AC.ActionDialogueSystemBark Class Reference

This custom Adventure Creator action plays a Dialogue System bark. More...

Inheritance diagram for AC.ActionDialogueSystemBark:
Collaboration diagram for AC.ActionDialogueSystemBark:

Public Member Functions

 ActionDialogueSystemBark ()
 
override void AssignValues (List< ActionParameter > parameters)
 
override float Run ()
 

Public Attributes

int constantID = 0
 
int conversationParameterID = -1
 
bool conversationFromParameter = false
 
string conversation = string.Empty
 
Transform actor = null
 
Transform conversant = null
 
bool syncData = false
 
bool allowDuringConversations = true
 

Properties

override ActionCategory Category [get]
 
override string Title [get]
 
override string Description [get]
 

Detailed Description

This custom Adventure Creator action plays a Dialogue System bark.

The actor should have a bark UI component.

Constructor & Destructor Documentation

◆ ActionDialogueSystemBark()

AC.ActionDialogueSystemBark.ActionDialogueSystemBark ( )
inline

Member Function Documentation

◆ AssignValues()

override void AC.ActionDialogueSystemBark.AssignValues ( List< ActionParameter >  parameters)
inline

◆ Run()

override float AC.ActionDialogueSystemBark.Run ( )
inline

Member Data Documentation

◆ actor

Transform AC.ActionDialogueSystemBark.actor = null

◆ allowDuringConversations

bool AC.ActionDialogueSystemBark.allowDuringConversations = true

◆ constantID

int AC.ActionDialogueSystemBark.constantID = 0

◆ conversant

Transform AC.ActionDialogueSystemBark.conversant = null

◆ conversation

string AC.ActionDialogueSystemBark.conversation = string.Empty

◆ conversationFromParameter

bool AC.ActionDialogueSystemBark.conversationFromParameter = false

◆ conversationParameterID

int AC.ActionDialogueSystemBark.conversationParameterID = -1

◆ syncData

bool AC.ActionDialogueSystemBark.syncData = false

Property Documentation

◆ Category

override ActionCategory AC.ActionDialogueSystemBark.Category
get

◆ Description

override string AC.ActionDialogueSystemBark.Description
get

◆ Title

override string AC.ActionDialogueSystemBark.Title
get

The documentation for this class was generated from the following file: