Classes | |
class | PixelCrushers.DialogueSystem.UFPS.FPSyncLuaPlayerOnLoadLevel |
This component should usually be added to the Dialogue Manager object, not the player object! This is because it needs to persist across level loads. More... | |
Namespaces | |
namespace | PixelCrushers |
namespace | PixelCrushers.DialogueSystem |
namespace | PixelCrushers.DialogueSystem.UFPS |