This custom Adventure Creator action saves the Dialogue System's data in an Adventure Creator global variable.
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This custom Adventure Creator action saves the Dialogue System's data in an Adventure Creator global variable.
◆ ActionDialogueSystemSaveData()
AC.ActionDialogueSystemSaveData.ActionDialogueSystemSaveData |
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inline |
◆ Run()
override float AC.ActionDialogueSystemSaveData.Run |
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inline |
◆ constantID
int AC.ActionDialogueSystemSaveData.constantID = 0 |
◆ Category
override ActionCategory AC.ActionDialogueSystemSaveData.Category |
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get |
◆ Description
override string AC.ActionDialogueSystemSaveData.Description |
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get |
◆ Title
override string AC.ActionDialogueSystemSaveData.Title |
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get |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/Adventure Creator Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/Adventure Creator Support/Scripts/AdventureCreatorActions/ActionDialogueSystemSaveData.cs