◆ abandonedFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.abandonedFoldouts = new List<bool>() |
◆ actionCompletionConditionsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionCompletionConditionsFoldout = true |
◆ actionCounterValuesFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionCounterValuesFoldout = true |
◆ actionEffectsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionEffectsFoldout = true |
◆ actionFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionFoldouts = new List<bool>() |
◆ actionMessagesFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionMessagesFoldout = true |
◆ actionMotivesFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionMotivesFoldout = true |
◆ actionOnExecuteFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionOnExecuteFoldout = true |
◆ actionRequirementsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionRequirementsFoldout = true |
◆ actionsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionsFoldout = false |
◆ actionTextFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionTextFoldout = true |
◆ activeFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.activeFoldouts = new List<bool>() |
◆ alertContentFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.alertContentFoldouts = new List<bool>() |
◆ autostartFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.autostartFoldout = false |
◆ countersFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.countersFoldout = false |
◆ databaseImagesFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.databaseImagesFoldout = false |
◆ dialogueContentFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.dialogueContentFoldouts = new List<bool>() |
◆ entityTypeActionsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeActionsFoldout = true |
◆ entityTypeDriveFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeDriveFoldout = true |
◆ entityTypeParentsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeParentsFoldout = true |
◆ entityTypeRewardMultipliersFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeRewardMultipliersFoldout = false |
◆ entityTypeUrgencyFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeUrgencyFoldout = true |
◆ failedFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.failedFoldouts = new List<bool>() |
◆ failureConnectionFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.failureConnectionFoldout = false |
◆ hudContentFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.hudContentFoldouts = new List<bool>() |
◆ inactiveFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.inactiveFoldouts = new List<bool>() |
◆ journalContentFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.journalContentFoldouts = new List<bool>() |
◆ mainInfoFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.mainInfoFoldout = true |
◆ nodeMainInfoFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.nodeMainInfoFoldout = true |
◆ nodesFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.nodesFoldout = false |
◆ offerConditionsUnmetContentFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.offerConditionsUnmetContentFoldouts = new List<bool>() |
◆ offerContentFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.offerContentFoldouts = new List<bool>() |
◆ offerFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.offerFoldout = false |
◆ questGiverDialogueContentFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questGiverDialogueContentFoldout = true |
◆ questGiverIDFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questGiverIDFoldout = true |
◆ questListContainerOtherSettingsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questListContainerOtherSettingsFoldout = true |
◆ questListContainerSaveSettingsFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questListContainerSaveSettingsFoldout = true |
◆ questListUIFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questListUIFoldout = true |
◆ runtimeRepaintFrequency
float PixelCrushers.QuestMachine.QuestEditorPrefs.Data.runtimeRepaintFrequency = 1 |
◆ stateInfoFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.stateInfoFoldouts = new List<bool>() |
◆ successConnectionFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.successConnectionFoldout = false |
◆ successfulFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.successfulFoldouts = new List<bool>() |
◆ trueConnectionFoldout
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.trueConnectionFoldout = false |
◆ trueFoldouts
List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.trueFoldouts = new List<bool>() |
◆ zoomLock
bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.zoomLock = false |
The documentation for this class was generated from the following file:
- C:/Dev/Quest Machine/Dev/Source/Assets/Plugins/Pixel Crushers/Quest Machine/Scripts/Editor/Quest Editors/Utility/QuestEditorPrefs.cs