This custom Adventure Creator action runs Lua code in the Dialogue System's Lua environment. More...
Public Member Functions | |
ActionDialogueSystemLua () | |
override void | AssignValues (List< ActionParameter > parameters) |
override float | Run () |
Public Attributes | |
int | constantID = 0 |
int | luaCodeParameterID = -1 |
bool | luaCodeFromParameter = false |
string | luaCode = string.Empty |
bool | syncData = false |
bool | updateQuestTracker = false |
bool | storeResult = false |
int | variableID = 0 |
Properties | |
override ActionCategory | Category [get] |
override string | Title [get] |
override string | Description [get] |
This custom Adventure Creator action runs Lua code in the Dialogue System's Lua environment.
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int AC.ActionDialogueSystemLua.constantID = 0 |
string AC.ActionDialogueSystemLua.luaCode = string.Empty |
bool AC.ActionDialogueSystemLua.luaCodeFromParameter = false |
int AC.ActionDialogueSystemLua.luaCodeParameterID = -1 |
bool AC.ActionDialogueSystemLua.storeResult = false |
bool AC.ActionDialogueSystemLua.syncData = false |
bool AC.ActionDialogueSystemLua.updateQuestTracker = false |
int AC.ActionDialogueSystemLua.variableID = 0 |
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