The physical instance of a domain type in a scene. More...
Public Member Functions | |
| void | OnTriggerEnter (Collider other) |
| void | OnTriggerExit (Collider other) |
| void | OnTriggerEnter2D (Collider2D other) |
| void | OnTriggerExit2D (Collider2D other) |
| void | AddEntity (QuestEntity entity) |
| void | RemoveEntity (QuestEntity entity) |
| void | AddEntitiesToWorldModel (WorldModel worldModel) |
| Adds all entities in this domain to a world model. | |
Properties | |
| DomainType | domainType [get, set] |
| This domain's domain type. | |
| List< QuestEntity > | entities [get, set] |
| Entities currently in the domain. | |
| UnityEvent< QuestEntity > | onEntityAdded [get] |
| UnityEvent< QuestEntity > | onEntityRemoved [get] |
The physical instance of a domain type in a scene.
Tracks entities that enter and leave the trigger area.
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Adds all entities in this domain to a world model.
| worldModel |
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This domain's domain type.
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Entities currently in the domain.
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