This custom Adventure Creator action runs the Lua function GetStatus(Asset1, Asset2). More...
Public Member Functions | |
ActionDialogueSystemGetStatus () | |
override void | AssignValues (List< ActionParameter > parameters) |
override void | AssignParentList (ActionList actionList) |
override float | Run () |
Public Attributes | |
int | constantID = 0 |
DialogueDatabaseAssetType | asset1Type = DialogueDatabaseAssetType.Actor |
int | asset1ParameterID = -1 |
bool | asset1FromParameter = false |
string | asset1 = string.Empty |
DialogueDatabaseAssetType | asset2Type = DialogueDatabaseAssetType.Actor |
int | asset2ParameterID = -1 |
bool | asset2FromParameter = false |
string | asset2 = string.Empty |
int | variableParameterID = -1 |
int | variableID |
VariableLocationType | variableLocationType |
Protected Attributes | |
GVar | runtimeVariable |
LocalVariables | localVariables |
VariableType | varType = VariableType.Boolean |
Properties | |
override ActionCategory | Category [get] |
override string | Title [get] |
override string | Description [get] |
This custom Adventure Creator action runs the Lua function GetStatus(Asset1, Asset2).
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string AC.ActionDialogueSystemGetStatus.asset1 = string.Empty |
bool AC.ActionDialogueSystemGetStatus.asset1FromParameter = false |
int AC.ActionDialogueSystemGetStatus.asset1ParameterID = -1 |
DialogueDatabaseAssetType AC.ActionDialogueSystemGetStatus.asset1Type = DialogueDatabaseAssetType.Actor |
string AC.ActionDialogueSystemGetStatus.asset2 = string.Empty |
bool AC.ActionDialogueSystemGetStatus.asset2FromParameter = false |
int AC.ActionDialogueSystemGetStatus.asset2ParameterID = -1 |
DialogueDatabaseAssetType AC.ActionDialogueSystemGetStatus.asset2Type = DialogueDatabaseAssetType.Actor |
int AC.ActionDialogueSystemGetStatus.constantID = 0 |
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int AC.ActionDialogueSystemGetStatus.variableID |
VariableLocationType AC.ActionDialogueSystemGetStatus.variableLocationType |
int AC.ActionDialogueSystemGetStatus.variableParameterID = -1 |
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