A ScriptableObject that holds a list of quest assets.
More...
|
void | RegisterImages () |
| Registers images with Quest Machine so procedural quests can reattach them when loading saved games.
|
|
|
string | description [get, set] |
| This description field is for your internal reference.
|
|
List< Quest > | questAssets [get] |
| Quest assets to include in the database.
|
|
List< Sprite > | images [get, set] |
| Images used by EntityType assets.
|
|
A ScriptableObject that holds a list of quest assets.
◆ RegisterImages()
void PixelCrushers.QuestMachine.QuestDatabase.RegisterImages |
( |
| ) |
|
|
inline |
Registers images with Quest Machine so procedural quests can reattach them when loading saved games.
◆ description
string PixelCrushers.QuestMachine.QuestDatabase.description |
|
getset |
This description field is for your internal reference.
Not seen by the player.
◆ images
List<Sprite> PixelCrushers.QuestMachine.QuestDatabase.images |
|
getset |
Images used by EntityType assets.
Click 'Collect Images' automatically fill list this from a folder of EntityTypes.
◆ questAssets
List<Quest> PixelCrushers.QuestMachine.QuestDatabase.questAssets |
|
get |
Quest assets to include in the database.
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Quest Database/QuestDatabase.cs