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FsmOwnerDefault | questGiver = new FsmOwnerDefault() |
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FsmGameObject | player = new FsmGameObject() |
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◆ OnEnter()
override void PixelCrushers.QuestMachine.PlayMakerSupport.StartDialogue.OnEnter |
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inline |
◆ Reset()
override void PixelCrushers.QuestMachine.PlayMakerSupport.StartDialogue.Reset |
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inline |
◆ player
FsmGameObject PixelCrushers.QuestMachine.PlayMakerSupport.StartDialogue.player = new FsmGameObject() |
◆ questGiver
FsmOwnerDefault PixelCrushers.QuestMachine.PlayMakerSupport.StartDialogue.questGiver = new FsmOwnerDefault() |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Integration/PlayMaker Integration/Assets/Pixel Crushers/Quest Machine/Third Party Support/PlayMaker Support/Scripts/Actions/UI/StartDialogue.cs