File List
Here is a list of all files with brief descriptions:
[detail level
1
2
3
4
5
6
7
8
9
10
11
12
]
▼
Dox
howToGetStarted
►
howToMakeThingsHappen
►
barks
unityGUI
unityUI
►
components
►
actors
player
misc
questSystem
saveSystem
triggers
►
dialogueUI
unityDialogueUI
unityUIDialogueUI
questSystem
saveSystem
►
howToWriteContent
converters
dialogueEditor
lua
sequences
recipes
scripting
►
thirdParty
actionrpg2d
actionRPGStarterKit
adventureCreator
aiForMecanim
animatorTimeline
behaviorDesigner
cinemaDirector
coreGamekit
corgi
csfhi
deftly
dfgui
emeraldAI
facefx
gameFlow
hudWaypoint
i2Localization
ice
invector
inventoryEngine
inventoryPro
kfgMapSystem
lipSync
loveHate
makinom
masterAudio
ngui
njgMiniMap
oculus
ork
playMaker
plyGame
realisticfps
rewired
rog
rpgKit
rtvoice
salsa
sInventory
slate
textMeshPro
tk2d
topdownKit
tpc
ufps
uniStorm
uSequencer
▼
Integration
►
2D Action RPG Starter Kit Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
2D Action RPG Starter Kit
►
Example
ExampleMenu.cs
►
Scripts
►
Editor
ActionRPG2DMenuItems.cs
ActionRPG2DBridge.cs
►
Action-RPG Starter Kit Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Action-RPG Starter Kit
►
Scripts
►
Editor
ActionRPGKitMenuItems.cs
►
Sequencer Commands
SequencerCommandARPGAdjustHealth.cs
SequencerCommandARPGLoadLevel.cs
SequencerCommandARPGOpenShop.cs
ARPGBridge.cs
DisableCheckKey.cs
DSGameOverC.cs
DSSaveLoad.cs
DSTeleporter.cs
PauseARPGCameraOnConversation.cs
PersistentPlayerSpawner.cs
SetCursorOnStart.cs
StopPlayerMecanimOnConversation.cs
►
Adventure Creator Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Adventure Creator
►
Scripts
►
Editor
AdventureCreatorBridgeEditor.cs
AdventureCreatorMenuItems.cs
LuaVarChangeWatcherEditor.cs
►
Sequencer Commands
SequencerCommandAC.cs
SequencerCommandACCam.cs
SequencerCommandACSpeech.cs
ActionConversationPicker.cs
AdventureCreatorBridge.cs
DialogueSystemSaver.cs
FitUIToAspectRatio.cs
LuaVarChangeWatcher.cs
ShowGameState.cs
►
Animator Timeline Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Animator Timeline
►
Scripts
SequencerCommandAnimatorTimelinePlay.cs
►
Behavior Designer Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Behavior Designer
►
Scripts
►
Editor
BehaviorDesignerMenuItems.cs
BehaviorTreeLuaBridge.cs
SequencerCommandBehavior.cs
SequencerCommandBehaviorVariable.cs
►
Cinema Director Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Cinema Director
►
Scripts
►
Events
BarkEvent.cs
LuaEvent.cs
ShowAlertEvent.cs
StartConversationEvent.cs
StopConversationEvent.cs
►
Sequencer Commands
SequencerCommandCinema.cs
►
Cinemachine Timeline Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Cinemachine Support
►
Scripts
►
Sequencer Commands
SequencerCommandCinemachinePriority.cs
►
Triggers
CinemachineCameraPriorityOnDialogueEvent.cs
►
Core GameKit Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Core GameKit
►
Scripts
►
Editor
CoreGameKitMenuItems.cs
►
Sequencer Commands
SequencerCommandCoreGameKitAddAttackPoints.cs
SequencerCommandCoreGameKitAddHitPoints.cs
SequencerCommandCoreGameKitDespawn.cs
SequencerCommandCoreGameKitDespawnKillable.cs
SequencerCommandCoreGameKitDestroyKillable.cs
SequencerCommandCoreGameKitEndWave.cs
SequencerCommandCoreGameKitFireCustomEvent.cs
SequencerCommandCoreGameKitGameOver.cs
SequencerCommandCoreGameKitGotoWave.cs
SequencerCommandCoreGameKitPauseWave.cs
SequencerCommandCoreGameKitRestartWave.cs
SequencerCommandCoreGameKitSynchroSpawn.cs
SequencerCommandCoreGameKitTakeDamage.cs
SequencerCommandCoreGameKitTemporaryInvincibility.cs
SequencerCommandCoreGameKitUnpauseWave.cs
CoreGameKitLuaBridge.cs
LuaToWorldVariableListener.cs
WorldVariableToLuaListener.cs
►
Corgi Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Corgi Support
►
Scripts
ConversationZone.cs
►
Inventory Engine Support
►
Scripts
DialogueSystemInventoryEventListener.cs
InventoryEngineLua.cs
PersistentInventory.cs
►
Deftly Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Deftly Support
►
Scripts
DeftlyDialogueSubject.cs
DeftlyFloatingTextBarkUI.cs
DeftlyLuaFunctions.cs
DeftlySubjectUnityEvents.cs
►
DFGUI Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Daikon Forge GUI
►
Daikon Forge Bark UI
DaikonForgeBarkRoot.cs
DaikonForgeBarkUI.cs
DaikonForgeFollowObject.cs
►
Daikon Forge Dialogue UI
►
Daikon Forge Dialogue Controls
DaikonForgeAlertControls.cs
DaikonForgeButtonKeyTrigger.cs
DaikonForgeButtonTextData.cs
DaikonForgeDialogueControls.cs
DaikonForgeDialogueUIControls.cs
DaikonForgeFader.cs
DaikonForgeQTEControls.cs
DaikonForgeResponseButton.cs
DaikonForgeResponseMenuControls.cs
DaikonForgeSubtitleControls.cs
DaikonForgeTimer.cs
DaikonForgeTypewriterEffect.cs
DaikonForgeUIRoot.cs
DaikonForgeDialogueUI.cs
DaikonForgeTextFieldUI.cs
►
Daikon Forge Quest Log Window
DaikonForgeQuestLogWindow.cs
►
Editor
DaikonForgeGUIMenuItems.cs
►
Emerald AI Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Emerald AI Support
►
Scripts
EmeraldAILua.cs
EmeraldAIPlayerHealthEvent.cs
PersistentEmeraldAIData.cs
►
FaceFX Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
FaceFX
►
Scripts
►
Editor
FaceFXControllerScriptGUI.cs
FaceFXMenuItems.cs
FaceFXControllerScript.cs
FaceFXPlayer.cs
SequencerCommandFaceFX.cs
►
GameFlow Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
GameFlow Support
►
Scripts
►
Sequencer Commands
SequencerCommandGameflow.cs
►
HUD Waypoint Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
HUD Waypoint
►
Scripts
PersistentWaypoint.cs
SequencerCommandWaypoint.cs
►
I2 Localization Support
►
Assets
►
Dialogue System
►
Third Party Support
►
I2 Localization Support
►
Scripts
►
Editor
DSToI2Prefs.cs
DSToI2Window.cs
FieldSelectionDictionary.cs
DialogueSystemUseI2Language.cs
I2LanguageIdentifierType.cs
►
Ink Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Ink Support
►
Scripts
DialogueSystemInkIntegration.cs
►
KGFMapSystem Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
KGFMapSystem
►
Scripts
►
Editor
KGFMapSystemMenuItems.cs
KGFMapIcons.cs
SequencerCommandKGFMapIcon.cs
►
LipSync Pro Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
LipSync Support
►
Scripts
SequencerCommandEyeControl.cs
SequencerCommandLipSync.cs
SequencerCommandSetEmotion.cs
►
Makinom Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Makinom Support
►
Scripts
►
Nodes
BarkNode.cs
CheckConversationActiveNode.cs
ConversationData.cs
LuaNode.cs
MakinomNodeTools.cs
PlaySequenceNode.cs
ShowAlertNode.cs
StartConversationNode.cs
DialogueSystemMakinomBridge.cs
►
Master Audio Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Master Audio
►
Example
MasterAudioExample.cs
►
Scripts
►
Sequencer Commands
►
Bus
SequencerCommandMAFadeBus.cs
SequencerCommandMAMuteBus.cs
SequencerCommandMAPauseBus.cs
SequencerCommandMASetBusVolume.cs
SequencerCommandMASoloBus.cs
SequencerCommandMAStopBus.cs
SequencerCommandMAUnmuteBus.cs
SequencerCommandMAUnpauseBus.cs
SequencerCommandMAUnsoloBus.cs
►
Group
SequencerCommandMAAddToDucking.cs
SequencerCommandMADisableDucking.cs
SequencerCommandMAEnableDucking.cs
SequencerCommandMAFadeGroup.cs
SequencerCommandMAFadeOutAllOfSound.cs
SequencerCommandMAMuteGroup.cs
SequencerCommandMAPauseGroup.cs
SequencerCommandMAPlaySound.cs
SequencerCommandMARemoveFromDucking.cs
SequencerCommandMASetGroupVolume.cs
SequencerCommandMASoloGroup.cs
SequencerCommandMAStopAllOfSound.cs
SequencerCommandMAStopTransformSound.cs
SequencerCommandMAUnmuteGroup.cs
SequencerCommandMAUnpauseGroup.cs
SequencerCommandMAUnsoloGroup.cs
SequencerCommandMAVariationChangePitch.cs
►
Master
SequencerCommandMAFireCustomEvent.cs
SequencerCommandMAMuteEverything.cs
SequencerCommandMAPauseEverything.cs
SequencerCommandMASetMasterVolume.cs
SequencerCommandMAStopEverything.cs
SequencerCommandMAUnmuteEverything.cs
SequencerCommandMAUnpauseEverything.cs
►
Mixer
SequencerCommandMAPauseMixer.cs
SequencerCommandMAStopMixer.cs
SequencerCommandMAUnpauseMixer.cs
►
Playlist
SequencerCommandMAChangePlaylist.cs
SequencerCommandMAFadePlaylist.cs
SequencerCommandMAMutePlaylist.cs
SequencerCommandMANextPlaylistClip.cs
SequencerCommandMAPausePlaylist.cs
SequencerCommandMAPlaylistClip.cs
SequencerCommandMARandomPlaylistClip.cs
SequencerCommandMAResumePlaylist.cs
SequencerCommandMASetPlaylistVolume.cs
SequencerCommandMAStopPlaylist.cs
SequencerCommandMAUnmutePlaylist.cs
BaseMasterAudioSequencerCommand.cs
►
NGUI3 Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
NGUI
►
Example
►
Dual Subtitle Example
DualSubtitleNGUIDialogueUI.cs
►
Scripts
►
Editor
NGUIMenuItems.cs
►
Miscellaneous
NGUIButtonKeyTrigger.cs
NGUIContinueButtonFastForward.cs
NGUISelectorDisplay.cs
►
NGUI Bark UI
NGUIBarkUI.cs
NGUIFollowTarget.cs
UIBarkRoot.cs
►
NGUI Dialogue UI
►
NGUI Dialogue Controls
NGUIAlertControls.cs
NGUIDialogueControls.cs
NGUIDialogueUIControls.cs
NGUIQTEControls.cs
NGUIResponseButton.cs
NGUIResponseMenuControls.cs
NGUISubtitleControls.cs
NGUITimer.cs
NGUIUIRoot.cs
NGUIDialogueBarkUI.cs
NGUIDialogueUI.cs
NGUITextFieldUI.cs
►
NGUI Quest Log Window
NGUIQuestGroupTemplate.cs
NGUIQuestLogWindow.cs
NGUIQuestTemplate.cs
NGUIQuestTitle.cs
NGUIQuestTracker.cs
NGUIQuestTrackTemplate.cs
►
NGUI HUD Text
►
Scripts
NGUIHUDTextBarkUI.cs
►
ORK Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
ORK Framework
►
Scripts
►
Events
BarkStep.cs
ConversationData.cs
GetDSVariableStep.cs
GetQuestStateStep.cs
LuaStep.cs
ORKEventTools.cs
PlaySequenceStep.cs
SetDSVariableStep.cs
SetQuestStateStep.cs
ShowAlertStep.cs
ShowVariableAlertStep.cs
StartConversationStep.cs
DialogueSystemOrkBridge.cs
UnityUIDialogueUIOrkBridge.cs
►
PlayMaker Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
PlayMaker Support
►
Actions
►
Editor
CustomActionEditorBark.cs
CustomActionEditorDoesConversationHaveValidEntries.cs
CustomActionEditorRunLua.cs
CustomActionEditorStartConversation.cs
AddDialogueDatabase.cs
AddQuest.cs
AddQuestEntry.cs
ApplyPersistentData.cs
ApplySavegameData.cs
Bark.cs
DecRelationship.cs
DeleteQuest.cs
DoesConversationHaveValidEntries.cs
GetActorName.cs
GetCurrentConversationInfo.cs
GetLocalizedText.cs
GetLuaField.cs
GetQuestAbandonSequence.cs
GetQuestCount.cs
GetQuestDescription.cs
GetQuestEntry.cs
GetQuestEntryCount.cs
GetQuestEntryState.cs
GetQuestStatus.cs
GetRelationship.cs
GetStatus.cs
GetVariable.cs
IncRelationship.cs
IsConversationActive.cs
IsQuestAbandonable.cs
IsQuestTrackingEnabled.cs
IsSequencePlaying.cs
LevelWillBeUnloaded.cs
LoadGame.cs
LoadLevel.cs
LuaTableEnum.cs
Pause.cs
PlayMakerTools.cs
PreloadDialogueUI.cs
PreloadMasterDatabase.cs
RecordPersistentData.cs
RecordSavegameData.cs
RemoveDialogueDatabase.cs
ResetDialogueDatabase.cs
ResetPersistentData.cs
RunLua.cs
SaveGame.cs
SelectResponse.cs
SendSequencerMessage.cs
SetDefaultDialogueDatabase.cs
SetDialogueUI.cs
SetLanguage.cs
SetLuaField.cs
SetPortrait.cs
SetQuestEntryState.cs
SetQuestStatus.cs
SetQuestTracking.cs
SetRelationship.cs
SetStatus.cs
SetVariable.cs
ShowAlert.cs
StartConversation.cs
StartSequence.cs
StopConversation.cs
StopSequence.cs
SyncBool.cs
SyncBoolArray.cs
SyncFloat.cs
SyncGameObjectArray.cs
SyncInt.cs
SyncIntArray.cs
SyncQuaternionArray.cs
SyncString.cs
SyncStringArray.cs
SyncVector3.cs
SyncVector3Array.cs
Unpause.cs
UpdateResponses.cs
►
Scripts
►
Editor
PlayMakerMenuItems.cs
►
Sequencer Commands
SequencerCommandFSMEvent.cs
DialogueSystemEventsToPlayMaker.cs
DialogueSystemPlayMakerLua.cs
DialogueSystemPlayMakerTools.cs
►
plyGame Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
plyGame
►
Example
plyGameFeatureDemo.cs
►
Scripts
►
Blocks
►
01 Conversations
DoesConversationHaveValidEntries_plyBlock.cs
IsConversationActive_plyBlock.cs
StartConversation_plyBlock.cs
StopConversation_plyBlock.cs
UpdateResponses_plyBlock.cs
►
02 Barks
Bark_plyBlock.cs
►
03 Sequences
IsSequencePlaying_plyBlock.cs
SequencerMessage_plyBlock.cs
StartAndGetSequence_plyBlock.cs
StartSequence_plyBlock.cs
StopSequence_plyBlock.cs
►
04 Quests
AddQuest_plyBlock.cs
AddQuestEntry_plyBlock.cs
DeleteQuest_plyBlock.cs
GetQuestAbandonSequence_plyBlock.cs
GetQuestDescription_plyBlock.cs
GetQuestEntry_plyBlock.cs
GetQuestEntryCount_plyBlock.cs
GetQuestEntryState_plyBlock.cs
GetQuestState_plyBlock.cs
IsQuestAbandonable_plyBlock.cs
IsQuestTrackingEnabled_plyBlock.cs
SetQuestDescription_plyBlock.cs
SetQuestEntryState_plyBlock.cs
SetQuestState_plyBlock.cs
SetQuestTracking_plyBlock.cs
►
05 Relationships and Status
DecRelationship_plyBlock.cs
GetRelationship_plyBlock.cs
GetStatus_plyBlock.cs
IncRelationship_plyBlock.cs
SetRelationship_plyBlock.cs
SetStatus_plyBlock.cs
►
06 UI
PreloadDialogueUI_plyBlock.cs
ShowAlert_plyBlock.cs
►
07 Dialogue Databases
AddDialogueDatabase_plyBlock.cs
GetLocalizedText_plyBlock.cs
PreloadMasterDatabase_plyBlock.cs
RemoveDialogueDatabase_plyBlock.cs
ResetMasterDatabase_plyBlock.cs
SetDefaultDatabase_plyBlock.cs
SetLanguage_plyBlock.cs
SetPortrait_plyBlock.cs
►
08 Lua
GetLuaField_plyBlock.cs
GetLuaVariable_plyBlock.cs
LevelWillBeUnloaded_plyBlock.cs
LuaTableTools.cs
RunAndGetLua_plyBlock.cs
RunLua_plyBlock.cs
SetLuaField_plyBlock.cs
SetLuaVariable_plyBlock.cs
►
09 Values
DialogueDatabase_Value.cs
LocalizedTextTable_Value.cs
Lua_Value.cs
QuestState_Value.cs
Sequencer_Value.cs
►
Conversation Controller
ConversationController.cs
plyGameBridge.cs
►
Editor
plyGameMenuItems.cs
►
Events
EventHandler_DialogueSystem.cs
EventHandler_OnUse_DialogueSystem.cs
OnBarkEndEvent.cs
OnBarkStartEvent.cs
OnConversationCancelledEvent.cs
OnConversationEndEvent.cs
OnConversationLineCancelledEvent.cs
OnConversationLineEvent.cs
OnConversationStartEvent.cs
OnConversationTimeoutEvent.cs
OnSequenceEndEvent.cs
OnSequenceStartEvent.cs
OnUseEvent.cs
►
Load Save
PersistableDialogueManager.cs
►
Rewired Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Rewired Support
►
Scripts
DialogueSystemRewired.cs
►
RFPS Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Realistic FPS Prefab
►
Scripts
►
Editor
RealisticFPSPrefabMenuItems.cs
DialogueSystemOnPickUpItem.cs
FollowFPSPlayer.cs
FPSLuaBridge.cs
LuaOnDestroy.cs
LuaOnPickUpItem.cs
PauseAIOnConversation.cs
PersistentDeadBody.cs
PersistentSmoothMouseLook.cs
SyncLuaToFPSOnLoadLevel.cs
UnregisterNPCOnDestroy.cs
►
Rog Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Rog Support
►
Scripts
AI_Pause.cs
DialogueActorScript.cs
PauseRogOnConversation.cs
PauseRogOnQuestLogWindow.cs
QuestItem.cs
RogLuaFunctions.cs
►
RPG Kit Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
ICode
►
Scripts
►
Actions
►
Bark
Bark.cs
►
Conversation
GetIsConversationActive.cs
StartConversation.cs
StopConversation.cs
UpdateResponses.cs
►
Database
AddDialogueDatabase.cs
PreloadMasterDatabase.cs
RemoveDialogueDatabase.cs
ResetMasterDatabase.cs
►
Lua
RunLua.cs
►
Misc
GetTime.cs
►
Quest
GetQuestEntryState.cs
GetQuestState.cs
SetQuestEntryState.cs
SetQuestState.cs
►
SaveSystem
ApplyPersistentData.cs
ApplySavegameData.cs
BroadcastLevelWillBeUnloaded.cs
GetSavegameData.cs
RecordPersistentData.cs
ResetPersistentData.cs
►
Sequence
PlaySequence.cs
►
StatusAndRelationships
GetRelationship.cs
GetStatus.cs
SetRelationship.cs
SetStatus.cs
►
Variable
GetBoolVariable.cs
GetFloatVariable.cs
GetIntVariable.cs
GetStringVariable.cs
SetBoolVariable.cs
SetFloatVariable.cs
SetIntVariable.cs
SetStringVariable.cs
►
Conditions
DoesConversationHaveValidEntries.cs
IsConversationActive.cs
►
Sequencer Commands
BaseStateMachineSequencerCommand.cs
SequencerCommandSetStateBool.cs
SequencerCommandSetStateFloat.cs
SequencerCommandSetStateInt.cs
SequencerCommandSetStateObject.cs
ICodeLuaFunctions.cs
ICodeVariableTrigger.cs
►
RPG Kit
►
Scripts
►
Actions
DeleteData.cs
OpenShop.cs
SaveData.cs
SetOverheadIcon.cs
SyncLuaToRPG.cs
SyncRPGToLua.cs
UpdateQuestTracker.cs
►
Editor
RPGKitMenuItems.cs
►
Sequencer Commands
SequencerCommandSetOverheadIcon.cs
►
UI
OverheadIconController.cs
RPGKitDialogueUI.cs
StopConversationButton.cs
RPGKitBridge.cs
RPGKitConversationTrigger.cs
RPGKitStoreTriggerNoOutOfRangeMessage.cs
►
RT-Voice Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
RTVoice
►
Scripts
►
Editor
RTVoiceGenerateAudioFilesWindow.cs
RTVoiceActor.cs
SequencerCommandRTVoiceWait.cs
►
SALSA Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
SALSA with RandomEyes
►
Scripts
SequencerCommandEyes.cs
SequencerCommandSALSA.cs
►
SInv and RFPS
►
Assets
►
Dialogue System
►
Third Party Support
►
Realistic FPS Prefab
►
Scripts
►
Editor
RealisticFPSPrefabMenuItems.cs
DialogueSystemOnPickUpItem.cs
FollowFPSPlayer.cs
FPSLuaBridge.cs
LuaOnDestroy.cs
LuaOnPickUpItem.cs
PauseAIOnConversation.cs
PersistentDeadBody.cs
PersistentSmoothMouseLook.cs
SyncLuaToFPSOnLoadLevel.cs
UnregisterNPCOnDestroy.cs
►
S-Inventory
►
RFPS S-Inventory
►
Scripts
FPSInventoryEvents.cs
SInventoryConsumablePickup.cs
SInventoryFPSBridge.cs
SInventoryFPSTools.cs
SInventoryPickup.cs
SInventoryWeaponPickup.cs
►
Scripts
►
Sequencer Commands
SequencerCommandAddItem.cs
SequencerCommandAdjustCurrency.cs
SequencerCommandRemoveItem.cs
InventoryEvents.cs
SInventoryContainerTrigger.cs
SInventoryDialogueActor.cs
SInventoryDialogueEvents.cs
SInventoryItemEvents.cs
SInventoryItemGroupTrigger.cs
SInventoryLua.cs
SInventoryPersistentContainer.cs
SInventoryPersistentItemGroup.cs
SInventoryPersistentItemPickup.cs
SInventoryPersistentVendor.cs
SInventoryTreatAsConversation.cs
SInventoryVendorTrigger.cs
►
SInventory Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
S-Inventory
►
Scripts
►
Sequencer Commands
SequencerCommandAddItem.cs
SequencerCommandAdjustCurrency.cs
SequencerCommandRemoveItem.cs
InventoryEvents.cs
SInventoryContainerTrigger.cs
SInventoryDialogueActor.cs
SInventoryDialogueEvents.cs
SInventoryItemEvents.cs
SInventoryItemGroupTrigger.cs
SInventoryLua.cs
SInventoryPersistentContainer.cs
SInventoryPersistentItemGroup.cs
SInventoryPersistentItemPickup.cs
SInventoryPersistentVendor.cs
SInventoryTreatAsConversation.cs
SInventoryVendorTrigger.cs
►
SLATE Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
SLATE Support
►
Scripts
►
Clips
Bark.cs
Lua.cs
SetQuestState.cs
ShowAlert.cs
StartConversation.cs
StopConversation.cs
►
Sequencer Commands
SequencerCommandSLATE.cs
►
TextMeshPro Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
TextMesh Pro
►
Scripts
►
Bark UI
TextMeshProBarkUI.cs
TextMeshProBarkUIAnimator.cs
TextMeshProBarkUIFader.cs
►
Common
LocalizeTextMeshPro.cs
TextMeshProContinueButtonFastForward.cs
TextMeshProTypewriterEffect.cs
TextToTextMeshPro.cs
►
Dialogue UI
OverrideTextMeshProDialogueControls.cs
TextMeshProAlertControls.cs
TextMeshProDialogueControls.cs
TextMeshProDialogueUI.cs
TextMeshProResponseButton.cs
TextMeshProResponseMenuControls.cs
TextMeshProSubtitleControls.cs
►
Quest Log Window
TextMeshProQuestLogWindow.cs
TextMeshProQuestTemplate.cs
TextMeshProQuestTemplateAlternateDescriptions.cs
TextMeshProQuestTracker.cs
TextMeshProQuestTrackTemplate.cs
►
Selector
TextMeshProSelectorDisplay.cs
TextMeshProSelectorElements.cs
UsableTextMeshPro.cs
►
TK2D Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
TK2D
►
Editor
TK2DMenuItems.cs
►
TK2D Bark UI
TK2DBarkUI.cs
►
TK2D Dialogue UI
TK2DAlertControls.cs
TK2DDialogueControls.cs
TK2DDialogueTools.cs
TK2DDialogueUI.cs
TK2DFader.cs
TK2DQTEControls.cs
TK2DResponseButton.cs
TK2DResponseMenuControls.cs
TK2DSubtitleControls.cs
TK2DTextFieldUI.cs
TK2DTimer.cs
TK2DTypewriterEffect.cs
TK2DUIRoot.cs
►
Topdown Kit Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Topdown Kit Support
►
Scripts
►
Editor
DialogueSystemTopdownKitMenuItems.cs
CommandMenuExtra.cs
DialogueSystemSaveData.cs
DialogueSystemTopdownKitLua.cs
DialogueSystemTopdownKitPlayerBridge.cs
►
TPC Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
Third Person Controller Support
►
Example
ThirdPersonControllerExampleMenu.cs
►
Scripts
►
Editor
DialogueSystemThirdPersonControllerBridgeEditor.cs
►
Extras
AbilityStartEvent.cs
DamagedEvent.cs
Disguise.cs
►
Sequencer Commands
SequencerCommandTPCAbility.cs
SequencerCommandTPCCameraState.cs
SequencerCommandTPCControl.cs
DialogueSystemInteractableTarget.cs
DialogueSystemThirdPersonControllerBridge.cs
►
UFPS Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
UFPS
►
Example
ExampleMainMenu.cs
►
Scripts
►
Editor
FPPlayerLuaBridgeEditor.cs
UFPSMenuItems.cs
ChangeLevelTrigger.cs
DebugUFPSCursor.cs
DialogueSystemOnDie.cs
ForceCursorVisible.cs
FPDontApplyLuaNextLoadLevel.cs
FPDontDestroyOnLoad.cs
FPFreezePlayer.cs
FPInteractableDialogue.cs
FPLockCursorOnStart.cs
FPPersistentPlayerData.cs
FPPlayerLuaBridge.cs
FPSyncLuaPlayerOnConversation.cs
FPSyncLuaPlayerOnLoadLevel.cs
PauseUFPS.cs
►
UFPS Mobile Addon
►
Example
ConnectExampleMenu.cs
►
Scripts
FPSyncLuaPlayerOnLoadLevelMobile.cs
►
UniStorm Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
UniStorm Support
►
Scripts
UniStormLuaBridge.cs
►
uSequencer Integration
►
Assets
►
Dialogue System
►
Third Party Support
►
uSequencer
SequencerCommanduSeq.cs
▼
Release
►
Assets
►
Dialogue System
►
Examples
►
Feature Demo
►
Multiple Database Example
AddRemoveDatabaseTrigger.cs
FeatureDemo.cs
►
Lua Example
LuaExample.cs
►
Tutorial Example
►
Pickups
Pickup.cs
►
Scripts
►
Editor
►
Converters
AbstractConverterWindow.cs
ConverterWindowTemplate.cs
CSVConverterWindow.cs
►
Custom Field Types
CustomFieldType_SceneType.cs
CustomFieldType_TemplateType.cs
►
Inspectors
DialogueSystemControllerEditor.cs
►
Wizards
DialogueManagerWizard.cs
NPCSetupWizard.cs
PlayerSetupWizard.cs
WelcomeWindow.cs
►
Supplemental
►
Chat Mapper
ChatMapperTools.cs
►
Sequencer Commands
SequencerCommandAudioWaitOnce.cs
SequencerCommandAudioWWW.cs
SequencerCommandLoadLevel.cs
SequencerCommandSetTimeout.cs
►
Timeline
►
Playables
►
Bark
►
Editor
BarkDrawer.cs
BarkBehaviour.cs
BarkClip.cs
BarkMixerBehaviour.cs
BarkTrack.cs
►
Conversation
►
Editor
StartConversationBehaviourDrawer.cs
ConversationMixerBehaviour.cs
ConversationTrack.cs
StartConversationBehaviour.cs
StartConversationClip.cs
►
PlaySequence
►
Editor
PlaySequenceBehaviourDrawer.cs
PlaySequenceBehaviour.cs
PlaySequenceClip.cs
PlaySequenceMixerBehaviour.cs
PlaySequenceTrack.cs
►
QuestState
►
Editor
SetQuestStateBehaviourDrawer.cs
QuestStateMixerBehaviour.cs
QuestStateTrack.cs
SetQuestStateBehaviour.cs
SetQuestStateClip.cs
►
ShowAlert
►
Editor
ShowAlertBehaviourDrawer.cs
AlertMixerBehaviour.cs
AlertTrack.cs
ShowAlertBehaviour.cs
ShowAlertClip.cs
►
Utility
PreviewUI.cs
►
Sequencer Commands
SequencerCommandTimeline.cs
►
Triggers
TimelineTrigger.cs
►
UI
►
Bark UI
UnityUIBarkUI.cs
►
Dialogue UI
►
Animated Portraits
AnimatedPortrait.cs
UseAnimatedPortraits.cs
OverrideUnityUIDialogueControls.cs
UIVisibility.cs
UnityUIAlertControls.cs
UnityUIBarkSubtitleDialogueUI.cs
UnityUIDialogueControls.cs
UnityUIDialogueUI.cs
UnityUIQTEControls.cs
UnityUIResponseButton.cs
UnityUIResponseMenuControls.cs
UnityUIRoot.cs
UnityUISubtitleControls.cs
UnityUITextFieldUI.cs
UnityUITimer.cs
►
Effects
LocalizeUIText.cs
UnityUIColorText.cs
UnityUIContinueButtonFastForward.cs
UnityUIIgnorePauseCodes.cs
UnityUIScrollbarEnabler.cs
UnityUITypewriterEffect.cs
UpdateLocalizedUITexts.cs
►
Quest Log Window
UnityUIQuestGroupTemplate.cs
UnityUIQuestLogWindow.cs
UnityUIQuestTemplate.cs
UnityUIQuestTemplateAlternateDescriptions.cs
UnityUIQuestTitle.cs
UnityUIQuestTracker.cs
UnityUIQuestTrackTemplate.cs
►
Selector
UnityUISelectorDisplay.cs
UnityUISelectorElements.cs
UsableUnityUI.cs
►
Tools
PreloadActorPortraits.cs
UIAnimationTransitions.cs
UIButtonKeyTrigger.cs
UIShowHideController.cs
UITools.cs
►
Utility
►
Editor
SupplementalMenuItems.cs
►
From Unity3D Community
SmoothCameraWithBumper.cs
AlwaysFaceCamera.cs
ConversationLogger.cs
DialogueSystemEvents.cs
DieOnTakeDamage.cs
ExtraDatabases.cs
IncrementOnDestroy.cs
LocalizeTextMesh.cs
LuaNetworkCommands.cs
NavigateOnMouseClick.cs
PauseGameOnConversation.cs
PersistentDestructible.cs
ProximitySelector.cs
QuestLogWindowHotkey.cs
QuestStateDispatcher.cs
QuestStateIndicator.cs
QuestStateListener.cs
QuestTracker.cs
RangeTrigger.cs
SelectionDelegates.cs
Selector.cs
SelectorFollowTarget.cs
SimpleController.cs
Usable.cs
►
Templates
►
Aurora
TemplateNWScript.cs
PersistentDataTemplate.cs
SequencerCommandTemplate.cs
TemplateBarkUI.cs
TemplateCustomLua.cs
TemplateDialogueUI.cs
TemplateQuestLogWindow.cs
TemplateTextFieldUI.cs
▼
Source
►
Assets
►
Dialogue System
►
Scripts
►
Core
►
Editor
►
Articy
►
Schemas
►
Articy 1.4
Articy_1_4_EditorTools.cs
►
Articy 2.2
Articy_2_2_EditorTools.cs
►
Articy 2.4
Articy_2_4_EditorTools.cs
►
Articy 3.1
Articy_3_1_EditorTools.cs
ArticyConverterWindow.cs
ArticyEditorTools.cs
ArticySchemaEditorTools.cs
ConverterPrefsEditorTools.cs
►
Aurora
AuroraConverterPrefs.cs
AuroraConverterWindow.cs
AuroraPredefinedTokens.cs
Dlg.cs
Jrl.cs
►
Custom Field Types
►
Base Types
CustomFieldType_Actor.cs
CustomFieldType_Boolean.cs
CustomFieldType_Files.cs
CustomFieldType_Item.cs
CustomFieldType_Localization.cs
CustomFieldType_Location.cs
CustomFieldType_Number.cs
CustomFieldType_QuestState.cs
CustomFieldType_Text.cs
CustomFieldType.cs
CustomFieldTypeService.cs
►
Dialogue Editor
►
Conversation Node Editor
DialogueEditorWindowConversationNodeEditor.cs
DialogueEditorWindowConversationNodeEditorAutoArrange.cs
DialogueEditorWindowConversationNodeEditorBase.cs
DialogueEditorWindowConversationNodeEditorTopControls.cs
►
Exporters
ChatMapperExporter.cs
CSVExporter.cs
LanguageTextExporter.cs
VoiceoverScriptExporter.cs
AssetFoldouts.cs
DialogueEditorWindow.cs
DialogueEditorWindowActorSection.cs
DialogueEditorWindowAssetLists.cs
DialogueEditorWindowAssetSection.cs
DialogueEditorWindowConversationSection.cs
DialogueEditorWindowDatabaseSection.cs
DialogueEditorWindowDialogueTreeSearchBar.cs
DialogueEditorWindowDialogueTreeSection.cs
DialogueEditorWindowDialogueTreeWizardCommon.cs
DialogueEditorWindowDialogueTreeWizardConditions.cs
DialogueEditorWindowDialogueTreeWizardScript.cs
DialogueEditorWindowFieldsSection.cs
DialogueEditorWindowGUIStyles.cs
DialogueEditorWindowItemSection.cs
DialogueEditorWindowLanguageList.cs
DialogueEditorWindowLocationSection.cs
DialogueEditorWindowMain.cs
DialogueEditorWindowTemplateSection.cs
DialogueEditorWindowUpdateTemplateSection.cs
DialogueEditorWindowVariableSection.cs
DialogueEditorWindowWatchSection.cs
Toolbar.cs
►
Editor Wizards
LuaConditionsWizardDrawer.cs
LuaConditionWizard.cs
LuaScriptWizard.cs
LuaScriptWizardDrawer.cs
LuaWizardBase.cs
SequenceEditorTools.cs
►
Tools
EditorTools.cs
EditorZoomArea.cs
GUIZoom.cs
SequencerShortcutsEditor.cs
TemplateTools.cs
►
Unique ID Tool
UniqueIDWindow.cs
UniqueIDWindowPrefs.cs
BarkGroupManagerEditor.cs
BitMaskDrawer.cs
CameraAngleEditor.cs
ChatMapperConverter.cs
DialogueDatabaseEditor.cs
DialogueDatabaseEditorWindow.cs
DialogueSystemControllerEditor.cs
DialogueSystemControllerHierarchyIcon.cs
DialogueSystemMenuItems.cs
EditorWindowTools.cs
LocalizedTextTableEditor.cs
OverrideActorNameEditor.cs
RelationsInspectorLink.cs
►
Localized Text
LocalizedTextTable.cs
►
Lua
Lua.cs
LuaConsole.cs
LuaTableWrapper.cs
LuaWatchItem.cs
LuaWatchList.cs
NLua_Lua.cs
NLua_LuaTableWrapper.cs
►
Manager
ActiveConversationRecord.cs
AssetBundleManager.cs
DialogueManager.cs
DialogueSystemController.cs
LuaWatchers.cs
PersistentDataSettings.cs
►
Model-View-Controller
►
Controller
BarkController.cs
ConversationController.cs
►
Model
►
Data
►
Articy
►
Schemas
►
Articy 1.4
Articy_1_4_Tools.cs
XmlContentExport_FullProject_1_4.cs
►
Articy 2.2
Articy_2_2_Tools.cs
XmlContentExport_FullProject_2_2.cs
►
Articy 2.4
Articy_2_4_Tools.cs
XmlContentExport_FullProject_2_4.cs
►
Articy 3.1
Articy_3_1_Tools.cs
XmlContentExport_FullProject_3_1.cs
ArticyConverter.cs
ArticyData.cs
ArticyLuaFunctions.cs
ArticySchemaTools.cs
ArticyTools.cs
ConversionSetting.cs
ConversionSettings.cs
ConverterPrefs.cs
►
Chat Mapper
ChatMapperProject.cs
ChatMapperToDialogueDatabase.cs
►
Tools
CharacterTypeTools.cs
ConditionPriorityTools.cs
DatabaseMerger.cs
LinkTools.cs
Template.cs
Actor.cs
Asset.cs
CharacterType.cs
ConditionPriority.cs
Conversation.cs
ConversationOverrideDisplaySettings.cs
DialogueDatabase.cs
DialogueEntry.cs
EmphasisSetting.cs
EntrytagFormat.cs
Field.cs
FieldType.cs
Item.cs
Link.cs
Localization.cs
Location.cs
Variable.cs
►
Logic
►
Conversation Model
ConversationModel.cs
►
Database Manager
DatabaseManager.cs
DatabaseResetOptions.cs
DialogueLua.cs
NLua_DialogueLua.cs
►
Formatted Text
Emphasis.cs
FormattedText.cs
►
Shared
CharacterInfo.cs
ConversationState.cs
DefaultCameraAngle.cs
OverrideActorName.cs
Response.cs
Subtitle.cs
►
View
►
Bark UI
BarkDialogueUI.cs
BarkGroupManager.cs
BarkGroupMember.cs
IBarkUI.cs
TextlessBarkUI.cs
►
Conversation View
ConversationView.cs
►
Dialogue UI
IDialogueUI.cs
ITextFieldUI.cs
ResponseButtonAlignment.cs
SelectedResponseEventArgs.cs
►
Override
OverrideDialogueUI.cs
OverrideDisplaySettings.cs
OverrideUIBase.cs
►
Sequencer
►
Sequencer Commands
SequencerCommand.cs
SequencerCommandAnimation.cs
SequencerCommandAnimatorFloat.cs
SequencerCommandAnimatorLayer.cs
SequencerCommandAnimatorPlayWait.cs
SequencerCommandAnimatorTrigger.cs
SequencerCommandAudioWait.cs
SequencerCommandCamera.cs
SequencerCommandDelay.cs
SequencerCommandFade.cs
SequencerCommandLiveCamera.cs
SequencerCommandLookAt.cs
SequencerCommandMoveTo.cs
SequencerCommandQTE.cs
SequencerCommandSwitchCamera.cs
SequencerCommandTextInput.cs
SequencerCommandVoice.cs
SequencerCommandWaitForMessage.cs
SequencerCommandZoom2D.cs
QueuedSequencerCommand.cs
SequenceParser.cs
Sequencer.cs
SequencerShortcuts.cs
SequencerTools.cs
►
Shared
DisplaySettings.cs
InputTrigger.cs
►
Tools
BitMaskAttribute.cs
DialogueDebug.cs
DialogueTime.cs
EncodingType.cs
LuaConditionsWizardAttribute.cs
LuaScriptWizardAttribute.cs
SymbolExtensions.cs
Toggle.cs
ToggleTools.cs
Tools.cs
►
Lua Interpreter
►
Chunk
Assignment.cs
BreakStmt.cs
Chunk.cs
DoStmt.cs
ExprStmt.cs
ForInStmt.cs
ForStmt.cs
Function.cs
IfStmt.cs
LocalFunc.cs
LocalVar.cs
RepeatStmt.cs
ReturnStmt.cs
Statement.cs
WhileStmt.cs
►
Expr
Access.cs
BaseExpr.cs
BoolLiteral.cs
Expr.cs
FunctionBody.cs
FunctionCall.cs
FunctionValue.cs
GroupExpr.cs
KeyAccess.cs
MethodCall.cs
NameAccess.cs
NilLiteral.cs
NumberLiteral.cs
Operation.cs
OperatorExpr.cs
OperTable.cs
PrimaryExpr.cs
StringLiteral.cs
TableConstructor.cs
Term.cs
VariableArg.cs
VarName.cs
►
Library
BaseLib.cs
FileLib.cs
IOLib.cs
MathLib.cs
OSLib.cs
StringLib.cs
TableLib.cs
►
Lua Interpreter Extra
LuaInterpreterExtensions.cs
Tuple.cs
►
LuaValue
LuaBoolean.cs
LuaError.cs
LuaFunction.cs
LuaMethodFunction.cs
LuaMultiValue.cs
LuaNil.cs
LuaNumber.cs
LuaString.cs
LuaTable.cs
LuaUserdata.cs
LuaValue.cs
►
Parser
►
Syntax
Access.cs
Args.cs
Assignment.cs
BaseExpr.cs
BoolLiteral.cs
BreakStmt.cs
Chunk.cs
DoStmt.cs
ElseifBlock.cs
Expr.cs
ExprStmt.cs
Field.cs
ForInStmt.cs
ForStmt.cs
Function.cs
FunctionBody.cs
FunctionCall.cs
FunctionName.cs
FunctionValue.cs
GroupExpr.cs
IfStmt.cs
ItemValue.cs
KeyAccess.cs
KeyValue.cs
LocalFunc.cs
LocalVar.cs
MethodCall.cs
NameAccess.cs
NameValue.cs
NilLiteral.cs
NumberLiteral.cs
OperatorExpr.cs
ParamList.cs
PrimaryExpr.cs
RepeatStmt.cs
ReturnStmt.cs
Statement.cs
StringLiteral.cs
TableConstructor.cs
Term.cs
Var.cs
VariableArg.cs
VarName.cs
WhileStmt.cs
Parser.cs
ParserInput.cs
TextInput.cs
TextParserCommon.cs
LuaInterpreter.cs
►
NLua
►
Core
►
Event
DebugHookEventArgs.cs
EventCodes.cs
EventMasks.cs
HookExceptionEventArgs.cs
►
Exceptions
LuaException.cs
LuaScriptException.cs
►
Extensions
GeneralExtensions.cs
►
GenerateEventAssembly
ClassGenerator.cs
CodeGeneration.cs
DelegateGenerator.cs
ILuaGeneratedType.cs
LuaClassType.cs
►
LuaLib
GCOptions.cs
LuaEnums.cs
LuaIndexes.cs
LuaLib.cs
LuaTypes.cs
References.cs
►
Method
EventHandlerContainer.cs
LuaClassHelper.cs
LuaDelegate.cs
LuaEventHandler.cs
LuaMethodWrapper.cs
MethodArgs.cs
MethodCache.cs
RegisterEventHandler.cs
CheckType.cs
Lua.cs
LuaBase.cs
LuaFunction.cs
LuaGlobalAttribute.cs
LuaHideAttribute.cs
LuaRegistrationHelper.cs
LuaTable.cs
LuaUserData.cs
Metatables.cs
ObjectTranslator.cs
ObjectTranslatorPool.cs
ProxyType.cs
►
KeraLua
CharPtr.cs
Lua.cs
LuaDebug.cs
LuaState.cs
LuaTag.cs
NativeMethods.cs
►
Supplemental
►
Abstract UI
►
Abstract Dialogue UI
AbstractDialogueUI.cs
AbstractDialogueUIControls.cs
AbstractUIAlertControls.cs
AbstractUIControls.cs
AbstractUIQTEControls.cs
AbstractUIResponseMenuControls.cs
AbstractUIRoot.cs
AbstractUISubtitleControls.cs
►
Aurora
NWNTools.cs
►
Editor
►
Save System Editors
PersistentActiveDataEditor.cs
►
Trigger Editors
ActorPicker.cs
ActorPopupDrawer.cs
AlertTriggerEditor.cs
BarkOnDialogueEventEditor.cs
BarkOnIdleEditor.cs
BarkTriggerEditor.cs
ConditionEditor.cs
ConditionObserverEditor.cs
ConditionPropertyDrawer.cs
ConversationPicker.cs
ConversationPopupDrawer.cs
ConversationTriggerEditor.cs
DialogueSystemTriggerEditor.cs
DialogueTriggerEventDrawer.cs
ItemPicker.cs
ItemPopupDrawer.cs
LuaOnDialogueEventEditor.cs
LuaTriggerEditor.cs
QuestConditionPropertyDrawer.cs
QuestPicker.cs
QuestPopupDrawer.cs
QuestStateDrawer.cs
QuestTriggerEditor.cs
ReferenceDatabaseDialogueEventEditor.cs
SendMessageOnDialogueEventEditor.cs
SequenceTriggerEditor.cs
SetActiveOnDialogueEventEditor.cs
SetAnimationOnDialogueEventEditor.cs
SetAnimatorStateOnDialogueEventEditor.cs
SetComponentEnabledOnDialogueEventEditor.cs
SetEnabledOnDialogueEventEditor.cs
SetQuestStateOnDialogueEventEditor.cs
StartConversationOnDialogueEventEditor.cs
StartSequenceOnDialogueEventEditor.cs
VariablePicker.cs
VariablePopupDrawer.cs
DialogueSystemSupplementalMenuItems.cs
►
Quest System
►
Unity GUI
UnityGUIQuestLogWindow.cs
QuestGroupRecord.cs
QuestLog.cs
QuestLogWindow.cs
QuestState.cs
►
Save System
GameSaver.cs
LevelManager.cs
PersistentActiveData.cs
PersistentDataManager.cs
PersistentPositionData.cs
►
Triggers
►
Condition
Condition.cs
QuestCondition.cs
►
Handlers
ActOnDialogueEvent.cs
BarkOnDialogueEvent.cs
DialogueEvent.cs
LuaOnDialogueEvent.cs
SendMessageOnDialogueEvent.cs
SetActiveOnDialogueEvent.cs
SetAnimationOnDialogueEvent.cs
SetAnimatorStateOnDialogueEvent.cs
SetComponentEnabledOnDialogueEvent.cs
SetEnabledOnDialogueEvent.cs
SetQuestStateOnDialogueEvent.cs
ShowCursorOnConversation.cs
StartConversationOnDialogueEvent.cs
StartSequenceOnDialogueEvent.cs
StopConversationIfTooFar.cs
►
Starters
AlertTrigger.cs
BarkOnIdle.cs
BarkStarter.cs
BarkTrigger.cs
ConditionObserver.cs
ConversationStarter.cs
ConversationTrigger.cs
DialogueEventStarter.cs
DialogueSystemTrigger.cs
DialogueTriggerEvent.cs
LuaTrigger.cs
QuestTrigger.cs
SequenceStarter.cs
SequenceTrigger.cs
►
Tools
ActorPopupAttribute.cs
ConversationPopupAttribute.cs
DialogueTriggerEventAttribute.cs
ItemPopupAttribute.cs
QuestPopupAttribute.cs
QuestStateAttribute.cs
VariablePopupAttribute.cs
►
Unity GUI
►
GUI Controls
►
Effects
AudioEffect.cs
ContinueButtonFastForward.cs
FadeEffect.cs
FlashEffect.cs
GUIEffect.cs
GUIEffectTrigger.cs
SlideEffect.cs
TimerEffect.cs
TypewriterEffect.cs
►
ScaledRect
ScaledRect.cs
ScaledRectAlignment.cs
ScaledValue.cs
ValueScale.cs
►
Tools
AutoSize.cs
Fit.cs
ImageAnimation.cs
Navigation.cs
TextStyle.cs
UnityGUITools.cs
GUIButton.cs
GUIControl.cs
GUIImage.cs
GUIImageParams.cs
GUILabel.cs
GUIProgressBar.cs
GUIRoot.cs
GUIScrollView.cs
GUITextField.cs
GUIVisibleControl.cs
GUIWindow.cs
►
Unity Bark UI
UnityBarkUI.cs
UnityBarkUIOnGUI.cs
►
Unity Dialogue UI
►
Dialogue GUI Controls
UnityAlertControls.cs
UnityDialogueControls.cs
UnityDialogueUIControls.cs
UnityQTEControls.cs
UnityResponseMenuControls.cs
UnitySubtitleControls.cs
UnityUIRoot.cs
UnityDialogueUI.cs
UnityTextFieldUI.cs
Dialogue System for Unity (LEGACY VERSION 1.x) 1.9.0
www.pixelcrushers.com