This custom Adventure Creator action shows a gameplay alert through the Dialogue System's dialogue UI. More...
Public Member Functions | |
ActionDialogueSystemAlert () | |
override void | AssignValues (List< ActionParameter > parameters) |
override float | Run () |
Public Attributes | |
int | constantID = 0 |
int | messageParameterID = -1 |
int | durationParameterID = -1 |
bool | messageFromParameter = false |
bool | durationFromParameter = false |
string | message = string.Empty |
float | duration = 0 |
bool | syncData = false |
Properties | |
override ActionCategory | Category [get] |
override string | Title [get] |
override string | Description [get] |
This custom Adventure Creator action shows a gameplay alert through the Dialogue System's dialogue UI.
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int AC.ActionDialogueSystemAlert.constantID = 0 |
float AC.ActionDialogueSystemAlert.duration = 0 |
bool AC.ActionDialogueSystemAlert.durationFromParameter = false |
int AC.ActionDialogueSystemAlert.durationParameterID = -1 |
string AC.ActionDialogueSystemAlert.message = string.Empty |
bool AC.ActionDialogueSystemAlert.messageFromParameter = false |
int AC.ActionDialogueSystemAlert.messageParameterID = -1 |
bool AC.ActionDialogueSystemAlert.syncData = false |
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