FPSyncLuaPlayerOnLoadLevel.cs File Reference

Classes

class  PixelCrushers.DialogueSystem.UFPS.FPSyncLuaPlayerOnLoadLevel
 This component should usually be added to the Dialogue Manager object, not the player object! This is because it needs to persist across level loads. More...
 

Namespaces

namespace  PixelCrushers
 
namespace  PixelCrushers.DialogueSystem
 
namespace  PixelCrushers.DialogueSystem.UFPS