◆ AddTMPPRESENT()
static void PixelCrushers.MoreEditorUtility.AddTMPPRESENT |
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inlinestatic |
◆ AddUSENAVMESH()
static void PixelCrushers.MoreEditorUtility.AddUSENAVMESH |
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inlinestatic |
◆ AddUSESTM()
static void PixelCrushers.MoreEditorUtility.AddUSESTM |
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inlinestatic |
◆ DoesScriptingDefineSymbolExist()
static bool PixelCrushers.MoreEditorUtility.DoesScriptingDefineSymbolExist |
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string |
symbol | ) |
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inlinestatic |
Checks if a symbol exists in the project's Scripting Define Symbols for the current build target.
◆ GetInstalledBuildTargetGroups()
static HashSet< BuildTargetGroup > PixelCrushers.MoreEditorUtility.GetInstalledBuildTargetGroups |
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inlinestatic |
◆ GetScriptingDefineSymbolsForGroup()
static string PixelCrushers.MoreEditorUtility.GetScriptingDefineSymbolsForGroup |
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BuildTargetGroup |
group | ) |
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inlinestatic |
◆ RecompileScripts()
static void PixelCrushers.MoreEditorUtility.RecompileScripts |
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inlinestatic |
Triggers a script recompile.
◆ SetScriptingDefineSymbolsForGroup()
static void PixelCrushers.MoreEditorUtility.SetScriptingDefineSymbolsForGroup |
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BuildTargetGroup |
group, |
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string |
defines |
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) |
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inlinestatic |
◆ ToggleScriptingDefineSymbol()
static void PixelCrushers.MoreEditorUtility.ToggleScriptingDefineSymbol |
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string |
define, |
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bool |
value, |
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bool |
touchFiles = false |
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) |
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inlinestatic |
Add or remove a scripting define symbol.
◆ TouchScriptsWithScriptingSymbol()
static void PixelCrushers.MoreEditorUtility.TouchScriptsWithScriptingSymbol |
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string |
symbol | ) |
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inlinestatic |
The only reliable way to force a recompile and get the editor to recognize MonoBehaviour scripts and wrappers in Plugins is to actually change those files.
:/
- Parameters
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symbol | Touch files that cehck this scripting symbol. |
◆ TryAddScriptingDefineSymbols()
static void PixelCrushers.MoreEditorUtility.TryAddScriptingDefineSymbols |
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string |
symbol, |
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bool |
touchFiles = false |
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) |
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inlinestatic |
Try to add a symbol to the project's Scripting Define Symbols for all build targets.
◆ TryRemoveScriptingDefineSymbols()
static void PixelCrushers.MoreEditorUtility.TryRemoveScriptingDefineSymbols |
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string |
symbol | ) |
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inlinestatic |
Try to remove a symbol from the project's Scripting Define Symbols for all build targets.
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs