PersistentActiveData.cs File Reference

Classes

class  PixelCrushers.DialogueSystem.PersistentActiveData
 The persistent active data component works with the PersistentDataManager to set a target game object active or inactive when loading a game (or when applying persistent data between level changes). More...
 

Namespaces

namespace  PixelCrushers
 
namespace  PixelCrushers.DialogueSystem