▼ Dox | |
howToGetStarted | |
► howToMakeThingsHappen | |
► barks | |
unityGUI | |
unityUI | |
► components | |
► actors | |
player | |
misc | |
questSystem | |
saveSystem | |
triggers | |
► dialogueUI | |
unityDialogueUI | |
unityUIDialogueUI | |
questSystem | |
saveSystem | |
► howToWriteContent | |
converters | |
dialogueEditor | |
lua | |
sequences | |
recipes | |
scripting | |
► thirdParty | |
actionrpg2d | |
actionRPGStarterKit | |
adventureCreator | |
aiForMecanim | |
animatorTimeline | |
behaviorDesigner | |
cinemaDirector | |
coreGamekit | |
corgi | |
csfhi | |
deftly | |
dfgui | |
emeraldAI | |
facefx | |
gameFlow | |
hudWaypoint | |
i2Localization | |
ice | |
invector | |
inventoryEngine | |
inventoryPro | |
kfgMapSystem | |
lipSync | |
loveHate | |
makinom | |
masterAudio | |
ngui | |
njgMiniMap | |
oculus | |
ork | |
playMaker | |
plyGame | |
realisticfps | |
rewired | |
rog | |
rpgKit | |
rtvoice | |
salsa | |
sInventory | |
slate | |
textMeshPro | |
tk2d | |
topdownKit | |
tpc | |
ufps | |
uniStorm | |
uSequencer | |
▼ Integration | |
► 2D Action RPG Starter Kit Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► 2D Action RPG Starter Kit | |
► Example | |
ExampleMenu.cs | |
► Scripts | |
► Editor | |
ActionRPG2DMenuItems.cs | |
ActionRPG2DBridge.cs | |
► Action-RPG Starter Kit Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Action-RPG Starter Kit | |
► Scripts | |
► Editor | |
ActionRPGKitMenuItems.cs | |
► Sequencer Commands | |
SequencerCommandARPGAdjustHealth.cs | |
SequencerCommandARPGLoadLevel.cs | |
SequencerCommandARPGOpenShop.cs | |
ARPGBridge.cs | |
DisableCheckKey.cs | |
DSGameOverC.cs | |
DSSaveLoad.cs | |
DSTeleporter.cs | |
PauseARPGCameraOnConversation.cs | |
PersistentPlayerSpawner.cs | |
SetCursorOnStart.cs | |
StopPlayerMecanimOnConversation.cs | |
► Adventure Creator Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Adventure Creator | |
► Scripts | |
► Editor | |
AdventureCreatorBridgeEditor.cs | |
AdventureCreatorMenuItems.cs | |
LuaVarChangeWatcherEditor.cs | |
► Sequencer Commands | |
SequencerCommandAC.cs | |
SequencerCommandACCam.cs | |
SequencerCommandACSpeech.cs | |
ActionConversationPicker.cs | |
AdventureCreatorBridge.cs | |
DialogueSystemSaver.cs | |
FitUIToAspectRatio.cs | |
LuaVarChangeWatcher.cs | |
ShowGameState.cs | |
► Animator Timeline Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Animator Timeline | |
► Scripts | |
SequencerCommandAnimatorTimelinePlay.cs | |
► Behavior Designer Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Behavior Designer | |
► Scripts | |
► Editor | |
BehaviorDesignerMenuItems.cs | |
BehaviorTreeLuaBridge.cs | |
SequencerCommandBehavior.cs | |
SequencerCommandBehaviorVariable.cs | |
► Cinema Director Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Cinema Director | |
► Scripts | |
► Events | |
BarkEvent.cs | |
LuaEvent.cs | |
ShowAlertEvent.cs | |
StartConversationEvent.cs | |
StopConversationEvent.cs | |
► Sequencer Commands | |
SequencerCommandCinema.cs | |
► Cinemachine Timeline Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Cinemachine Support | |
► Scripts | |
► Sequencer Commands | |
SequencerCommandCinemachinePriority.cs | |
► Triggers | |
CinemachineCameraPriorityOnDialogueEvent.cs | |
► Core GameKit Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Core GameKit | |
► Scripts | |
► Editor | |
CoreGameKitMenuItems.cs | |
► Sequencer Commands | |
SequencerCommandCoreGameKitAddAttackPoints.cs | |
SequencerCommandCoreGameKitAddHitPoints.cs | |
SequencerCommandCoreGameKitDespawn.cs | |
SequencerCommandCoreGameKitDespawnKillable.cs | |
SequencerCommandCoreGameKitDestroyKillable.cs | |
SequencerCommandCoreGameKitEndWave.cs | |
SequencerCommandCoreGameKitFireCustomEvent.cs | |
SequencerCommandCoreGameKitGameOver.cs | |
SequencerCommandCoreGameKitGotoWave.cs | |
SequencerCommandCoreGameKitPauseWave.cs | |
SequencerCommandCoreGameKitRestartWave.cs | |
SequencerCommandCoreGameKitSynchroSpawn.cs | |
SequencerCommandCoreGameKitTakeDamage.cs | |
SequencerCommandCoreGameKitTemporaryInvincibility.cs | |
SequencerCommandCoreGameKitUnpauseWave.cs | |
CoreGameKitLuaBridge.cs | |
LuaToWorldVariableListener.cs | |
WorldVariableToLuaListener.cs | |
► Corgi Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Corgi Support | |
► Scripts | |
ConversationZone.cs | |
► Inventory Engine Support | |
► Scripts | |
DialogueSystemInventoryEventListener.cs | |
InventoryEngineLua.cs | |
PersistentInventory.cs | |
► Deftly Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Deftly Support | |
► Scripts | |
DeftlyDialogueSubject.cs | |
DeftlyFloatingTextBarkUI.cs | |
DeftlyLuaFunctions.cs | |
DeftlySubjectUnityEvents.cs | |
► DFGUI Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Daikon Forge GUI | |
► Daikon Forge Bark UI | |
DaikonForgeBarkRoot.cs | |
DaikonForgeBarkUI.cs | |
DaikonForgeFollowObject.cs | |
► Daikon Forge Dialogue UI | |
► Daikon Forge Dialogue Controls | |
DaikonForgeAlertControls.cs | |
DaikonForgeButtonKeyTrigger.cs | |
DaikonForgeButtonTextData.cs | |
DaikonForgeDialogueControls.cs | |
DaikonForgeDialogueUIControls.cs | |
DaikonForgeFader.cs | |
DaikonForgeQTEControls.cs | |
DaikonForgeResponseButton.cs | |
DaikonForgeResponseMenuControls.cs | |
DaikonForgeSubtitleControls.cs | |
DaikonForgeTimer.cs | |
DaikonForgeTypewriterEffect.cs | |
DaikonForgeUIRoot.cs | |
DaikonForgeDialogueUI.cs | |
DaikonForgeTextFieldUI.cs | |
► Daikon Forge Quest Log Window | |
DaikonForgeQuestLogWindow.cs | |
► Editor | |
DaikonForgeGUIMenuItems.cs | |
► Emerald AI Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Emerald AI Support | |
► Scripts | |
EmeraldAILua.cs | |
EmeraldAIPlayerHealthEvent.cs | |
PersistentEmeraldAIData.cs | |
► FaceFX Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► FaceFX | |
► Scripts | |
► Editor | |
FaceFXControllerScriptGUI.cs | |
FaceFXMenuItems.cs | |
FaceFXControllerScript.cs | |
FaceFXPlayer.cs | |
SequencerCommandFaceFX.cs | |
► GameFlow Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► GameFlow Support | |
► Scripts | |
► Sequencer Commands | |
SequencerCommandGameflow.cs | |
► HUD Waypoint Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► HUD Waypoint | |
► Scripts | |
PersistentWaypoint.cs | |
SequencerCommandWaypoint.cs | |
► I2 Localization Support | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► I2 Localization Support | |
► Scripts | |
► Editor | |
DSToI2Prefs.cs | |
DSToI2Window.cs | |
FieldSelectionDictionary.cs | |
DialogueSystemUseI2Language.cs | |
I2LanguageIdentifierType.cs | |
► Ink Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Ink Support | |
► Scripts | |
DialogueSystemInkIntegration.cs | |
► KGFMapSystem Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► KGFMapSystem | |
► Scripts | |
► Editor | |
KGFMapSystemMenuItems.cs | |
KGFMapIcons.cs | |
SequencerCommandKGFMapIcon.cs | |
► LipSync Pro Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► LipSync Support | |
► Scripts | |
SequencerCommandEyeControl.cs | |
SequencerCommandLipSync.cs | |
SequencerCommandSetEmotion.cs | |
► Makinom Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Makinom Support | |
► Scripts | |
► Nodes | |
BarkNode.cs | |
CheckConversationActiveNode.cs | |
ConversationData.cs | |
LuaNode.cs | |
MakinomNodeTools.cs | |
PlaySequenceNode.cs | |
ShowAlertNode.cs | |
StartConversationNode.cs | |
DialogueSystemMakinomBridge.cs | |
► Master Audio Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Master Audio | |
► Example | |
MasterAudioExample.cs | |
► Scripts | |
► Sequencer Commands | |
► Bus | |
SequencerCommandMAFadeBus.cs | |
SequencerCommandMAMuteBus.cs | |
SequencerCommandMAPauseBus.cs | |
SequencerCommandMASetBusVolume.cs | |
SequencerCommandMASoloBus.cs | |
SequencerCommandMAStopBus.cs | |
SequencerCommandMAUnmuteBus.cs | |
SequencerCommandMAUnpauseBus.cs | |
SequencerCommandMAUnsoloBus.cs | |
► Group | |
SequencerCommandMAAddToDucking.cs | |
SequencerCommandMADisableDucking.cs | |
SequencerCommandMAEnableDucking.cs | |
SequencerCommandMAFadeGroup.cs | |
SequencerCommandMAFadeOutAllOfSound.cs | |
SequencerCommandMAMuteGroup.cs | |
SequencerCommandMAPauseGroup.cs | |
SequencerCommandMAPlaySound.cs | |
SequencerCommandMARemoveFromDucking.cs | |
SequencerCommandMASetGroupVolume.cs | |
SequencerCommandMASoloGroup.cs | |
SequencerCommandMAStopAllOfSound.cs | |
SequencerCommandMAStopTransformSound.cs | |
SequencerCommandMAUnmuteGroup.cs | |
SequencerCommandMAUnpauseGroup.cs | |
SequencerCommandMAUnsoloGroup.cs | |
SequencerCommandMAVariationChangePitch.cs | |
► Master | |
SequencerCommandMAFireCustomEvent.cs | |
SequencerCommandMAMuteEverything.cs | |
SequencerCommandMAPauseEverything.cs | |
SequencerCommandMASetMasterVolume.cs | |
SequencerCommandMAStopEverything.cs | |
SequencerCommandMAUnmuteEverything.cs | |
SequencerCommandMAUnpauseEverything.cs | |
► Mixer | |
SequencerCommandMAPauseMixer.cs | |
SequencerCommandMAStopMixer.cs | |
SequencerCommandMAUnpauseMixer.cs | |
► Playlist | |
SequencerCommandMAChangePlaylist.cs | |
SequencerCommandMAFadePlaylist.cs | |
SequencerCommandMAMutePlaylist.cs | |
SequencerCommandMANextPlaylistClip.cs | |
SequencerCommandMAPausePlaylist.cs | |
SequencerCommandMAPlaylistClip.cs | |
SequencerCommandMARandomPlaylistClip.cs | |
SequencerCommandMAResumePlaylist.cs | |
SequencerCommandMASetPlaylistVolume.cs | |
SequencerCommandMAStopPlaylist.cs | |
SequencerCommandMAUnmutePlaylist.cs | |
BaseMasterAudioSequencerCommand.cs | |
► NGUI3 Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► NGUI | |
► Example | |
► Dual Subtitle Example | |
DualSubtitleNGUIDialogueUI.cs | |
► Scripts | |
► Editor | |
NGUIMenuItems.cs | |
► Miscellaneous | |
NGUIButtonKeyTrigger.cs | |
NGUIContinueButtonFastForward.cs | |
NGUISelectorDisplay.cs | |
► NGUI Bark UI | |
NGUIBarkUI.cs | |
NGUIFollowTarget.cs | |
UIBarkRoot.cs | |
► NGUI Dialogue UI | |
► NGUI Dialogue Controls | |
NGUIAlertControls.cs | |
NGUIDialogueControls.cs | |
NGUIDialogueUIControls.cs | |
NGUIQTEControls.cs | |
NGUIResponseButton.cs | |
NGUIResponseMenuControls.cs | |
NGUISubtitleControls.cs | |
NGUITimer.cs | |
NGUIUIRoot.cs | |
NGUIDialogueBarkUI.cs | |
NGUIDialogueUI.cs | |
NGUITextFieldUI.cs | |
► NGUI Quest Log Window | |
NGUIQuestGroupTemplate.cs | |
NGUIQuestLogWindow.cs | |
NGUIQuestTemplate.cs | |
NGUIQuestTitle.cs | |
NGUIQuestTracker.cs | |
NGUIQuestTrackTemplate.cs | |
► NGUI HUD Text | |
► Scripts | |
NGUIHUDTextBarkUI.cs | |
► ORK Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► ORK Framework | |
► Scripts | |
► Events | |
BarkStep.cs | |
ConversationData.cs | |
GetDSVariableStep.cs | |
GetQuestStateStep.cs | |
LuaStep.cs | |
ORKEventTools.cs | |
PlaySequenceStep.cs | |
SetDSVariableStep.cs | |
SetQuestStateStep.cs | |
ShowAlertStep.cs | |
ShowVariableAlertStep.cs | |
StartConversationStep.cs | |
DialogueSystemOrkBridge.cs | |
UnityUIDialogueUIOrkBridge.cs | |
► PlayMaker Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► PlayMaker Support | |
► Actions | |
► Editor | |
CustomActionEditorBark.cs | |
CustomActionEditorDoesConversationHaveValidEntries.cs | |
CustomActionEditorRunLua.cs | |
CustomActionEditorStartConversation.cs | |
AddDialogueDatabase.cs | |
AddQuest.cs | |
AddQuestEntry.cs | |
ApplyPersistentData.cs | |
ApplySavegameData.cs | |
Bark.cs | |
DecRelationship.cs | |
DeleteQuest.cs | |
DoesConversationHaveValidEntries.cs | |
GetActorName.cs | |
GetCurrentConversationInfo.cs | |
GetLocalizedText.cs | |
GetLuaField.cs | |
GetQuestAbandonSequence.cs | |
GetQuestCount.cs | |
GetQuestDescription.cs | |
GetQuestEntry.cs | |
GetQuestEntryCount.cs | |
GetQuestEntryState.cs | |
GetQuestStatus.cs | |
GetRelationship.cs | |
GetStatus.cs | |
GetVariable.cs | |
IncRelationship.cs | |
IsConversationActive.cs | |
IsQuestAbandonable.cs | |
IsQuestTrackingEnabled.cs | |
IsSequencePlaying.cs | |
LevelWillBeUnloaded.cs | |
LoadGame.cs | |
LoadLevel.cs | |
LuaTableEnum.cs | |
Pause.cs | |
PlayMakerTools.cs | |
PreloadDialogueUI.cs | |
PreloadMasterDatabase.cs | |
RecordPersistentData.cs | |
RecordSavegameData.cs | |
RemoveDialogueDatabase.cs | |
ResetDialogueDatabase.cs | |
ResetPersistentData.cs | |
RunLua.cs | |
SaveGame.cs | |
SelectResponse.cs | |
SendSequencerMessage.cs | |
SetDefaultDialogueDatabase.cs | |
SetDialogueUI.cs | |
SetLanguage.cs | |
SetLuaField.cs | |
SetPortrait.cs | |
SetQuestEntryState.cs | |
SetQuestStatus.cs | |
SetQuestTracking.cs | |
SetRelationship.cs | |
SetStatus.cs | |
SetVariable.cs | |
ShowAlert.cs | |
StartConversation.cs | |
StartSequence.cs | |
StopConversation.cs | |
StopSequence.cs | |
SyncBool.cs | |
SyncBoolArray.cs | |
SyncFloat.cs | |
SyncGameObjectArray.cs | |
SyncInt.cs | |
SyncIntArray.cs | |
SyncQuaternionArray.cs | |
SyncString.cs | |
SyncStringArray.cs | |
SyncVector3.cs | |
SyncVector3Array.cs | |
Unpause.cs | |
UpdateResponses.cs | |
► Scripts | |
► Editor | |
PlayMakerMenuItems.cs | |
► Sequencer Commands | |
SequencerCommandFSMEvent.cs | |
DialogueSystemEventsToPlayMaker.cs | |
DialogueSystemPlayMakerLua.cs | |
DialogueSystemPlayMakerTools.cs | |
► plyGame Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► plyGame | |
► Example | |
plyGameFeatureDemo.cs | |
► Scripts | |
► Blocks | |
► 01 Conversations | |
DoesConversationHaveValidEntries_plyBlock.cs | |
IsConversationActive_plyBlock.cs | |
StartConversation_plyBlock.cs | |
StopConversation_plyBlock.cs | |
UpdateResponses_plyBlock.cs | |
► 02 Barks | |
Bark_plyBlock.cs | |
► 03 Sequences | |
IsSequencePlaying_plyBlock.cs | |
SequencerMessage_plyBlock.cs | |
StartAndGetSequence_plyBlock.cs | |
StartSequence_plyBlock.cs | |
StopSequence_plyBlock.cs | |
► 04 Quests | |
AddQuest_plyBlock.cs | |
AddQuestEntry_plyBlock.cs | |
DeleteQuest_plyBlock.cs | |
GetQuestAbandonSequence_plyBlock.cs | |
GetQuestDescription_plyBlock.cs | |
GetQuestEntry_plyBlock.cs | |
GetQuestEntryCount_plyBlock.cs | |
GetQuestEntryState_plyBlock.cs | |
GetQuestState_plyBlock.cs | |
IsQuestAbandonable_plyBlock.cs | |
IsQuestTrackingEnabled_plyBlock.cs | |
SetQuestDescription_plyBlock.cs | |
SetQuestEntryState_plyBlock.cs | |
SetQuestState_plyBlock.cs | |
SetQuestTracking_plyBlock.cs | |
► 05 Relationships and Status | |
DecRelationship_plyBlock.cs | |
GetRelationship_plyBlock.cs | |
GetStatus_plyBlock.cs | |
IncRelationship_plyBlock.cs | |
SetRelationship_plyBlock.cs | |
SetStatus_plyBlock.cs | |
► 06 UI | |
PreloadDialogueUI_plyBlock.cs | |
ShowAlert_plyBlock.cs | |
► 07 Dialogue Databases | |
AddDialogueDatabase_plyBlock.cs | |
GetLocalizedText_plyBlock.cs | |
PreloadMasterDatabase_plyBlock.cs | |
RemoveDialogueDatabase_plyBlock.cs | |
ResetMasterDatabase_plyBlock.cs | |
SetDefaultDatabase_plyBlock.cs | |
SetLanguage_plyBlock.cs | |
SetPortrait_plyBlock.cs | |
► 08 Lua | |
GetLuaField_plyBlock.cs | |
GetLuaVariable_plyBlock.cs | |
LevelWillBeUnloaded_plyBlock.cs | |
LuaTableTools.cs | |
RunAndGetLua_plyBlock.cs | |
RunLua_plyBlock.cs | |
SetLuaField_plyBlock.cs | |
SetLuaVariable_plyBlock.cs | |
► 09 Values | |
DialogueDatabase_Value.cs | |
LocalizedTextTable_Value.cs | |
Lua_Value.cs | |
QuestState_Value.cs | |
Sequencer_Value.cs | |
► Conversation Controller | |
ConversationController.cs | |
plyGameBridge.cs | |
► Editor | |
plyGameMenuItems.cs | |
► Events | |
EventHandler_DialogueSystem.cs | |
EventHandler_OnUse_DialogueSystem.cs | |
OnBarkEndEvent.cs | |
OnBarkStartEvent.cs | |
OnConversationCancelledEvent.cs | |
OnConversationEndEvent.cs | |
OnConversationLineCancelledEvent.cs | |
OnConversationLineEvent.cs | |
OnConversationStartEvent.cs | |
OnConversationTimeoutEvent.cs | |
OnSequenceEndEvent.cs | |
OnSequenceStartEvent.cs | |
OnUseEvent.cs | |
► Load Save | |
PersistableDialogueManager.cs | |
► Rewired Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Rewired Support | |
► Scripts | |
DialogueSystemRewired.cs | |
► RFPS Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Realistic FPS Prefab | |
► Scripts | |
► Editor | |
RealisticFPSPrefabMenuItems.cs | |
DialogueSystemOnPickUpItem.cs | |
FollowFPSPlayer.cs | |
FPSLuaBridge.cs | |
LuaOnDestroy.cs | |
LuaOnPickUpItem.cs | |
PauseAIOnConversation.cs | |
PersistentDeadBody.cs | |
PersistentSmoothMouseLook.cs | |
SyncLuaToFPSOnLoadLevel.cs | |
UnregisterNPCOnDestroy.cs | |
► Rog Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Rog Support | |
► Scripts | |
AI_Pause.cs | |
DialogueActorScript.cs | |
PauseRogOnConversation.cs | |
PauseRogOnQuestLogWindow.cs | |
QuestItem.cs | |
RogLuaFunctions.cs | |
► RPG Kit Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► ICode | |
► Scripts | |
► Actions | |
► Bark | |
Bark.cs | |
► Conversation | |
GetIsConversationActive.cs | |
StartConversation.cs | |
StopConversation.cs | |
UpdateResponses.cs | |
► Database | |
AddDialogueDatabase.cs | |
PreloadMasterDatabase.cs | |
RemoveDialogueDatabase.cs | |
ResetMasterDatabase.cs | |
► Lua | |
RunLua.cs | |
► Misc | |
GetTime.cs | |
► Quest | |
GetQuestEntryState.cs | |
GetQuestState.cs | |
SetQuestEntryState.cs | |
SetQuestState.cs | |
► SaveSystem | |
ApplyPersistentData.cs | |
ApplySavegameData.cs | |
BroadcastLevelWillBeUnloaded.cs | |
GetSavegameData.cs | |
RecordPersistentData.cs | |
ResetPersistentData.cs | |
► Sequence | |
PlaySequence.cs | |
► StatusAndRelationships | |
GetRelationship.cs | |
GetStatus.cs | |
SetRelationship.cs | |
SetStatus.cs | |
► Variable | |
GetBoolVariable.cs | |
GetFloatVariable.cs | |
GetIntVariable.cs | |
GetStringVariable.cs | |
SetBoolVariable.cs | |
SetFloatVariable.cs | |
SetIntVariable.cs | |
SetStringVariable.cs | |
► Conditions | |
DoesConversationHaveValidEntries.cs | |
IsConversationActive.cs | |
► Sequencer Commands | |
BaseStateMachineSequencerCommand.cs | |
SequencerCommandSetStateBool.cs | |
SequencerCommandSetStateFloat.cs | |
SequencerCommandSetStateInt.cs | |
SequencerCommandSetStateObject.cs | |
ICodeLuaFunctions.cs | |
ICodeVariableTrigger.cs | |
► RPG Kit | |
► Scripts | |
► Actions | |
DeleteData.cs | |
OpenShop.cs | |
SaveData.cs | |
SetOverheadIcon.cs | |
SyncLuaToRPG.cs | |
SyncRPGToLua.cs | |
UpdateQuestTracker.cs | |
► Editor | |
RPGKitMenuItems.cs | |
► Sequencer Commands | |
SequencerCommandSetOverheadIcon.cs | |
► UI | |
OverheadIconController.cs | |
RPGKitDialogueUI.cs | |
StopConversationButton.cs | |
RPGKitBridge.cs | |
RPGKitConversationTrigger.cs | |
RPGKitStoreTriggerNoOutOfRangeMessage.cs | |
► RT-Voice Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► RTVoice | |
► Scripts | |
► Editor | |
RTVoiceGenerateAudioFilesWindow.cs | |
RTVoiceActor.cs | |
SequencerCommandRTVoiceWait.cs | |
► SALSA Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► SALSA with RandomEyes | |
► Scripts | |
SequencerCommandEyes.cs | |
SequencerCommandSALSA.cs | |
► SInv and RFPS | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Realistic FPS Prefab | |
► Scripts | |
► Editor | |
RealisticFPSPrefabMenuItems.cs | |
DialogueSystemOnPickUpItem.cs | |
FollowFPSPlayer.cs | |
FPSLuaBridge.cs | |
LuaOnDestroy.cs | |
LuaOnPickUpItem.cs | |
PauseAIOnConversation.cs | |
PersistentDeadBody.cs | |
PersistentSmoothMouseLook.cs | |
SyncLuaToFPSOnLoadLevel.cs | |
UnregisterNPCOnDestroy.cs | |
► S-Inventory | |
► RFPS S-Inventory | |
► Scripts | |
FPSInventoryEvents.cs | |
SInventoryConsumablePickup.cs | |
SInventoryFPSBridge.cs | |
SInventoryFPSTools.cs | |
SInventoryPickup.cs | |
SInventoryWeaponPickup.cs | |
► Scripts | |
► Sequencer Commands | |
SequencerCommandAddItem.cs | |
SequencerCommandAdjustCurrency.cs | |
SequencerCommandRemoveItem.cs | |
InventoryEvents.cs | |
SInventoryContainerTrigger.cs | |
SInventoryDialogueActor.cs | |
SInventoryDialogueEvents.cs | |
SInventoryItemEvents.cs | |
SInventoryItemGroupTrigger.cs | |
SInventoryLua.cs | |
SInventoryPersistentContainer.cs | |
SInventoryPersistentItemGroup.cs | |
SInventoryPersistentItemPickup.cs | |
SInventoryPersistentVendor.cs | |
SInventoryTreatAsConversation.cs | |
SInventoryVendorTrigger.cs | |
► SInventory Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► S-Inventory | |
► Scripts | |
► Sequencer Commands | |
SequencerCommandAddItem.cs | |
SequencerCommandAdjustCurrency.cs | |
SequencerCommandRemoveItem.cs | |
InventoryEvents.cs | |
SInventoryContainerTrigger.cs | |
SInventoryDialogueActor.cs | |
SInventoryDialogueEvents.cs | |
SInventoryItemEvents.cs | |
SInventoryItemGroupTrigger.cs | |
SInventoryLua.cs | |
SInventoryPersistentContainer.cs | |
SInventoryPersistentItemGroup.cs | |
SInventoryPersistentItemPickup.cs | |
SInventoryPersistentVendor.cs | |
SInventoryTreatAsConversation.cs | |
SInventoryVendorTrigger.cs | |
► SLATE Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► SLATE Support | |
► Scripts | |
► Clips | |
Bark.cs | |
Lua.cs | |
SetQuestState.cs | |
ShowAlert.cs | |
StartConversation.cs | |
StopConversation.cs | |
► Sequencer Commands | |
SequencerCommandSLATE.cs | |
► TextMeshPro Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► TextMesh Pro | |
► Scripts | |
► Bark UI | |
TextMeshProBarkUI.cs | |
TextMeshProBarkUIAnimator.cs | |
TextMeshProBarkUIFader.cs | |
► Common | |
LocalizeTextMeshPro.cs | |
TextMeshProContinueButtonFastForward.cs | |
TextMeshProTypewriterEffect.cs | |
TextToTextMeshPro.cs | |
► Dialogue UI | |
OverrideTextMeshProDialogueControls.cs | |
TextMeshProAlertControls.cs | |
TextMeshProDialogueControls.cs | |
TextMeshProDialogueUI.cs | |
TextMeshProResponseButton.cs | |
TextMeshProResponseMenuControls.cs | |
TextMeshProSubtitleControls.cs | |
► Quest Log Window | |
TextMeshProQuestLogWindow.cs | |
TextMeshProQuestTemplate.cs | |
TextMeshProQuestTemplateAlternateDescriptions.cs | |
TextMeshProQuestTracker.cs | |
TextMeshProQuestTrackTemplate.cs | |
► Selector | |
TextMeshProSelectorDisplay.cs | |
TextMeshProSelectorElements.cs | |
UsableTextMeshPro.cs | |
► TK2D Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► TK2D | |
► Editor | |
TK2DMenuItems.cs | |
► TK2D Bark UI | |
TK2DBarkUI.cs | |
► TK2D Dialogue UI | |
TK2DAlertControls.cs | |
TK2DDialogueControls.cs | |
TK2DDialogueTools.cs | |
TK2DDialogueUI.cs | |
TK2DFader.cs | |
TK2DQTEControls.cs | |
TK2DResponseButton.cs | |
TK2DResponseMenuControls.cs | |
TK2DSubtitleControls.cs | |
TK2DTextFieldUI.cs | |
TK2DTimer.cs | |
TK2DTypewriterEffect.cs | |
TK2DUIRoot.cs | |
► Topdown Kit Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Topdown Kit Support | |
► Scripts | |
► Editor | |
DialogueSystemTopdownKitMenuItems.cs | |
CommandMenuExtra.cs | |
DialogueSystemSaveData.cs | |
DialogueSystemTopdownKitLua.cs | |
DialogueSystemTopdownKitPlayerBridge.cs | |
► TPC Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► Third Person Controller Support | |
► Example | |
ThirdPersonControllerExampleMenu.cs | |
► Scripts | |
► Editor | |
DialogueSystemThirdPersonControllerBridgeEditor.cs | |
► Extras | |
AbilityStartEvent.cs | |
DamagedEvent.cs | |
Disguise.cs | |
► Sequencer Commands | |
SequencerCommandTPCAbility.cs | |
SequencerCommandTPCCameraState.cs | |
SequencerCommandTPCControl.cs | |
DialogueSystemInteractableTarget.cs | |
DialogueSystemThirdPersonControllerBridge.cs | |
► UFPS Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► UFPS | |
► Example | |
ExampleMainMenu.cs | |
► Scripts | |
► Editor | |
FPPlayerLuaBridgeEditor.cs | |
UFPSMenuItems.cs | |
ChangeLevelTrigger.cs | |
DebugUFPSCursor.cs | |
DialogueSystemOnDie.cs | |
ForceCursorVisible.cs | |
FPDontApplyLuaNextLoadLevel.cs | |
FPDontDestroyOnLoad.cs | |
FPFreezePlayer.cs | |
FPInteractableDialogue.cs | |
FPLockCursorOnStart.cs | |
FPPersistentPlayerData.cs | |
FPPlayerLuaBridge.cs | |
FPSyncLuaPlayerOnConversation.cs | |
FPSyncLuaPlayerOnLoadLevel.cs | |
PauseUFPS.cs | |
► UFPS Mobile Addon | |
► Example | |
ConnectExampleMenu.cs | |
► Scripts | |
FPSyncLuaPlayerOnLoadLevelMobile.cs | |
► UniStorm Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► UniStorm Support | |
► Scripts | |
UniStormLuaBridge.cs | |
► uSequencer Integration | |
► Assets | |
► Dialogue System | |
► Third Party Support | |
► uSequencer | |
SequencerCommanduSeq.cs | |
▼ Release | |
► Assets | |
► Dialogue System | |
► Examples | |
► Feature Demo | |
► Multiple Database Example | |
AddRemoveDatabaseTrigger.cs | |
FeatureDemo.cs | |
► Lua Example | |
LuaExample.cs | |
► Tutorial Example | |
► Pickups | |
Pickup.cs | |
► Scripts | |
► Editor | |
► Converters | |
AbstractConverterWindow.cs | |
ConverterWindowTemplate.cs | |
CSVConverterWindow.cs | |
► Custom Field Types | |
CustomFieldType_SceneType.cs | |
CustomFieldType_TemplateType.cs | |
► Inspectors | |
DialogueSystemControllerEditor.cs | |
► Wizards | |
DialogueManagerWizard.cs | |
NPCSetupWizard.cs | |
PlayerSetupWizard.cs | |
WelcomeWindow.cs | |
► Supplemental | |
► Chat Mapper | |
ChatMapperTools.cs | |
► Sequencer Commands | |
SequencerCommandAudioWaitOnce.cs | |
SequencerCommandAudioWWW.cs | |
SequencerCommandLoadLevel.cs | |
SequencerCommandSetTimeout.cs | |
► Timeline | |
► Playables | |
► Bark | |
► Editor | |
BarkDrawer.cs | |
BarkBehaviour.cs | |
BarkClip.cs | |
BarkMixerBehaviour.cs | |
BarkTrack.cs | |
► Conversation | |
► Editor | |
StartConversationBehaviourDrawer.cs | |
ConversationMixerBehaviour.cs | |
ConversationTrack.cs | |
StartConversationBehaviour.cs | |
StartConversationClip.cs | |
► PlaySequence | |
► Editor | |
PlaySequenceBehaviourDrawer.cs | |
PlaySequenceBehaviour.cs | |
PlaySequenceClip.cs | |
PlaySequenceMixerBehaviour.cs | |
PlaySequenceTrack.cs | |
► QuestState | |
► Editor | |
SetQuestStateBehaviourDrawer.cs | |
QuestStateMixerBehaviour.cs | |
QuestStateTrack.cs | |
SetQuestStateBehaviour.cs | |
SetQuestStateClip.cs | |
► ShowAlert | |
► Editor | |
ShowAlertBehaviourDrawer.cs | |
AlertMixerBehaviour.cs | |
AlertTrack.cs | |
ShowAlertBehaviour.cs | |
ShowAlertClip.cs | |
► Utility | |
PreviewUI.cs | |
► Sequencer Commands | |
SequencerCommandTimeline.cs | |
► Triggers | |
TimelineTrigger.cs | |
► UI | |
► Bark UI | |
UnityUIBarkUI.cs | |
► Dialogue UI | |
► Animated Portraits | |
AnimatedPortrait.cs | |
UseAnimatedPortraits.cs | |
OverrideUnityUIDialogueControls.cs | |
UIVisibility.cs | |
UnityUIAlertControls.cs | |
UnityUIBarkSubtitleDialogueUI.cs | |
UnityUIDialogueControls.cs | |
UnityUIDialogueUI.cs | |
UnityUIQTEControls.cs | |
UnityUIResponseButton.cs | |
UnityUIResponseMenuControls.cs | |
UnityUIRoot.cs | |
UnityUISubtitleControls.cs | |
UnityUITextFieldUI.cs | |
UnityUITimer.cs | |
► Effects | |
LocalizeUIText.cs | |
UnityUIColorText.cs | |
UnityUIContinueButtonFastForward.cs | |
UnityUIIgnorePauseCodes.cs | |
UnityUIScrollbarEnabler.cs | |
UnityUITypewriterEffect.cs | |
UpdateLocalizedUITexts.cs | |
► Quest Log Window | |
UnityUIQuestGroupTemplate.cs | |
UnityUIQuestLogWindow.cs | |
UnityUIQuestTemplate.cs | |
UnityUIQuestTemplateAlternateDescriptions.cs | |
UnityUIQuestTitle.cs | |
UnityUIQuestTracker.cs | |
UnityUIQuestTrackTemplate.cs | |
► Selector | |
UnityUISelectorDisplay.cs | |
UnityUISelectorElements.cs | |
UsableUnityUI.cs | |
► Tools | |
PreloadActorPortraits.cs | |
UIAnimationTransitions.cs | |
UIButtonKeyTrigger.cs | |
UIShowHideController.cs | |
UITools.cs | |
► Utility | |
► Editor | |
SupplementalMenuItems.cs | |
► From Unity3D Community | |
SmoothCameraWithBumper.cs | |
AlwaysFaceCamera.cs | |
ConversationLogger.cs | |
DialogueSystemEvents.cs | |
DieOnTakeDamage.cs | |
ExtraDatabases.cs | |
IncrementOnDestroy.cs | |
LocalizeTextMesh.cs | |
LuaNetworkCommands.cs | |
NavigateOnMouseClick.cs | |
PauseGameOnConversation.cs | |
PersistentDestructible.cs | |
ProximitySelector.cs | |
QuestLogWindowHotkey.cs | |
QuestStateDispatcher.cs | |
QuestStateIndicator.cs | |
QuestStateListener.cs | |
QuestTracker.cs | |
RangeTrigger.cs | |
SelectionDelegates.cs | |
Selector.cs | |
SelectorFollowTarget.cs | |
SimpleController.cs | |
Usable.cs | |
► Templates | |
► Aurora | |
TemplateNWScript.cs | |
PersistentDataTemplate.cs | |
SequencerCommandTemplate.cs | |
TemplateBarkUI.cs | |
TemplateCustomLua.cs | |
TemplateDialogueUI.cs | |
TemplateQuestLogWindow.cs | |
TemplateTextFieldUI.cs | |
▼ Source | |
► Assets | |
► Dialogue System | |
► Scripts | |
► Core | |
► Editor | |
► Articy | |
► Schemas | |
► Articy 1.4 | |
Articy_1_4_EditorTools.cs | |
► Articy 2.2 | |
Articy_2_2_EditorTools.cs | |
► Articy 2.4 | |
Articy_2_4_EditorTools.cs | |
► Articy 3.1 | |
Articy_3_1_EditorTools.cs | |
ArticyConverterWindow.cs | |
ArticyEditorTools.cs | |
ArticySchemaEditorTools.cs | |
ConverterPrefsEditorTools.cs | |
► Aurora | |
AuroraConverterPrefs.cs | |
AuroraConverterWindow.cs | |
AuroraPredefinedTokens.cs | |
Dlg.cs | |
Jrl.cs | |
► Custom Field Types | |
► Base Types | |
CustomFieldType_Actor.cs | |
CustomFieldType_Boolean.cs | |
CustomFieldType_Files.cs | |
CustomFieldType_Item.cs | |
CustomFieldType_Localization.cs | |
CustomFieldType_Location.cs | |
CustomFieldType_Number.cs | |
CustomFieldType_QuestState.cs | |
CustomFieldType_Text.cs | |
CustomFieldType.cs | |
CustomFieldTypeService.cs | |
► Dialogue Editor | |
► Conversation Node Editor | |
DialogueEditorWindowConversationNodeEditor.cs | |
DialogueEditorWindowConversationNodeEditorAutoArrange.cs | |
DialogueEditorWindowConversationNodeEditorBase.cs | |
DialogueEditorWindowConversationNodeEditorTopControls.cs | |
► Exporters | |
ChatMapperExporter.cs | |
CSVExporter.cs | |
LanguageTextExporter.cs | |
VoiceoverScriptExporter.cs | |
AssetFoldouts.cs | |
DialogueEditorWindow.cs | |
DialogueEditorWindowActorSection.cs | |
DialogueEditorWindowAssetLists.cs | |
DialogueEditorWindowAssetSection.cs | |
DialogueEditorWindowConversationSection.cs | |
DialogueEditorWindowDatabaseSection.cs | |
DialogueEditorWindowDialogueTreeSearchBar.cs | |
DialogueEditorWindowDialogueTreeSection.cs | |
DialogueEditorWindowDialogueTreeWizardCommon.cs | |
DialogueEditorWindowDialogueTreeWizardConditions.cs | |
DialogueEditorWindowDialogueTreeWizardScript.cs | |
DialogueEditorWindowFieldsSection.cs | |
DialogueEditorWindowGUIStyles.cs | |
DialogueEditorWindowItemSection.cs | |
DialogueEditorWindowLanguageList.cs | |
DialogueEditorWindowLocationSection.cs | |
DialogueEditorWindowMain.cs | |
DialogueEditorWindowTemplateSection.cs | |
DialogueEditorWindowUpdateTemplateSection.cs | |
DialogueEditorWindowVariableSection.cs | |
DialogueEditorWindowWatchSection.cs | |
Toolbar.cs | |
► Editor Wizards | |
LuaConditionsWizardDrawer.cs | |
LuaConditionWizard.cs | |
LuaScriptWizard.cs | |
LuaScriptWizardDrawer.cs | |
LuaWizardBase.cs | |
SequenceEditorTools.cs | |
► Tools | |
EditorTools.cs | |
EditorZoomArea.cs | |
GUIZoom.cs | |
SequencerShortcutsEditor.cs | |
TemplateTools.cs | |
► Unique ID Tool | |
UniqueIDWindow.cs | |
UniqueIDWindowPrefs.cs | |
BarkGroupManagerEditor.cs | |
BitMaskDrawer.cs | |
CameraAngleEditor.cs | |
ChatMapperConverter.cs | |
DialogueDatabaseEditor.cs | |
DialogueDatabaseEditorWindow.cs | |
DialogueSystemControllerEditor.cs | |
DialogueSystemControllerHierarchyIcon.cs | |
DialogueSystemMenuItems.cs | |
EditorWindowTools.cs | |
LocalizedTextTableEditor.cs | |
OverrideActorNameEditor.cs | |
RelationsInspectorLink.cs | |
► Localized Text | |
LocalizedTextTable.cs | |
► Lua | |
Lua.cs | |
LuaConsole.cs | |
LuaTableWrapper.cs | |
LuaWatchItem.cs | |
LuaWatchList.cs | |
NLua_Lua.cs | |
NLua_LuaTableWrapper.cs | |
► Manager | |
ActiveConversationRecord.cs | |
AssetBundleManager.cs | |
DialogueManager.cs | |
DialogueSystemController.cs | |
LuaWatchers.cs | |
PersistentDataSettings.cs | |
► Model-View-Controller | |
► Controller | |
BarkController.cs | |
ConversationController.cs | |
► Model | |
► Data | |
► Articy | |
► Schemas | |
► Articy 1.4 | |
Articy_1_4_Tools.cs | |
XmlContentExport_FullProject_1_4.cs | |
► Articy 2.2 | |
Articy_2_2_Tools.cs | |
XmlContentExport_FullProject_2_2.cs | |
► Articy 2.4 | |
Articy_2_4_Tools.cs | |
XmlContentExport_FullProject_2_4.cs | |
► Articy 3.1 | |
Articy_3_1_Tools.cs | |
XmlContentExport_FullProject_3_1.cs | |
ArticyConverter.cs | |
ArticyData.cs | |
ArticyLuaFunctions.cs | |
ArticySchemaTools.cs | |
ArticyTools.cs | |
ConversionSetting.cs | |
ConversionSettings.cs | |
ConverterPrefs.cs | |
► Chat Mapper | |
ChatMapperProject.cs | |
ChatMapperToDialogueDatabase.cs | |
► Tools | |
CharacterTypeTools.cs | |
ConditionPriorityTools.cs | |
DatabaseMerger.cs | |
LinkTools.cs | |
Template.cs | |
Actor.cs | |
Asset.cs | |
CharacterType.cs | |
ConditionPriority.cs | |
Conversation.cs | |
ConversationOverrideDisplaySettings.cs | |
DialogueDatabase.cs | |
DialogueEntry.cs | |
EmphasisSetting.cs | |
EntrytagFormat.cs | |
Field.cs | |
FieldType.cs | |
Item.cs | |
Link.cs | |
Localization.cs | |
Location.cs | |
Variable.cs | |
► Logic | |
► Conversation Model | |
ConversationModel.cs | |
► Database Manager | |
DatabaseManager.cs | |
DatabaseResetOptions.cs | |
DialogueLua.cs | |
NLua_DialogueLua.cs | |
► Formatted Text | |
Emphasis.cs | |
FormattedText.cs | |
► Shared | |
CharacterInfo.cs | |
ConversationState.cs | |
DefaultCameraAngle.cs | |
OverrideActorName.cs | |
Response.cs | |
Subtitle.cs | |
► View | |
► Bark UI | |
BarkDialogueUI.cs | |
BarkGroupManager.cs | |
BarkGroupMember.cs | |
IBarkUI.cs | |
TextlessBarkUI.cs | |
► Conversation View | |
ConversationView.cs | |
► Dialogue UI | |
IDialogueUI.cs | |
ITextFieldUI.cs | |
ResponseButtonAlignment.cs | |
SelectedResponseEventArgs.cs | |
► Override | |
OverrideDialogueUI.cs | |
OverrideDisplaySettings.cs | |
OverrideUIBase.cs | |
► Sequencer | |
► Sequencer Commands | |
SequencerCommand.cs | |
SequencerCommandAnimation.cs | |
SequencerCommandAnimatorFloat.cs | |
SequencerCommandAnimatorLayer.cs | |
SequencerCommandAnimatorPlayWait.cs | |
SequencerCommandAnimatorTrigger.cs | |
SequencerCommandAudioWait.cs | |
SequencerCommandCamera.cs | |
SequencerCommandDelay.cs | |
SequencerCommandFade.cs | |
SequencerCommandLiveCamera.cs | |
SequencerCommandLookAt.cs | |
SequencerCommandMoveTo.cs | |
SequencerCommandQTE.cs | |
SequencerCommandSwitchCamera.cs | |
SequencerCommandTextInput.cs | |
SequencerCommandVoice.cs | |
SequencerCommandWaitForMessage.cs | |
SequencerCommandZoom2D.cs | |
QueuedSequencerCommand.cs | |
SequenceParser.cs | |
Sequencer.cs | |
SequencerShortcuts.cs | |
SequencerTools.cs | |
► Shared | |
DisplaySettings.cs | |
InputTrigger.cs | |
► Tools | |
BitMaskAttribute.cs | |
DialogueDebug.cs | |
DialogueTime.cs | |
EncodingType.cs | |
LuaConditionsWizardAttribute.cs | |
LuaScriptWizardAttribute.cs | |
SymbolExtensions.cs | |
Toggle.cs | |
ToggleTools.cs | |
Tools.cs | |
► Lua Interpreter | |
► Chunk | |
Assignment.cs | |
BreakStmt.cs | |
Chunk.cs | |
DoStmt.cs | |
ExprStmt.cs | |
ForInStmt.cs | |
ForStmt.cs | |
Function.cs | |
IfStmt.cs | |
LocalFunc.cs | |
LocalVar.cs | |
RepeatStmt.cs | |
ReturnStmt.cs | |
Statement.cs | |
WhileStmt.cs | |
► Expr | |
Access.cs | |
BaseExpr.cs | |
BoolLiteral.cs | |
Expr.cs | |
FunctionBody.cs | |
FunctionCall.cs | |
FunctionValue.cs | |
GroupExpr.cs | |
KeyAccess.cs | |
MethodCall.cs | |
NameAccess.cs | |
NilLiteral.cs | |
NumberLiteral.cs | |
Operation.cs | |
OperatorExpr.cs | |
OperTable.cs | |
PrimaryExpr.cs | |
StringLiteral.cs | |
TableConstructor.cs | |
Term.cs | |
VariableArg.cs | |
VarName.cs | |
► Library | |
BaseLib.cs | |
FileLib.cs | |
IOLib.cs | |
MathLib.cs | |
OSLib.cs | |
StringLib.cs | |
TableLib.cs | |
► Lua Interpreter Extra | |
LuaInterpreterExtensions.cs | |
Tuple.cs | |
► LuaValue | |
LuaBoolean.cs | |
LuaError.cs | |
LuaFunction.cs | |
LuaMethodFunction.cs | |
LuaMultiValue.cs | |
LuaNil.cs | |
LuaNumber.cs | |
LuaString.cs | |
LuaTable.cs | |
LuaUserdata.cs | |
LuaValue.cs | |
► Parser | |
► Syntax | |
Access.cs | |
Args.cs | |
Assignment.cs | |
BaseExpr.cs | |
BoolLiteral.cs | |
BreakStmt.cs | |
Chunk.cs | |
DoStmt.cs | |
ElseifBlock.cs | |
Expr.cs | |
ExprStmt.cs | |
Field.cs | |
ForInStmt.cs | |
ForStmt.cs | |
Function.cs | |
FunctionBody.cs | |
FunctionCall.cs | |
FunctionName.cs | |
FunctionValue.cs | |
GroupExpr.cs | |
IfStmt.cs | |
ItemValue.cs | |
KeyAccess.cs | |
KeyValue.cs | |
LocalFunc.cs | |
LocalVar.cs | |
MethodCall.cs | |
NameAccess.cs | |
NameValue.cs | |
NilLiteral.cs | |
NumberLiteral.cs | |
OperatorExpr.cs | |
ParamList.cs | |
PrimaryExpr.cs | |
RepeatStmt.cs | |
ReturnStmt.cs | |
Statement.cs | |
StringLiteral.cs | |
TableConstructor.cs | |
Term.cs | |
Var.cs | |
VariableArg.cs | |
VarName.cs | |
WhileStmt.cs | |
Parser.cs | |
ParserInput.cs | |
TextInput.cs | |
TextParserCommon.cs | |
LuaInterpreter.cs | |
► NLua | |
► Core | |
► Event | |
DebugHookEventArgs.cs | |
EventCodes.cs | |
EventMasks.cs | |
HookExceptionEventArgs.cs | |
► Exceptions | |
LuaException.cs | |
LuaScriptException.cs | |
► Extensions | |
GeneralExtensions.cs | |
► GenerateEventAssembly | |
ClassGenerator.cs | |
CodeGeneration.cs | |
DelegateGenerator.cs | |
ILuaGeneratedType.cs | |
LuaClassType.cs | |
► LuaLib | |
GCOptions.cs | |
LuaEnums.cs | |
LuaIndexes.cs | |
LuaLib.cs | |
LuaTypes.cs | |
References.cs | |
► Method | |
EventHandlerContainer.cs | |
LuaClassHelper.cs | |
LuaDelegate.cs | |
LuaEventHandler.cs | |
LuaMethodWrapper.cs | |
MethodArgs.cs | |
MethodCache.cs | |
RegisterEventHandler.cs | |
CheckType.cs | |
Lua.cs | |
LuaBase.cs | |
LuaFunction.cs | |
LuaGlobalAttribute.cs | |
LuaHideAttribute.cs | |
LuaRegistrationHelper.cs | |
LuaTable.cs | |
LuaUserData.cs | |
Metatables.cs | |
ObjectTranslator.cs | |
ObjectTranslatorPool.cs | |
ProxyType.cs | |
► KeraLua | |
CharPtr.cs | |
Lua.cs | |
LuaDebug.cs | |
LuaState.cs | |
LuaTag.cs | |
NativeMethods.cs | |
► Supplemental | |
► Abstract UI | |
► Abstract Dialogue UI | |
AbstractDialogueUI.cs | |
AbstractDialogueUIControls.cs | |
AbstractUIAlertControls.cs | |
AbstractUIControls.cs | |
AbstractUIQTEControls.cs | |
AbstractUIResponseMenuControls.cs | |
AbstractUIRoot.cs | |
AbstractUISubtitleControls.cs | |
► Aurora | |
NWNTools.cs | |
► Editor | |
► Save System Editors | |
PersistentActiveDataEditor.cs | |
► Trigger Editors | |
ActorPicker.cs | |
ActorPopupDrawer.cs | |
AlertTriggerEditor.cs | |
BarkOnDialogueEventEditor.cs | |
BarkOnIdleEditor.cs | |
BarkTriggerEditor.cs | |
ConditionEditor.cs | |
ConditionObserverEditor.cs | |
ConditionPropertyDrawer.cs | |
ConversationPicker.cs | |
ConversationPopupDrawer.cs | |
ConversationTriggerEditor.cs | |
DialogueSystemTriggerEditor.cs | |
DialogueTriggerEventDrawer.cs | |
ItemPicker.cs | |
ItemPopupDrawer.cs | |
LuaOnDialogueEventEditor.cs | |
LuaTriggerEditor.cs | |
QuestConditionPropertyDrawer.cs | |
QuestPicker.cs | |
QuestPopupDrawer.cs | |
QuestStateDrawer.cs | |
QuestTriggerEditor.cs | |
ReferenceDatabaseDialogueEventEditor.cs | |
SendMessageOnDialogueEventEditor.cs | |
SequenceTriggerEditor.cs | |
SetActiveOnDialogueEventEditor.cs | |
SetAnimationOnDialogueEventEditor.cs | |
SetAnimatorStateOnDialogueEventEditor.cs | |
SetComponentEnabledOnDialogueEventEditor.cs | |
SetEnabledOnDialogueEventEditor.cs | |
SetQuestStateOnDialogueEventEditor.cs | |
StartConversationOnDialogueEventEditor.cs | |
StartSequenceOnDialogueEventEditor.cs | |
VariablePicker.cs | |
VariablePopupDrawer.cs | |
DialogueSystemSupplementalMenuItems.cs | |
► Quest System | |
► Unity GUI | |
UnityGUIQuestLogWindow.cs | |
QuestGroupRecord.cs | |
QuestLog.cs | |
QuestLogWindow.cs | |
QuestState.cs | |
► Save System | |
GameSaver.cs | |
LevelManager.cs | |
PersistentActiveData.cs | |
PersistentDataManager.cs | |
PersistentPositionData.cs | |
► Triggers | |
► Condition | |
Condition.cs | |
QuestCondition.cs | |
► Handlers | |
ActOnDialogueEvent.cs | |
BarkOnDialogueEvent.cs | |
DialogueEvent.cs | |
LuaOnDialogueEvent.cs | |
SendMessageOnDialogueEvent.cs | |
SetActiveOnDialogueEvent.cs | |
SetAnimationOnDialogueEvent.cs | |
SetAnimatorStateOnDialogueEvent.cs | |
SetComponentEnabledOnDialogueEvent.cs | |
SetEnabledOnDialogueEvent.cs | |
SetQuestStateOnDialogueEvent.cs | |
ShowCursorOnConversation.cs | |
StartConversationOnDialogueEvent.cs | |
StartSequenceOnDialogueEvent.cs | |
StopConversationIfTooFar.cs | |
► Starters | |
AlertTrigger.cs | |
BarkOnIdle.cs | |
BarkStarter.cs | |
BarkTrigger.cs | |
ConditionObserver.cs | |
ConversationStarter.cs | |
ConversationTrigger.cs | |
DialogueEventStarter.cs | |
DialogueSystemTrigger.cs | |
DialogueTriggerEvent.cs | |
LuaTrigger.cs | |
QuestTrigger.cs | |
SequenceStarter.cs | |
SequenceTrigger.cs | |
► Tools | |
ActorPopupAttribute.cs | |
ConversationPopupAttribute.cs | |
DialogueTriggerEventAttribute.cs | |
ItemPopupAttribute.cs | |
QuestPopupAttribute.cs | |
QuestStateAttribute.cs | |
VariablePopupAttribute.cs | |
► Unity GUI | |
► GUI Controls | |
► Effects | |
AudioEffect.cs | |
ContinueButtonFastForward.cs | |
FadeEffect.cs | |
FlashEffect.cs | |
GUIEffect.cs | |
GUIEffectTrigger.cs | |
SlideEffect.cs | |
TimerEffect.cs | |
TypewriterEffect.cs | |
► ScaledRect | |
ScaledRect.cs | |
ScaledRectAlignment.cs | |
ScaledValue.cs | |
ValueScale.cs | |
► Tools | |
AutoSize.cs | |
Fit.cs | |
ImageAnimation.cs | |
Navigation.cs | |
TextStyle.cs | |
UnityGUITools.cs | |
GUIButton.cs | |
GUIControl.cs | |
GUIImage.cs | |
GUIImageParams.cs | |
GUILabel.cs | |
GUIProgressBar.cs | |
GUIRoot.cs | |
GUIScrollView.cs | |
GUITextField.cs | |
GUIVisibleControl.cs | |
GUIWindow.cs | |
► Unity Bark UI | |
UnityBarkUI.cs | |
UnityBarkUIOnGUI.cs | |
► Unity Dialogue UI | |
► Dialogue GUI Controls | |
UnityAlertControls.cs | |
UnityDialogueControls.cs | |
UnityDialogueUIControls.cs | |
UnityQTEControls.cs | |
UnityResponseMenuControls.cs | |
UnitySubtitleControls.cs | |
UnityUIRoot.cs | |
UnityDialogueUI.cs | |
UnityTextFieldUI.cs | |