Here is a list of all variables with links to the classes they belong to:
- c -
- cacheBarkLines : PixelCrushers.DialogueSystem.BarkStarter, PixelCrushers.DialogueSystem.DialogueSystemTrigger
- cachedState : PixelCrushers.DialogueSystem.BarkStarter, PixelCrushers.DialogueSystem.DialogueSystemTrigger
- cameraAngle : PixelCrushers.DialogueSystem.DefaultCameraAngle
- cameraAngles : PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings
- cameraSettings : PixelCrushers.DialogueSystem.DisplaySettings
- cameraSettingsFoldout : PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.Foldouts
- cancel : PixelCrushers.DialogueSystem.DisplaySettings.InputSettings, PixelCrushers.DialogueSystem.UnityGUI.UnityGUIQuestLogWindow.AbandonControls
- cancelButton : PixelCrushers.DialogueSystem.StandardUIInputField
- cancelConversation : PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings, PixelCrushers.DialogueSystem.DisplaySettings.InputSettings
- cancelKey : PixelCrushers.DialogueSystem.StandardUIInputField, PixelCrushers.DialogueSystem.TK2DSupport.TK2DTextFieldUI, PixelCrushers.DialogueSystem.UnityGUI.UnityTextFieldUI, PixelCrushers.DialogueSystem.UnityUITextFieldUI
- cancelSubtitle : PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings
- cancelWaitUntilSequenceEndsIfReplacingBark : PixelCrushers.DialogueSystem.StandardBarkUI
- canMoveWhileTalking : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- CanShowCursor : PixelCrushers.DialogueSystem.UFPSSupport.FPFreezePlayer
- canvas : PixelCrushers.DialogueSystem.StandardUsableUI
- canvasGroup : PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.UnityUIBarkUI
- canvasRect : PixelCrushers.DialogueSystem.DialogueEntry
- CanvasRectHeight : PixelCrushers.DialogueSystem.DialogueEntry
- CanvasRectWidth : PixelCrushers.DialogueSystem.DialogueEntry
- canvasScrollPosition : PixelCrushers.DialogueSystem.Conversation
- canvasZoom : PixelCrushers.DialogueSystem.Conversation
- caseSensitiveActorNames : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- cash : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- categoryFoldouts : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- character : PixelCrushers.DialogueSystem.UnityUITypewriterEffect.Token
- charactersPerSecond : PixelCrushers.DialogueSystem.AbstractTypewriterEffect, PixelCrushers.DialogueSystem.TK2DSupport.TK2DTypewriterEffect, PixelCrushers.DialogueSystem.UnityGUI.TypewriterEffect
- characterType : PixelCrushers.DialogueSystem.CharacterInfo
- chatMapperExportPath : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
- checkIfPlayerVisible : PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI, PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI
- checkOnStart : PixelCrushers.DialogueSystem.PersistentActiveData, PixelCrushers.DialogueSystem.PersistentActiveDataMultiple
- checkQuestEntry : PixelCrushers.DialogueSystem.QuestCondition
- checkVisibleField : PixelCrushers.DialogueSystem.QuestLogWindow
- Chunk : Language.Lua.FunctionBody
- clearOnConversationStart : PixelCrushers.DialogueSystem.ConversationPositionStack
- clearTextOnClose : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- clearTextOnConversationStart : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- click : PixelCrushers.DialogueSystem.UnityGUI.Navigation
- clickable : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- clickButton : PixelCrushers.DialogueSystem.UnityGUI.Navigation
- clickedDownOn : PixelCrushers.DialogueSystem.Selector
- clickSound : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- clipChildren : PixelCrushers.DialogueSystem.UnityGUI.GUIControl
- clipName : PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample
- closeCoroutine : PixelCrushers.DialogueSystem.StandardDialogueUI
- closeWhenQuestLogOpen : PixelCrushers.DialogueSystem.Demo.DemoMenu
- code : PixelCrushers.DialogueSystem.UnityUITypewriterEffect.Token
- coins : DSRewardAuthorization
- coinsMax : DSRewardAuthorization
- collapsedGroups : PixelCrushers.DialogueSystem.UnityUIQuestLogWindow
- collapseLegacyTextures : PixelCrushers.DialogueSystem.PreloadActorPortraits
- CollapsibleHeaderButtonStyleName : PixelCrushers.DialogueSystem.DialogueEditorStyles
- CollapsibleSubheaderButtonStyleName : PixelCrushers.DialogueSystem.DialogueEditorStyles
- color : PixelCrushers.DialogueSystem.ActorSubtitleColor, PixelCrushers.DialogueSystem.EmphasisSetting, PixelCrushers.DialogueSystem.EntryGroup, PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.ProximitySelector, PixelCrushers.DialogueSystem.StandardUIColorText, PixelCrushers.DialogueSystem.UnityGUI.GUIImageParams, PixelCrushers.UITextColor
- command : PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand
- completedButton : PixelCrushers.DialogueSystem.UnityGUI.UnityGUIQuestLogWindow
- completedQuestHeadingTemplate : PixelCrushers.DialogueSystem.StandardUIQuestLogWindow
- completedQuestsButton : PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestLogWindow, PixelCrushers.DialogueSystem.StandardUIQuestLogWindow, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestLogWindow, PixelCrushers.DialogueSystem.UnityUIQuestLogWindow
- complexQuestNames : PixelCrushers.DialogueSystem.LuaWizardBase
- components : PixelCrushers.DialogueSystem.RangeTrigger
- Condition : Language.Lua.ElseifBlock, Language.Lua.IfStmt, Language.Lua.RepeatStmt, Language.Lua.WhileStmt
- condition : PixelCrushers.DialogueSystem.ActOnDialogueEvent.Action, PixelCrushers.DialogueSystem.AlertTrigger, PixelCrushers.DialogueSystem.ConditionObserver, PixelCrushers.DialogueSystem.ConversationStarter, PixelCrushers.DialogueSystem.DialogueSystemTrigger, PixelCrushers.DialogueSystem.DialogueSystemTrigger.SetAnimatorStateAction, PixelCrushers.DialogueSystem.DialogueSystemTrigger.SetComponentEnabledAction, PixelCrushers.DialogueSystem.DialogueSystemTrigger.SetGameObjectActiveAction, PixelCrushers.DialogueSystem.ExtraDatabases, PixelCrushers.DialogueSystem.IncrementOnDestroy, PixelCrushers.DialogueSystem.LuaTrigger, PixelCrushers.DialogueSystem.PersistentActiveData, PixelCrushers.DialogueSystem.PersistentActiveDataMultiple.TargetConditionPair, PixelCrushers.DialogueSystem.QuestStateListener.QuestEntryStateIndicatorLevel, PixelCrushers.DialogueSystem.QuestStateListener.QuestStateIndicatorLevel, PixelCrushers.DialogueSystem.QuestTrigger, PixelCrushers.DialogueSystem.RangeTrigger, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.DialogueSystemOnPickUpItem, PixelCrushers.DialogueSystem.SequenceStarter
- conditionFoldout : PixelCrushers.DialogueSystem.ConditionObserverEditor.Foldouts, PixelCrushers.DialogueSystem.DialogueSystemTriggerEditor.Foldouts
- conditionFunctions : PixelCrushers.DialogueSystem.CustomLuaFunctionInfo
- ConditionPriority : PixelCrushers.DialogueSystem.ChatMapper.DialogEntry
- conditionPriority : PixelCrushers.DialogueSystem.DialogueEntry
- ConditionsString : PixelCrushers.DialogueSystem.ChatMapper.DialogEntry
- conditionsString : PixelCrushers.DialogueSystem.DialogueEntry
- confirmAbandonQuestHandler : PixelCrushers.DialogueSystem.StandardUIQuestLogWindow, PixelCrushers.DialogueSystem.UnityUIQuestLogWindow
- constantID : AC.ActionDialogueSystemAlert, AC.ActionDialogueSystemBark, AC.ActionDialogueSystemConversation, AC.ActionDialogueSystemGetRelationship, AC.ActionDialogueSystemGetStatus, AC.ActionDialogueSystemLua, AC.ActionDialogueSystemQuestCheck, AC.ActionDialogueSystemQuestLogWindow, AC.ActionDialogueSystemQuestSet, AC.ActionDialogueSystemRefocusResponseMenu, AC.ActionDialogueSystemRestoreData, AC.ActionDialogueSystemSaveData, AC.ActionDialogueSystemSequencerMessage, AC.ActionDialogueSystemSetRelationship, AC.ActionDialogueSystemSetStatus, AC.ActionDialogueSystemVarCheck
- container : PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestTracker, PixelCrushers.DialogueSystem.StandardUIQuestTracker, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestTracker, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- content : PixelCrushers.DialogueSystem.PersistentDataManager.AsyncRawDataOperation, PixelCrushers.DialogueSystem.PersistentDataManager.AsyncSaveOperation
- contentPanel : PixelCrushers.DialogueSystem.SMSDialogueUI
- continueAlertPanel : PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward
- continueButton : PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings, PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings, PixelCrushers.DialogueSystem.NGUISupport.NGUIAlertControls, PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.SMSDialogueUI, PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProAlertControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DAlertControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityUIAlertControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls
- continueSubtitlePanel : PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward
- control : PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- controlCursorState : PixelCrushers.InputDeviceManager
- controlGraphicRaycasters : PixelCrushers.InputDeviceManager
- controlRotation : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FollowFPSPlayer
- conversant : AC.ActionDialogueSystemBark, AC.ActionDialogueSystemConversation, PixelCrushers.DialogueSystem.CinemaDirector.StartConversationEvent, PixelCrushers.DialogueSystem.ConversationStarter
- Conversant : PixelCrushers.DialogueSystem.DialogueSystemFields
- conversant : PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries, PixelCrushers.DialogueSystem.PlayMaker.StartConversation, PixelCrushers.DialogueSystem.plyGame.Bark_plyBlock, PixelCrushers.DialogueSystem.plyGame.DoesConversationHaveValidEntries_plyBlock, PixelCrushers.DialogueSystem.plyGame.StartConversation_plyBlock, Slate.ActionClips.DialogueSystem.StartConversation
- conversantName : PixelCrushers.DialogueSystem.ConversationStateSaver.Data, PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo
- conversantObject : Makinom.ConversationData, Makinom.Schematics.Nodes.BarkNode, Makinom.Schematics.Nodes.PlaySequenceNode
- conversation : AC.ActionDialogueSystemBark, AC.ActionDialogueSystemConversation, Makinom.ConversationData, Makinom.Schematics.Nodes.BarkNode, PixelCrushers.DialogueSystem.BarkOnDialogueEvent.BarkAction, PixelCrushers.DialogueSystem.CinemaDirector.BarkEvent, PixelCrushers.DialogueSystem.CinemaDirector.StartConversationEvent, PixelCrushers.DialogueSystem.ConversationStarter, PixelCrushers.DialogueSystem.DialogueSystemTrigger, PixelCrushers.DialogueSystem.PlayMaker.Bark, PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries, PixelCrushers.DialogueSystem.PlayMaker.StartConversation, PixelCrushers.DialogueSystem.plyGame.Bark_plyBlock, PixelCrushers.DialogueSystem.plyGame.DoesConversationHaveValidEntries_plyBlock, PixelCrushers.DialogueSystem.plyGame.StartConversation_plyBlock, PixelCrushers.DialogueSystem.StartConversationOnDialogueEvent.ConversationAction, Slate.ActionClips.DialogueSystem.Bark, Slate.ActionClips.DialogueSystem.StartConversation
- conversationActor : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- conversationConversant : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- conversationData : Makinom.Schematics.Nodes.StartConversationNode
- conversationEvents : PixelCrushers.DialogueSystem.DialogueSystemEvents
- conversationFields : PixelCrushers.DialogueSystem.Template
- conversationFoldout : PixelCrushers.DialogueSystem.DialogueSystemTriggerEditor.Foldouts
- conversationFromParameter : AC.ActionDialogueSystemBark, AC.ActionDialogueSystemConversation
- ConversationID : PixelCrushers.DialogueSystem.ChatMapper.Link
- conversationID : PixelCrushers.DialogueSystem.ConversationStateSaver.Data, PixelCrushers.DialogueSystem.DialogueEntry, PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo, PixelCrushers.DialogueSystem.SMSDialogueUI.DialogueEntryRecord
- conversationIndex : PixelCrushers.DialogueSystem.DialogueSystemAssetRenamerWindow
- conversationOverrideSettings : PixelCrushers.DialogueSystem.DisplaySettings
- conversationParameterID : AC.ActionDialogueSystemBark, AC.ActionDialogueSystemConversation
- conversationPrimaryFieldTitles : PixelCrushers.DialogueSystem.Template
- Conversations : PixelCrushers.DialogueSystem.ChatMapper.Assets
- conversations : PixelCrushers.DialogueSystem.DialogueDatabase
- conversationTitle : PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo, PixelCrushers.DialogueSystem.PlayMaker.GetLastConversationEnded, PixelCrushers.DialogueSystem.PlayMaker.GetLastConversationStarted, PixelCrushers.DialogueSystem.PlayMaker.JumpToEntry
- conversationTitles : PixelCrushers.DialogueSystem.DialogueSystemAssetRenamerWindow, PixelCrushers.DialogueSystem.DialogueSystemTriggerEditor, PixelCrushers.DialogueSystem.PlayMaker.CustomActionEditorStartConversation
- conversationUIElements : PixelCrushers.DialogueSystem.StandardDialogueUI
- conversationVariableOverride : PixelCrushers.DialogueSystem.SMSDialogueUI
- conversationWordCount : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats
- conversingState : Opsive.UltimateCharacterController.Character.Abilities.Converse.ConversingStateNames
- conversingStateHideCursor : Opsive.UltimateCharacterController.Character.Abilities.Converse.ConversingStateNames
- cooldownSeconds : PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI
- copyACItemCountsToDialogueSystem : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge.SyncSettings
- copyACVariablesToDialogueSystem : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge.SyncSettings
- copyButtonLabel : PixelCrushers.DialogueSystem.LocalizationToolsWindow
- copyButtonWidth : PixelCrushers.DialogueSystem.LocalizationToolsWindow
- copyDialogueSystemToACItemCounts : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge.SyncSettings
- copyDialogueSystemToACVariables : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge.SyncSettings
- copyEmptyValuesToI2 : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- corgiControlsCameraWhileTalking : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- coroutineController : PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- crossFadeDuration : PixelCrushers.DialogueSystem.DialogueSystemTrigger.SetAnimatorStateAction, PixelCrushers.DialogueSystem.SetAnimatorStateOnDialogueEvent.SetAnimatorStateAction
- csvExportPath : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
- csvFilename : PixelCrushers.TextTableMassExportImportWindow.Prefs
- current : PixelCrushers.DialogueSystem.DialogueEditor.Toolbar, PixelCrushers.DialogueSystem.InkSupport.InkSaverData, PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- currentActor : PixelCrushers.DialogueSystem.ActorPicker
- currentClip : PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandAudioWait
- currentConversation : PixelCrushers.DialogueSystem.ConversationPicker
- currentHeading : PixelCrushers.DialogueSystem.ProximitySelector
- currentItem : PixelCrushers.DialogueSystem.ItemPicker
- currentLuaWizardContent : PixelCrushers.DialogueSystem.ConditionEditor
- CurrentPortrait : PixelCrushers.DialogueSystem.DialogueSystemFields
- currentQuest : PixelCrushers.DialogueSystem.QuestPicker
- CurrentQuestEntryStateOverride : PixelCrushers.DialogueSystem.QuestLog
- currentQuestStateMask : PixelCrushers.DialogueSystem.QuestLogWindow
- CurrentQuestStateOverride : PixelCrushers.DialogueSystem.QuestLog
- currentSceneIndex : PixelCrushers.DialogueSystem.SMSDialogueUI
- currentSubtitle : PixelCrushers.DialogueSystem.AbstractUISubtitleControls
- currentUsable : PixelCrushers.DialogueSystem.ProximitySelector
- currentUseMessage : PixelCrushers.DialogueSystem.ProximitySelector
- currentVariable : PixelCrushers.DialogueSystem.VariablePicker
- customEventName : PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample
- customFieldTitle : PixelCrushers.DialogueSystem.I2Support.DialogueSystemUseI2Language
- customMenuPanel : PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings
- customMenuPanelOffset : PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings
- customPanel : PixelCrushers.DialogueSystem.PlayMaker.SetDialogueActorPanel
- customPath : PixelCrushers.DiskSavedGameDataStorer
- customSubtitlePanel : PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings
- customSubtitlePanelOffset : PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings