This custom Adventure Creator action runs the Lua function SetStatus(). More...
Public Member Functions | |
ActionDialogueSystemSetRelationship () | |
override float | Run () |
Public Attributes | |
int | constantID = 0 |
int | actor1ParameterID = -1 |
bool | actor1FromParameter = false |
string | actor1 = string.Empty |
int | actor2ParameterID = -1 |
bool | actor2FromParameter = false |
string | actor2 = string.Empty |
int | relationshipParameterID = -1 |
bool | relationshipFromParameter = false |
string | relationship = string.Empty |
LuaFunctionSetMode | mode = LuaFunctionSetMode.Set |
float | value |
Protected Member Functions | |
string | GetFunctionName () |
Properties | |
override ActionCategory | Category [get] |
override string | Title [get] |
override string | Description [get] |
This custom Adventure Creator action runs the Lua function SetStatus().
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inline |
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inlineprotected |
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inline |
string AC.ActionDialogueSystemSetRelationship.actor1 = string.Empty |
bool AC.ActionDialogueSystemSetRelationship.actor1FromParameter = false |
int AC.ActionDialogueSystemSetRelationship.actor1ParameterID = -1 |
string AC.ActionDialogueSystemSetRelationship.actor2 = string.Empty |
bool AC.ActionDialogueSystemSetRelationship.actor2FromParameter = false |
int AC.ActionDialogueSystemSetRelationship.actor2ParameterID = -1 |
int AC.ActionDialogueSystemSetRelationship.constantID = 0 |
LuaFunctionSetMode AC.ActionDialogueSystemSetRelationship.mode = LuaFunctionSetMode.Set |
string AC.ActionDialogueSystemSetRelationship.relationship = string.Empty |
bool AC.ActionDialogueSystemSetRelationship.relationshipFromParameter = false |
int AC.ActionDialogueSystemSetRelationship.relationshipParameterID = -1 |
float AC.ActionDialogueSystemSetRelationship.value |
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get |
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get |
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get |