Loading...
Searching...
No Matches
PixelCrushers.QuestMachine.QuestEditorStyles Class Reference

GUI styles, images, etc., used by the custom editors. More...

Static Public Member Functions

static void ResetImages ()
 
static GUIStyle GetNodeBarGUIStyle (QuestNodeType questNodeType)
 

Static Public Attributes

const string LogoImagePath = "Quest Machine/questMachineLogo.png"
 
const string TitleImagePath = "Quest Machine/title.png"
 
const string ConnectorImagePath = "Quest Machine/connector.png"
 
const string PassthroughImagePath = "Quest Machine/passthrough.png"
 
const string EntityImagePath = "Quest Machine/entity.png"
 
const string FactionImagePath = "Quest Machine/faction.png"
 
const string DriveImagePath = "Quest Machine/drive.png"
 
const string ActionImagePath = "Quest Machine/action.png"
 
const string UrgencyFunctionImagePath = "Quest Machine/urgencyFunction.png"
 
const string DomainImagePath = "Quest Machine/domain.png"
 
const string CollapsibleHeaderButtonStyleName = "dragtab"
 
const string CollapsibleSubheaderButtonStyleName = "MiniToolbarButtonLeft"
 
static GUIStyle GroupBoxStyle = EditorStyles.helpBox
 
const string FoldoutOpenArrow = "\u25BC "
 
const string FoldoutClosedArrow = "\u25BA "
 
static Color ConnectorColor = Color.white
 
static Color NewConnectorColor = Color.yellow
 
static Color ChildRelationConnectorColor = Color.yellow
 
static Color ParentRelationConnectorColor = new Color(0.65f, 0.16f, 0.15f, 1)
 
static Color ActiveNodeColor = new Color(0.2f, 0.5f, 1, 1)
 
static Color TrueNodeColor = Color.green
 

Properties

static Texture2D logo [get]
 
static Texture2D titleImage [get]
 
static Texture2D connectorImage [get]
 
static Texture2D passthroughImage [get]
 
static Texture2D entityImage [get]
 
static Texture2D factionImage [get]
 
static Texture2D driveImage [get]
 
static Texture2D actionImage [get]
 
static Texture2D urgencyFunctionImage [get]
 
static Texture2D domainImage [get]
 
static Color collapsibleHeaderOpenColor [get]
 
static Color collapsibleHeaderClosedColor [get]
 
static float nodeWidth [get]
 
static float nodeHeight [get]
 
static float shortNodeHeight [get]
 
static float nodeBarHeight [get]
 
static GUIStyle nodeTextGUIStyle [get]
 
static GUIStyle questNodeWindowGUIStyle [get]
 
static GUIStyle questNameGUIStyle [get]
 

Detailed Description

GUI styles, images, etc., used by the custom editors.

Member Function Documentation

◆ GetNodeBarGUIStyle()

static GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.GetNodeBarGUIStyle ( QuestNodeType  questNodeType)
inlinestatic

◆ ResetImages()

static void PixelCrushers.QuestMachine.QuestEditorStyles.ResetImages ( )
inlinestatic

Member Data Documentation

◆ ActionImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.ActionImagePath = "Quest Machine/action.png"
static

◆ ActiveNodeColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.ActiveNodeColor = new Color(0.2f, 0.5f, 1, 1)
static

◆ ChildRelationConnectorColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.ChildRelationConnectorColor = Color.yellow
static

◆ CollapsibleHeaderButtonStyleName

const string PixelCrushers.QuestMachine.QuestEditorStyles.CollapsibleHeaderButtonStyleName = "dragtab"
static

◆ CollapsibleSubheaderButtonStyleName

const string PixelCrushers.QuestMachine.QuestEditorStyles.CollapsibleSubheaderButtonStyleName = "MiniToolbarButtonLeft"
static

◆ ConnectorColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.ConnectorColor = Color.white
static

◆ ConnectorImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.ConnectorImagePath = "Quest Machine/connector.png"
static

◆ DomainImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.DomainImagePath = "Quest Machine/domain.png"
static

◆ DriveImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.DriveImagePath = "Quest Machine/drive.png"
static

◆ EntityImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.EntityImagePath = "Quest Machine/entity.png"
static

◆ FactionImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.FactionImagePath = "Quest Machine/faction.png"
static

◆ FoldoutClosedArrow

const string PixelCrushers.QuestMachine.QuestEditorStyles.FoldoutClosedArrow = "\u25BA "
static

◆ FoldoutOpenArrow

const string PixelCrushers.QuestMachine.QuestEditorStyles.FoldoutOpenArrow = "\u25BC "
static

◆ GroupBoxStyle

GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.GroupBoxStyle = EditorStyles.helpBox
static

◆ LogoImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.LogoImagePath = "Quest Machine/questMachineLogo.png"
static

◆ NewConnectorColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.NewConnectorColor = Color.yellow
static

◆ ParentRelationConnectorColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.ParentRelationConnectorColor = new Color(0.65f, 0.16f, 0.15f, 1)
static

◆ PassthroughImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.PassthroughImagePath = "Quest Machine/passthrough.png"
static

◆ TitleImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.TitleImagePath = "Quest Machine/title.png"
static

◆ TrueNodeColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.TrueNodeColor = Color.green
static

◆ UrgencyFunctionImagePath

const string PixelCrushers.QuestMachine.QuestEditorStyles.UrgencyFunctionImagePath = "Quest Machine/urgencyFunction.png"
static

Property Documentation

◆ actionImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.actionImage
staticget

◆ collapsibleHeaderClosedColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.collapsibleHeaderClosedColor
staticget

◆ collapsibleHeaderOpenColor

Color PixelCrushers.QuestMachine.QuestEditorStyles.collapsibleHeaderOpenColor
staticget

◆ connectorImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.connectorImage
staticget

◆ domainImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.domainImage
staticget

◆ driveImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.driveImage
staticget

◆ entityImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.entityImage
staticget

◆ factionImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.factionImage
staticget

◆ logo

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.logo
staticget

◆ nodeBarHeight

float PixelCrushers.QuestMachine.QuestEditorStyles.nodeBarHeight
staticget

◆ nodeHeight

float PixelCrushers.QuestMachine.QuestEditorStyles.nodeHeight
staticget

◆ nodeTextGUIStyle

GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.nodeTextGUIStyle
staticget

◆ nodeWidth

float PixelCrushers.QuestMachine.QuestEditorStyles.nodeWidth
staticget

◆ passthroughImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.passthroughImage
staticget

◆ questNameGUIStyle

GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.questNameGUIStyle
staticget

◆ questNodeWindowGUIStyle

GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.questNodeWindowGUIStyle
staticget

◆ shortNodeHeight

float PixelCrushers.QuestMachine.QuestEditorStyles.shortNodeHeight
staticget

◆ titleImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.titleImage
staticget

◆ urgencyFunctionImage

Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.urgencyFunctionImage
staticget

The documentation for this class was generated from the following file: