This custom Adventure Creator action runs the Lua function SetStatus(). More...
Public Member Functions | |
ActionDialogueSystemSetStatus () | |
override float | Run () |
Public Attributes | |
int | constantID = 0 |
DialogueDatabaseAssetType | asset1Type = DialogueDatabaseAssetType.Actor |
int | asset1ParameterID = -1 |
bool | asset1FromParameter = false |
string | asset1 = string.Empty |
DialogueDatabaseAssetType | asset2Type = DialogueDatabaseAssetType.Actor |
int | asset2ParameterID = -1 |
bool | asset2FromParameter = false |
string | asset2 = string.Empty |
float | value |
Properties | |
override ActionCategory | Category [get] |
override string | Title [get] |
override string | Description [get] |
This custom Adventure Creator action runs the Lua function SetStatus().
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inline |
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inline |
string AC.ActionDialogueSystemSetStatus.asset1 = string.Empty |
bool AC.ActionDialogueSystemSetStatus.asset1FromParameter = false |
int AC.ActionDialogueSystemSetStatus.asset1ParameterID = -1 |
DialogueDatabaseAssetType AC.ActionDialogueSystemSetStatus.asset1Type = DialogueDatabaseAssetType.Actor |
string AC.ActionDialogueSystemSetStatus.asset2 = string.Empty |
bool AC.ActionDialogueSystemSetStatus.asset2FromParameter = false |
int AC.ActionDialogueSystemSetStatus.asset2ParameterID = -1 |
DialogueDatabaseAssetType AC.ActionDialogueSystemSetStatus.asset2Type = DialogueDatabaseAssetType.Actor |
int AC.ActionDialogueSystemSetStatus.constantID = 0 |
float AC.ActionDialogueSystemSetStatus.value |
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get |
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get |
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get |