This custom Adventure Creator action plays a Dialogue System bark. More...
Public Member Functions | |
ActionDialogueSystemBark () | |
override void | AssignValues (List< ActionParameter > parameters) |
override float | Run () |
Public Attributes | |
int | constantID = 0 |
int | conversationParameterID = -1 |
bool | conversationFromParameter = false |
string | conversation = string.Empty |
Transform | actor = null |
Transform | conversant = null |
bool | syncData = false |
bool | allowDuringConversations = true |
Properties | |
override ActionCategory | Category [get] |
override string | Title [get] |
override string | Description [get] |
This custom Adventure Creator action plays a Dialogue System bark.
The actor should have a bark UI component.
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Transform AC.ActionDialogueSystemBark.actor = null |
bool AC.ActionDialogueSystemBark.allowDuringConversations = true |
int AC.ActionDialogueSystemBark.constantID = 0 |
Transform AC.ActionDialogueSystemBark.conversant = null |
string AC.ActionDialogueSystemBark.conversation = string.Empty |
bool AC.ActionDialogueSystemBark.conversationFromParameter = false |
int AC.ActionDialogueSystemBark.conversationParameterID = -1 |
bool AC.ActionDialogueSystemBark.syncData = false |
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