◆ Execute()
override LuaValue Language.Lua.WhileStmt.Execute |
( |
LuaTable |
enviroment, |
|
|
out bool |
isBreak |
|
) |
| |
|
inline |
◆ Body
Chunk Language.Lua.WhileStmt.Body |
◆ Condition
Expr Language.Lua.WhileStmt.Condition |
The documentation for this class was generated from the following files:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Chunk/WhileStmt.cs
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Parser/Syntax/WhileStmt.cs