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static void | RequireEventSystem (string message=null) |
| Ensures that the scene has an EventSystem.
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static void | SetEventSystemInChildren (Transform t, UnityEngine.EventSystems.EventSystem eventSystem) |
| Sets the EventSystem to use for all IEventSystemUsers in a hierarchy.
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static int | GetAnimatorNameHash (AnimatorStateInfo animatorStateInfo) |
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static void | Select (UnityEngine.UI.Selectable selectable, bool allowStealFocus=true, UnityEngine.EventSystems.EventSystem eventSystem=null) |
| Selects a Selectable UI element and visually shows it as selected.
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static Font | GetDefaultFont () |
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◆ GetAnimatorNameHash()
static int PixelCrushers.UIUtility.GetAnimatorNameHash |
( |
AnimatorStateInfo |
animatorStateInfo | ) |
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inlinestatic |
◆ GetDefaultFont()
static Font PixelCrushers.UIUtility.GetDefaultFont |
( |
| ) |
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inlinestatic |
◆ RequireEventSystem()
static void PixelCrushers.UIUtility.RequireEventSystem |
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string |
message = null | ) |
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inlinestatic |
Ensures that the scene has an EventSystem.
- Parameters
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message | If needing to add an EventSystem, show this message. |
◆ Select()
static void PixelCrushers.UIUtility.Select |
( |
UnityEngine::UI::Selectable |
selectable, |
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bool |
allowStealFocus = true , |
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UnityEngine::EventSystems::EventSystem |
eventSystem = null |
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) |
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inlinestatic |
Selects a Selectable UI element and visually shows it as selected.
- Parameters
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selectable | |
allowStealFocus | |
◆ SetEventSystemInChildren()
static void PixelCrushers.UIUtility.SetEventSystemInChildren |
( |
Transform |
t, |
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UnityEngine::EventSystems::EventSystem |
eventSystem |
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) |
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inlinestatic |
Sets the EventSystem to use for all IEventSystemUsers in a hierarchy.
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs