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PixelCrushers.QuestMachine.QuestStateQuestCondition Class Reference

Quest condition that becomes true when another quest reaches a specified state. More...

Inheritance diagram for PixelCrushers.QuestMachine.QuestStateQuestCondition:
Collaboration diagram for PixelCrushers.QuestMachine.QuestStateQuestCondition:

Public Member Functions

override string GetEditorName ()
 Returns the name to show in the editor for this subasset.
 
override void StartChecking (System.Action trueAction)
 Tells the condition to start checking; when true, call SetTrue().
 
override void StopChecking ()
 Tells the condition to stop checking.
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.QuestCondition
override void SetRuntimeReferences (Quest quest, QuestNode questNode)
 Sets quest references, as some subassets might need to refer to their containing quest and/or quest node.
 
virtual void SetTrue ()
 Sets the condition true, invoking the trueAction.
 
virtual void ResetState ()
 Resets back to the non-true state.
 
- Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
virtual void AddTagsToDictionary ()
 Records the static tags used in this asset's text content into the quest's staticTags property.
 
virtual Sprite[] GetImages ()
 Override to return any images that this content references.
 
virtual AudioClip[] GetAudioClips ()
 Overide to return any audio clips that this content references.
 
virtual void OnBeforeProxySerialization ()
 Allows a subasset to save information in a serializable format prior to being serialized to a proxy object for saving.
 
virtual void OnAfterProxyDeserialization ()
 Applies saved information from a proxy object.
 
virtual void CloneSubassetsInto (QuestSubasset copy)
 Allows subclasses to deep copy their own subassets by instantiating copies.
 
virtual void DestroySubassets ()
 Allows subclasses to destroy their subassets, usually when a runtime instance of a quest is being destroyed.
 

Protected Member Functions

bool IsConditionTrue (QuestState state)
 
- Protected Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
virtual void AddTagsToDictionary (StringField stringField)
 Adds any tags in the StringField to the tags dictionary.
 
virtual void AddTagsToDictionary (string s)
 Adds any tags in the string to the tags dictionary.
 

Properties

Quest requiredQuest [get, set]
 Quest to monitor.
 
StringField requiredQuestID [get, set]
 ID of quest to monitor.
 
bool isNot [get, set]
 If true, quest must not be the required state.
 
StringField questIDToCheck [get]
 
QuestState requiredState [get, set]
 State that monitored quest must be in.
 
- Properties inherited from PixelCrushers.QuestMachine.QuestCondition
virtual bool isChecking [get, set]
 True if the condition is currently monitoring the requirements that would make it true.
 
virtual bool alreadyTrue [get, set]
 
- Properties inherited from PixelCrushers.QuestMachine.QuestSubasset
Quest quest [get, protected set]
 (Runtime) The quest that this condition belongs to.
 
QuestNode questNode [get, protected set]
 (Runtime) The quest node that this condition belongs to.
 
TagDictionary tagDictionary [get]
 (Runtime) The quest's tag dictionary.
 

Additional Inherited Members

- Static Public Member Functions inherited from PixelCrushers.QuestMachine.QuestSubasset
static List< T > CloneList< T > (List< T > original, Quest quest=null)
 Returns a deep copy of a QuestSubasset list.
 
static void DestroyList< T > (List< T > list)
 
- Protected Attributes inherited from PixelCrushers.QuestMachine.QuestCondition
System.Action trueAction = delegate { }
 Delegate to call when the condition becomes true.
 

Detailed Description

Quest condition that becomes true when another quest reaches a specified state.

Member Function Documentation

◆ GetEditorName()

override string PixelCrushers.QuestMachine.QuestStateQuestCondition.GetEditorName ( )
inlinevirtual

Returns the name to show in the editor for this subasset.

Reimplemented from PixelCrushers.QuestMachine.QuestSubasset.

◆ IsConditionTrue()

bool PixelCrushers.QuestMachine.QuestStateQuestCondition.IsConditionTrue ( QuestState  state)
inlineprotected

◆ StartChecking()

override void PixelCrushers.QuestMachine.QuestStateQuestCondition.StartChecking ( System::Action  trueAction)
inlinevirtual

Tells the condition to start checking; when true, call SetTrue().

Parameters
trueActionThe method to invoke when the condition becomes true.

Reimplemented from PixelCrushers.QuestMachine.QuestCondition.

◆ StopChecking()

override void PixelCrushers.QuestMachine.QuestStateQuestCondition.StopChecking ( )
inlinevirtual

Tells the condition to stop checking.

Reimplemented from PixelCrushers.QuestMachine.QuestCondition.

Property Documentation

◆ isNot

bool PixelCrushers.QuestMachine.QuestStateQuestCondition.isNot
getset

If true, quest must not be the required state.

◆ questIDToCheck

StringField PixelCrushers.QuestMachine.QuestStateQuestCondition.questIDToCheck
get

◆ requiredQuest

Quest PixelCrushers.QuestMachine.QuestStateQuestCondition.requiredQuest
getset

Quest to monitor.

If set, this takes priority over Required Quest ID. If neither is set, uses this quest.

◆ requiredQuestID

StringField PixelCrushers.QuestMachine.QuestStateQuestCondition.requiredQuestID
getset

ID of quest to monitor.

Used if Required Quest is unassigned. If neither is set, uses this quest.

◆ requiredState

QuestState PixelCrushers.QuestMachine.QuestStateQuestCondition.requiredState
getset

State that monitored quest must be in.


The documentation for this class was generated from the following file: