Classes | |
class | PixelCrushers.DialogueSystem.PersistentActiveData |
The persistent active data component works with the PersistentDataManager to set a target game object active or inactive when loading a game (or when applying persistent data between level changes). More... | |
Namespaces | |
namespace | PixelCrushers |
namespace | PixelCrushers.DialogueSystem |