Namespaces
|
Enumerations
DialogueTriggerEvent.cs File Reference
Namespaces
namespace
PixelCrushers
namespace
PixelCrushers.DialogueSystem
Enumerations
enum
PixelCrushers.DialogueSystem.DialogueTriggerEvent
{
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnBarkEnd
= 0x1,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnConversationEnd
= 0x2,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnSequenceEnd
= 0x4,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnTriggerEnter
= 0x8,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnStart
= 0x10,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnUse
= 0x20,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnEnable
= 0x40,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnTriggerExit
= 0x80,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnDisable
= 0x100,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnDestroy
= 0x200,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.None
= 0x400,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnCollisionEnter
= 0x800,
PixelCrushers.DialogueSystem.DialogueTriggerEvent.OnCollisionExit
= 0x1000
}
A bit mask enum that defines the events that can trigger barks, conversations, and sequences.
More...
Dialogue System for Unity (LEGACY VERSION 1.x) 1.9.0
www.pixelcrushers.com