Loading...
Searching...
No Matches
PixelCrushers.QuestMachine.QuestEditorPrefs.Data Class Reference

Public Attributes

bool zoomLock = false
 
bool mainInfoFoldout = true
 
bool autostartFoldout = false
 
bool offerFoldout = false
 
bool countersFoldout = false
 
bool actionsFoldout = false
 
bool nodesFoldout = false
 
bool nodeMainInfoFoldout = true
 
bool successConnectionFoldout = false
 
bool failureConnectionFoldout = false
 
bool trueConnectionFoldout = false
 
List< bool > stateInfoFoldouts = new List<bool>()
 
List< bool > inactiveFoldouts = new List<bool>()
 
List< bool > activeFoldouts = new List<bool>()
 
List< bool > successfulFoldouts = new List<bool>()
 
List< bool > failedFoldouts = new List<bool>()
 
List< bool > abandonedFoldouts = new List<bool>()
 
List< bool > trueFoldouts = new List<bool>()
 
List< bool > dialogueContentFoldouts = new List<bool>()
 
List< bool > journalContentFoldouts = new List<bool>()
 
List< bool > hudContentFoldouts = new List<bool>()
 
List< bool > alertContentFoldouts = new List<bool>()
 
List< bool > offerContentFoldouts = new List<bool>()
 
List< bool > offerConditionsUnmetContentFoldouts = new List<bool>()
 
List< bool > actionFoldouts = new List<bool>()
 
bool actionMessagesFoldout = true
 
bool actionCounterValuesFoldout = true
 
bool actionOnExecuteFoldout = true
 
float runtimeRepaintFrequency = 1
 
bool questListContainerSaveSettingsFoldout = true
 
bool questListContainerOtherSettingsFoldout = true
 
bool questGiverIDFoldout = true
 
bool questGiverDialogueContentFoldout = true
 
bool questListUIFoldout = true
 
bool actionTextFoldout = true
 
bool actionMotivesFoldout = true
 
bool actionRequirementsFoldout = true
 
bool actionEffectsFoldout = true
 
bool actionCompletionConditionsFoldout = true
 
bool entityTypeParentsFoldout = true
 
bool entityTypeUrgencyFoldout = true
 
bool entityTypeActionsFoldout = true
 
bool entityTypeDriveFoldout = true
 
bool entityTypeRewardMultipliersFoldout = false
 
bool databaseImagesFoldout = false
 

Member Data Documentation

◆ abandonedFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.abandonedFoldouts = new List<bool>()

◆ actionCompletionConditionsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionCompletionConditionsFoldout = true

◆ actionCounterValuesFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionCounterValuesFoldout = true

◆ actionEffectsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionEffectsFoldout = true

◆ actionFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionFoldouts = new List<bool>()

◆ actionMessagesFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionMessagesFoldout = true

◆ actionMotivesFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionMotivesFoldout = true

◆ actionOnExecuteFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionOnExecuteFoldout = true

◆ actionRequirementsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionRequirementsFoldout = true

◆ actionsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionsFoldout = false

◆ actionTextFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.actionTextFoldout = true

◆ activeFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.activeFoldouts = new List<bool>()

◆ alertContentFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.alertContentFoldouts = new List<bool>()

◆ autostartFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.autostartFoldout = false

◆ countersFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.countersFoldout = false

◆ databaseImagesFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.databaseImagesFoldout = false

◆ dialogueContentFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.dialogueContentFoldouts = new List<bool>()

◆ entityTypeActionsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeActionsFoldout = true

◆ entityTypeDriveFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeDriveFoldout = true

◆ entityTypeParentsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeParentsFoldout = true

◆ entityTypeRewardMultipliersFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeRewardMultipliersFoldout = false

◆ entityTypeUrgencyFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.entityTypeUrgencyFoldout = true

◆ failedFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.failedFoldouts = new List<bool>()

◆ failureConnectionFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.failureConnectionFoldout = false

◆ hudContentFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.hudContentFoldouts = new List<bool>()

◆ inactiveFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.inactiveFoldouts = new List<bool>()

◆ journalContentFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.journalContentFoldouts = new List<bool>()

◆ mainInfoFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.mainInfoFoldout = true

◆ nodeMainInfoFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.nodeMainInfoFoldout = true

◆ nodesFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.nodesFoldout = false

◆ offerConditionsUnmetContentFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.offerConditionsUnmetContentFoldouts = new List<bool>()

◆ offerContentFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.offerContentFoldouts = new List<bool>()

◆ offerFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.offerFoldout = false

◆ questGiverDialogueContentFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questGiverDialogueContentFoldout = true

◆ questGiverIDFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questGiverIDFoldout = true

◆ questListContainerOtherSettingsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questListContainerOtherSettingsFoldout = true

◆ questListContainerSaveSettingsFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questListContainerSaveSettingsFoldout = true

◆ questListUIFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.questListUIFoldout = true

◆ runtimeRepaintFrequency

float PixelCrushers.QuestMachine.QuestEditorPrefs.Data.runtimeRepaintFrequency = 1

◆ stateInfoFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.stateInfoFoldouts = new List<bool>()

◆ successConnectionFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.successConnectionFoldout = false

◆ successfulFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.successfulFoldouts = new List<bool>()

◆ trueConnectionFoldout

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.trueConnectionFoldout = false

◆ trueFoldouts

List<bool> PixelCrushers.QuestMachine.QuestEditorPrefs.Data.trueFoldouts = new List<bool>()

◆ zoomLock

bool PixelCrushers.QuestMachine.QuestEditorPrefs.Data.zoomLock = false

The documentation for this class was generated from the following file: