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PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState Class Reference
Inheritance diagram for PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState:
Collaboration diagram for PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState:

Public Member Functions

override void Reset ()
 
override void OnEnter ()
 

Public Attributes

FsmString questerID = new FsmString()
 
FsmString questID = new FsmString()
 
FsmString storeResult = new FsmString()
 
FsmEvent waitingToStartStateEvent
 
FsmEvent activeStateEvent
 
FsmEvent successfulStateEvent
 
FsmEvent failedStateEvent
 
FsmEvent abandonedStateEvent
 
FsmEvent disabledStateEvent
 

Member Function Documentation

◆ OnEnter()

override void PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.OnEnter ( )
inline

◆ Reset()

override void PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.Reset ( )
inline

Member Data Documentation

◆ abandonedStateEvent

FsmEvent PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.abandonedStateEvent

◆ activeStateEvent

FsmEvent PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.activeStateEvent

◆ disabledStateEvent

FsmEvent PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.disabledStateEvent

◆ failedStateEvent

FsmEvent PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.failedStateEvent

◆ questerID

FsmString PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.questerID = new FsmString()

◆ questID

FsmString PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.questID = new FsmString()

◆ storeResult

FsmString PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.storeResult = new FsmString()

◆ successfulStateEvent

FsmEvent PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.successfulStateEvent

◆ waitingToStartStateEvent

FsmEvent PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState.waitingToStartStateEvent

The documentation for this class was generated from the following file: