Here is a list of all variables with links to the classes they belong to:
- s -
- s : PixelCrushers.QuestMachine.QuestActionProxy, PixelCrushers.QuestMachine.QuestConditionProxy, PixelCrushers.QuestMachine.QuestContentProxy
- s_instance : PixelCrushers.GlobalTextTable
- saveOnLoseFocus : PixelCrushers.AutoSaveLoad
- saveOnPause : PixelCrushers.AutoSaveLoad
- saveOnQuit : PixelCrushers.AutoSaveLoad
- saveSlot : PixelCrushers.SaveSystemTestMenu
- saveSlotNumber : PixelCrushers.AutoSaveLoad
- scaleRelativeToInitialFont : PixelCrushers.LocalizedFonts.FontForLanguage
- scene : PixelCrushers.PositionSaver.PositionData, PixelCrushers.PositionSaver.ScenePositionData
- sceneEvents : PixelCrushers.QuestMachine.QuestMachineSceneEvents
- sceneIndex : PixelCrushers.SavedGameData.SaveRecord
- sceneName : PixelCrushers.DiskSavedGameDataStorer.SavedGameInfo
- scrollbar : PixelCrushers.UIScrollbarEnabler
- scrollContent : PixelCrushers.UIScrollbarEnabler
- scrollRect : PixelCrushers.UIScrollbarEnabler
- searchString : PixelCrushers.TextTableEditorWindow.SearchBarSettings
- selectables : PixelCrushers.UIPanel
- selectPreviousOnDisable : PixelCrushers.UIPanel
- sender : PixelCrushers.MessageArgs
- senderObject : ORKFramework.Events.Steps.SendToMessageSystemStep
- sendMessageOnDeath : Monster
- sensitivity : PixelCrushers.InputDeviceManagerEditor.InputAxis
- SetIndicatorStateMessage : PixelCrushers.QuestMachine.QuestMachineMessages
- SetQuestCounterMessage : PixelCrushers.QuestMachine.QuestMachineMessages
- shadow : PixelCrushers.QuestMachine.Demo.SortByY
- ShortNodeHeight : PixelCrushers.QuestMachine.QuestNode
- showAnimationTrigger : PixelCrushers.UIPanel
- showOnStart : PixelCrushers.QuestMachine.WelcomeWindow
- simulateButtonClick : PixelCrushers.UIButtonKeyTrigger
- simulateButtonDownDuration : PixelCrushers.UIButtonKeyTrigger
- singleton : PixelCrushers.InputDeviceManager
- skipIfBeingClickedBySubmit : PixelCrushers.UIButtonKeyTrigger
- slider : PixelCrushers.LoadingScreenProgressBar
- slots : PixelCrushers.QuestMachine.Demo.DemoInventory
- smoothScroll : PixelCrushers.UIScrollbarEnabler
- smoothScrollSpeed : PixelCrushers.UIScrollbarEnabler
- snap : PixelCrushers.InputDeviceManagerEditor.InputAxis
- snd : PixelCrushers.QuestMachine.QuestCounterMessageEventProxy
- sndSpec : PixelCrushers.QuestMachine.QuestCounterMessageEventProxy
- sortActionBy : PixelCrushers.QuestMachine.AssetInfoLists
- sortByName : PixelCrushers.QuestMachine.QuestGeneratorAssetListGUI
- sortDomainBy : PixelCrushers.QuestMachine.AssetInfoLists
- sortDriveBy : PixelCrushers.QuestMachine.AssetInfoLists
- sortEntityBy : PixelCrushers.QuestMachine.AssetInfoLists
- sortFactionBy : PixelCrushers.QuestMachine.AssetInfoLists
- sortUrgencyBy : PixelCrushers.QuestMachine.AssetInfoLists
- spawner : PixelCrushers.QuestMachine.PlayMakerSupport.ControlSpawner
- spawnerObject : ORKFramework.Events.Steps.ControlSpawnerStep
- spawnpoints : PixelCrushers.QuestMachine.Spawner.PositionInfo
- speaker : PixelCrushers.QuestMachine.QuestNodeProxy
- StartSpawnerMessage : PixelCrushers.QuestMachine.QuestMachineMessages
- startState : PixelCrushers.UIPanel
- state : ORKFramework.Events.Steps.SetQMQuestStateStep, ORKFramework.Events.Steps.SetQuestNodeStateStep, PixelCrushers.QuestMachine.PlayMakerSupport.SetQuestNodeState, PixelCrushers.QuestMachine.PlayMakerSupport.SetQuestState, PixelCrushers.QuestMachine.QuestNodeProxy, PixelCrushers.QuestMachine.QuestProxy
- stateInfoFoldouts : PixelCrushers.QuestMachine.QuestEditorPrefs.Data
- stateInfoList : PixelCrushers.QuestMachine.QuestProxy
- stateProperty : PixelCrushers.QuestMachine.ActivateGameObjectQuestActionEditor
- states : PixelCrushers.QuestMachine.QuestIndicatorSaver.Data, PixelCrushers.QuestMachine.QuestNodeProxy
- staticQuestData : PixelCrushers.QuestMachine.QuestListContainer.SaveData
- staticQuestIds : PixelCrushers.QuestMachine.QuestListContainer.SaveData
- steps : PixelCrushers.QuestMachine.Plan
- StopSpawnerMessage : PixelCrushers.QuestMachine.QuestMachineMessages
- storeResult : PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestCount, PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestCounter, PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestNodeState, PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState
- storeSaveFilesIn : PixelCrushers.DiskSavedGameDataStorer
- strings : PixelCrushers.AnimatorSaver.Data
- submitButton : PixelCrushers.InputDeviceManager
- successConnectionFoldout : PixelCrushers.QuestMachine.QuestEditorPrefs.Data
- successfulFoldouts : PixelCrushers.QuestMachine.QuestEditorPrefs.Data
- successfulStateEvent : PixelCrushers.QuestMachine.PlayMakerSupport.GetQuestState
- syncFrequency : PixelCrushers.uSurvivalSupport.PlayerPixelCrushersData