AC Namespace Reference

Classes

class  ActionDialogueSystemAlert
 This custom Adventure Creator action shows a gameplay alert through the Dialogue System's dialogue UI. More...
 
class  ActionDialogueSystemBark
 This custom Adventure Creator action plays a Dialogue System bark. More...
 
class  ActionDialogueSystemCheckConversationActive
 This custom action does a checks the result of a Lua expression in the Dialogue System. More...
 
class  ActionDialogueSystemConversation
 This custom Adventure Creator action plays a Dialogue System conversation. More...
 
class  ActionDialogueSystemGetRelationship
 This custom Adventure Creator action runs the Lua function GetRelationship(Actor1, Actor2, Relationship). More...
 
class  ActionDialogueSystemGetStatus
 This custom Adventure Creator action runs the Lua function GetStatus(Asset1, Asset2). More...
 
class  ActionDialogueSystemLua
 This custom Adventure Creator action runs Lua code in the Dialogue System's Lua environment. More...
 
class  ActionDialogueSystemPause
 This custom Adventure Creator action pauses or unpauses the Dialogue System. More...
 
class  ActionDialogueSystemQuestCheck
 This custom action checks the state of a quest in the Dialogue System. More...
 
class  ActionDialogueSystemQuestLogWindow
 This custom Adventure Creator action shows or hides the quest log window. More...
 
class  ActionDialogueSystemQuestSet
 This custom Adventure Creator action sets a quest or quest entry state. More...
 
class  ActionDialogueSystemRefocusResponseMenu
 This custom Adventure Creator action refocuses the dialogue UI's response menu if it's active. More...
 
class  ActionDialogueSystemRestoreData
 This custom Adventure Creator action restores the Dialogue System's data that was previously saved in an Adventure Creator global variable with the Dialogue System Save Data action. More...
 
class  ActionDialogueSystemSaveData
 This custom Adventure Creator action saves the Dialogue System's data in an Adventure Creator global variable. More...
 
class  ActionDialogueSystemSequencerMessage
 This custom Adventure Creator sends a message to the Dialogue System sequencer. More...
 
class  ActionDialogueSystemSetRelationship
 This custom Adventure Creator action runs the Lua function SetStatus(). More...
 
class  ActionDialogueSystemSetStatus
 This custom Adventure Creator action runs the Lua function SetStatus(). More...
 
class  ActionDialogueSystemSyncLua
 This custom Adventure Creator action calls AdventureCreatorBridge.SyncAdventureCreatorToLua or SyncLuaToAdventureCreator. More...
 
class  ActionDialogueSystemVarCheck
 This custom action checks the result of a Lua expression in the Dialogue System. More...
 
class  LuaVarChangeWatcher
 This is an action list triggered by a change in a Dialogue System Lua variable. More...
 
class  LuaVarChangeWatcherEditor
 

Enumerations

enum  LuaFunctionSetMode { Set , Increment , Decrement }
 
enum  DialogueDatabaseAssetType { Actor , Item , Location }
 
enum  VariableLocationType { Global , Local }
 

Enumeration Type Documentation

◆ DialogueDatabaseAssetType

Enumerator
Actor 
Item 
Location 

◆ LuaFunctionSetMode

Enumerator
Set 
Increment 
Decrement 

◆ VariableLocationType

Enumerator
Global 
Local