GUI styles, images, etc., used by the custom editors.
More...
GUI styles, images, etc., used by the custom editors.
◆ GetNodeBarGUIStyle()
static GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.GetNodeBarGUIStyle |
( |
QuestNodeType |
questNodeType | ) |
|
|
inlinestatic |
◆ ResetImages()
static void PixelCrushers.QuestMachine.QuestEditorStyles.ResetImages |
( |
| ) |
|
|
inlinestatic |
◆ ActionImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.ActionImagePath = "Quest Machine/action.png" |
|
static |
◆ ActiveNodeColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.ActiveNodeColor = new Color(0.2f, 0.5f, 1, 1) |
|
static |
◆ ChildRelationConnectorColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.ChildRelationConnectorColor = Color.yellow |
|
static |
◆ CollapsibleHeaderButtonStyleName
const string PixelCrushers.QuestMachine.QuestEditorStyles.CollapsibleHeaderButtonStyleName = "dragtab" |
|
static |
◆ CollapsibleSubheaderButtonStyleName
const string PixelCrushers.QuestMachine.QuestEditorStyles.CollapsibleSubheaderButtonStyleName = "MiniToolbarButtonLeft" |
|
static |
◆ ConnectorColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.ConnectorColor = Color.white |
|
static |
◆ ConnectorImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.ConnectorImagePath = "Quest Machine/connector.png" |
|
static |
◆ DomainImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.DomainImagePath = "Quest Machine/domain.png" |
|
static |
◆ DriveImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.DriveImagePath = "Quest Machine/drive.png" |
|
static |
◆ EntityImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.EntityImagePath = "Quest Machine/entity.png" |
|
static |
◆ FactionImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.FactionImagePath = "Quest Machine/faction.png" |
|
static |
◆ FoldoutClosedArrow
const string PixelCrushers.QuestMachine.QuestEditorStyles.FoldoutClosedArrow = "\u25BA " |
|
static |
◆ FoldoutOpenArrow
const string PixelCrushers.QuestMachine.QuestEditorStyles.FoldoutOpenArrow = "\u25BC " |
|
static |
◆ GroupBoxStyle
GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.GroupBoxStyle = EditorStyles.helpBox |
|
static |
◆ LogoImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.LogoImagePath = "Quest Machine/questMachineLogo.png" |
|
static |
◆ NewConnectorColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.NewConnectorColor = Color.yellow |
|
static |
◆ ParentRelationConnectorColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.ParentRelationConnectorColor = new Color(0.65f, 0.16f, 0.15f, 1) |
|
static |
◆ PassthroughImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.PassthroughImagePath = "Quest Machine/passthrough.png" |
|
static |
◆ TitleImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.TitleImagePath = "Quest Machine/title.png" |
|
static |
◆ TrueNodeColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.TrueNodeColor = Color.green |
|
static |
◆ UrgencyFunctionImagePath
const string PixelCrushers.QuestMachine.QuestEditorStyles.UrgencyFunctionImagePath = "Quest Machine/urgencyFunction.png" |
|
static |
◆ actionImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.actionImage |
|
staticget |
◆ collapsibleHeaderClosedColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.collapsibleHeaderClosedColor |
|
staticget |
◆ collapsibleHeaderOpenColor
Color PixelCrushers.QuestMachine.QuestEditorStyles.collapsibleHeaderOpenColor |
|
staticget |
◆ connectorImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.connectorImage |
|
staticget |
◆ domainImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.domainImage |
|
staticget |
◆ driveImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.driveImage |
|
staticget |
◆ entityImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.entityImage |
|
staticget |
◆ factionImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.factionImage |
|
staticget |
◆ logo
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.logo |
|
staticget |
◆ nodeBarHeight
float PixelCrushers.QuestMachine.QuestEditorStyles.nodeBarHeight |
|
staticget |
◆ nodeHeight
float PixelCrushers.QuestMachine.QuestEditorStyles.nodeHeight |
|
staticget |
◆ nodeTextGUIStyle
GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.nodeTextGUIStyle |
|
staticget |
◆ nodeWidth
float PixelCrushers.QuestMachine.QuestEditorStyles.nodeWidth |
|
staticget |
◆ passthroughImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.passthroughImage |
|
staticget |
◆ questNameGUIStyle
GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.questNameGUIStyle |
|
staticget |
◆ questNodeWindowGUIStyle
GUIStyle PixelCrushers.QuestMachine.QuestEditorStyles.questNodeWindowGUIStyle |
|
staticget |
◆ shortNodeHeight
float PixelCrushers.QuestMachine.QuestEditorStyles.shortNodeHeight |
|
staticget |
◆ titleImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.titleImage |
|
staticget |
◆ urgencyFunctionImage
Texture2D PixelCrushers.QuestMachine.QuestEditorStyles.urgencyFunctionImage |
|
staticget |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Editor/Quest Editors/Utility/QuestEditorStyles.cs