Classes | |
class | PixelCrushers.DialogueSystem.ProximitySelector |
This component implements a proximity-based selector that allows the player to move into range and use a usable object. More... | |
class | PixelCrushers.DialogueSystem.ProximitySelector.Reticle |
This class defines the textures and size of the targeting reticle. More... | |
Namespaces | |
namespace | PixelCrushers |
namespace | PixelCrushers.DialogueSystem |