtility, PixelCrushers.QuestMachine.uSurvivalSupport.QuestMachine_uSurvivalUtils
- RemoveLanguage() : PixelCrushers.TextTable, PixelCrushers.TextTableField
- RemoveListener() : PixelCrushers.MessageSystem
- RemoveQuestsWithNoDialogue() : PixelCrushers.QuestMachine.QuestGiver
- RemoveReorderableListElementWithoutLeavingNull() : PixelCrushers.QuestMachine.QuestEditorUtility
- RemoveSceneEvent() : PixelCrushers.QuestMachine.QuestMachineSceneEvents
- RemoveSpawnedEntity() : PixelCrushers.QuestMachine.Spawner
- RemoveSpawnedObjectData() : PixelCrushers.SpawnedObjectManager
- ReorderFields() : PixelCrushers.TextTable
- Repaint() : PixelCrushers.QuestMachine.IQuestHUD, PixelCrushers.QuestMachine.IQuestJournalUI, PixelCrushers.QuestMachine.QuestIndicatorManager, PixelCrushers.QuestMachine.UnityUIQuestHUD, PixelCrushers.QuestMachine.UnityUIQuestJournalUI
- RepaintEditorWindow() : PixelCrushers.QuestMachine.QuestDatabaseEditor, PixelCrushers.QuestMachine.QuestListContainerEditor, PixelCrushers.QuestMachine.QuestSubassetEditor
- RepaintInspectorsNow() : PixelCrushers.QuestMachine.QuestEditorWindow
- RepaintNow() : PixelCrushers.QuestMachine.QuestEditorWindow, PixelCrushers.QuestMachine.QuestGeneratorEditorWindow
- RepaintSelectedQuest() : PixelCrushers.QuestMachine.UnityUIQuestJournalUI
- RepaintUIs() : PixelCrushers.QuestMachine.QuestJournal
- ReplaceStepTags() : PixelCrushers.QuestMachine.PlanToQuestBuilder
- ReplaceTags() : PixelCrushers.QuestMachine.QuestMachineTags
- RequireEventSystem() : PixelCrushers.UIUtility
- Reset() : PixelCrushers.QuestMachine.PlayMakerSupport.ControlSpawner, PixelCrushers.QuestMachine.PlayMakerSupport.GenerateQuest, PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestCount, PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestCounter, PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestNodeState, PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState, PixelCrushers.QuestMachine.PlayMakerSupport.GiveQuest, PixelCrushers.QuestMachine.PlayMakerSupport.SetHUD, PixelCrushers.QuestMachine.PlayMakerSupport.SetJournalUI, PixelCrushers.QuestMachine.PlayMakerSupport.SetQuestCounter, PixelCrushers.QuestMachine.PlayMakerSupport.SetQuestNodeState, PixelCrushers.QuestMachine.PlayMakerSupport.SetQuestState, PixelCrushers.QuestMachine.PlayMakerSupport.ShowAlert, PixelCrushers.QuestMachine.PlayMakerSupport.StartDialogue, PixelCrushers.QuestMachine.QuestGiver, PixelCrushers.QuestMachine.QuestJournal, PixelCrushers.QuestMachine.QuestListContainer, PixelCrushers.Saver, PixelCrushers.SpawnedObjectManager
- ResetConditions() : PixelCrushers.QuestMachine.QuestConditionSet, PixelCrushers.QuestMachine.QuestNode
- ResetGameState() : PixelCrushers.SaveSystem, PixelCrushers.SaveSystemMethods
- ResetImages() : PixelCrushers.QuestMachine.QuestEditorStyles
- ResetStartConditions() : PixelCrushers.QuestMachine.Quest
- ResetState() : PixelCrushers.QuestMachine.QuestCondition
- ResetToOriginalState() : PixelCrushers.QuestMachine.QuestGiver, PixelCrushers.QuestMachine.QuestListContainer
- Restart() : PixelCrushers.AutoSaveLoad
- RestartCooldownCheckInvokeRepeating() : PixelCrushers.QuestMachine.QuestGiver
- RestartGame() : PixelCrushers.SaveSystem, PixelCrushers.SaveSystemMethods
- ResumeAI() : PixelCrushers.QuestMachine.EmeraldAISupport.EmeraldAIQuestGiver
- RetireInstances() : PixelCrushers.QuestMachine.UnityUIInstancedContentManager
- RetrieveSavedGameData() : PixelCrushers.DiskSavedGameDataStorer, PixelCrushers.PlayerPrefsSavedGameDataStorer, PixelCrushers.SavedGameDataStorer
- RunEvent() : PixelCrushers.DisappearEvent
- RuntimeStartup() : PixelCrushers.QuestMachine.Quest
- RuntimeStartupAtEndOfFrame() : PixelCrushers.QuestMachine.QuestListContainer