ORK event to set a quest node state.
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ORK event to set a quest node state.
◆ Execute()
override void ORKFramework.Events.Steps.SendToMessageSystemStep.Execute |
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BaseEvent |
baseEvent | ) |
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inline |
◆ GetNodeDetails()
override string ORKFramework.Events.Steps.SendToMessageSystemStep.GetNodeDetails |
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inline |
◆ message
StringValue ORKFramework.Events.Steps.SendToMessageSystemStep.message = new StringValue() |
◆ parameter
StringValue ORKFramework.Events.Steps.SendToMessageSystemStep.parameter = new StringValue() |
◆ senderObject
EventObjectSetting ORKFramework.Events.Steps.SendToMessageSystemStep.senderObject = new EventObjectSetting() |
◆ targetObject
EventObjectSetting ORKFramework.Events.Steps.SendToMessageSystemStep.targetObject = new EventObjectSetting() |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Integration/ORK Integration/Assets/Pixel Crushers/Quest Machine/Third Party Support/ORK Framework Support/Scripts/ORK Steps/Messages/SendToMessageSystem.cs